Weapon: Mercurial Light Mace Cost: 60 GP Damage: 1d8 Critical: x2 Range Increment: - Weight: 8 lb. Type: Bludgeoning This mace hides a secret reservoir of quicksilver (also called mercury by alchemists) that runs along the interior of the mace in a slender channel. When the mace is vertical, the mercury swiftly fills the interior bulb in the haft, but when swung, the heavy liquid flows out into a mace-head making it heavier. In nonproficicient hands, this shifting mass penalizes the weilder by an additional -1 penalty to attack rolls, beyond the normal nonproficiency penalty for using an exotic weapon untrained.