| 17 August, 2005 |
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Flash |
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| Show Me Macromedia Flash MX |
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Show Me Macromedia Flash MX offers readers a fast, visual way to learn Flash MX, solve problems, and get work done!
- Step-by-step instructions with accompanying visuals requires less time reading and more time learning this popular Web authoring software.
- Over 1 million Flash MX users.
- New features icon highlights what is new in Flash MX.
- Troubleshooting guide is included to help solve common problems.
- Show Me Live! software shows you how to perform everyday tasks.
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| ActionScript Cookbook |
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ActionScript's sheer volume of capabilities can be daunting. The ActionScript Cookbook breaks it all down into tasks that are relevant, practical, and insightful. On top of hundreds of atomic recipes, it offers seven full chapters of larger sample applications. Appealing to all levels of ActionScript coders, this book offers concrete solutions to the most common ActionScript needs and problems. The ActionScript Cookbook is for people who want to hit the ground running. |
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| Essential ActionScript 2.0 |
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In Essential ActionScript 2.0, bestselling author Colin Moock covers everything you'll need to know about the new ActionScript language and its methodologies. Experienced Flash developers and programmers coming from other languages will enjoy the sheer depth of Moocks's coverage. Novice programmers will appreciate the frequent, low-jargon explanations that are often glossed over by advanced programming books. Essential ActionScript 2.0 is the one book every ActionScript coder must own. |
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| Macromedia® Flash MX 2004 ActionScript: Training from the Source |
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Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. |
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| Object-Oriented Programming with ActionScript 2.0 |
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Intended for Flash developers and OOP programmers, this book shows how to build classes in ActionScript 2.0, explains inheritance and interfaces, and investigates the server side of applications, using Flash MX 2004 to build an internet-based client-server application. The final section walks through the design and debugging of a call center intranet for a magazine subscription wholesaler. |
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| Flash Hacks |
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This collection offers expert Flash tips and tricks for optimization, creating interesting effects, ActionScript programming, sound and video effects, and much more--and you don't need to be an expert to use them (although you'll certainly look like one). Ranging from practical hacks to the fun and quirky, the book covers Flash MX, Flash MX 2004, and Flash MX Professional 2004. If you want more than your average Flash user, Flash Hacks is for you. |
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| Animation and Effects with Macromedia Flash MX 2004 |
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What started as a simple animation tool has evolved into a full-fledged Web development environment. Which means that if you're like many of today's Flash developers, you may know little about actually creating animations and effects with the program. Here to solve that dilemma is a hands-on guide from one of today's leading Flash experts. By showing you how to create 10 projects based on real-world Web solutions, author Jen deHaan provides a thorough grounding in all of Flash's effects and animation fundamentals. Each chapter represents a single project with simple step-by-step instructions for re-creating the cool Web elements pictured in these pages: an animated character, a Flash interface that uses transitions to "page" through different areas of a site, an animated gallery, a dynamic menu that animates using the Tween classes, a simple game, button effects, Timeline animations, scripted effects, text effects, and more! Ten real-world projects reveal the magic behind the most useful Flash-produced animations and effects, and a companion CD includes lesson files and sample software. |
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| Game Development with ActionScript |
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Are you ready to jump into the world of game development? Game Development with ActionScript is the guide that can show you the way! You'll cover the basics of programming with ActionScript and will explore the incredible development possibilities offered by Macromedia Flash MX 2004. You'll develop the animation techniques you need to keep players coming back for more. Transform your game as you learn how ActionScript can be used to create amazing sound effects that flow seamlessly into your games script. When youre ready, move on to advanced math and components topics that can take your game to new levels of realism. By the time you're finished, you'll be able to put everything you've learned together and begin creating amazing, eye-popping games! |
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| Macromedia Flash MX 2004 Game Programming |
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If you've been searching for a tool that would allow you to create game-like applications with Web programming, you're not alone. Finally, that tool is available! Flash MX 2004 offers a complete programming solution that can be used to do much more than simply create cool Web sites. "Macromedia Flash MX 2004 Game Programming" will show you how you can take full advantage of this amazing programming tool. It offers an abundance of tips and techniques for programmers of all levels who want to learn how Flash technology can be used to create games. Each chapter discusses a key element of game programming, using Flash to create a variety of games. All the major areas of game development are covered— from physics and artificial intelligence to collision detection and resolution. |
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