I suggest using the following table for attempts to augment or gain edges. The effect of a Failure, as presented in Hero Wars, is a little bit too harsh for my taste.

Level of Victory/Defeat

Result

Complete or Major Victory

Target gains double bonus

Minor or Marginal Victory

Target gains bonus

Tie or Marginal Defeat

No effect

Minor Defeat

Target gains penalty

Complete or Major Defeat

Target gains double Penalty

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