Weapon: Mercurial Battle Axe Cost: 120 GP Damage: 1d10 Critical: x3 Range Increment: - Weight: 9 lb. Type: Slashing This huge blade hides a secret reservoir of quicksilver (also called mercury by alchemists) that runs along the interior of the blade in a slender channel. When the blade is vertical, the mercury swiftly fills the interior bulb in the haft, but when swung, the heavy liquid flows out into a blade making it heavier. In nonproficicient hands, this shifting mass penalizes the weilder by an additional -2 penalty to attack rolls, beyond the normal nonproficiency penalty for using an exotic weapon untrained.