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I suggest using the following table for attempts to augment or gain edges. The effect of a Failure, as presented in Hero Wars, is a little bit too harsh for my taste.
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Level of Victory/Defeat
Result
Complete or Major Victory
Target gains double bonus
Minor or Marginal Victory
Target gains bonus
Tie or Marginal Defeat
No effect
Minor Defeat
Target gains penalty
Complete or Major Defeat
Target gains double Penalty
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