V.A.M.P. :   the Vampire Arena Machine Program

by Stefano Adriani

play
QUICK REFERENCE
Program This page simulates a figth between two vampires: the program identifies the first player (you) with data on the left, and the opponent (the computer) with data on the right.
NOTE: No disciplines are involved!
System Each round is resolved by a simple test, i.e. characters play a game to "paper", "scissors" & "rock", if this test is tied the game is won by the character having more traits.
After the test the loser receive 1 wound and loses 1 (or more) traits.
details
Characters Characters are described by traits, these are of three different types:
  • Phisical TRAITS: used to solve the test
  • Blood points: necessary in order to heal characters from wounds
  • Willpower: allows to restore maximum number of physical

details
Commands Follow this command list to play:
  1. Enter traits for both players
  2. click "OK" to set traits
  3. click "RESET" to load traits
  4. PLAY!   "ROUND" for just 1 test, "1 FIGHT" for a complete figth
At any moment you can restore the situation using the "RESET" command.

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Quick reference
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