g.p's
km
Deception or Persuasion check from Transporter
Deception or Persuasion check from Client
0 g.p's 0 s.p's 0 c.p's

Explaining the Freight Calculation

This site was builded to facilitate the freight calculation in Dungeons and Dragons games.
Just set the inputs with de values you get from the Game Master and the site will calculate the gain or loss according from this.
Tip: Use only board and Tab to navigate betweens inputs and you will be faster.

The calcuation is realized with de the following formula:
( Cargo Value * Fee + Distance in Silver Coin ) * Load Weight Rate * Dangerousness Rate * Urgency Rate - Repair Cost
Where Fee is the difference between Transporter and Client Skill Check in percent
and Repair Cost is based on the Damage input.

Below are some tables there will help to understanding Load Weight, Dangerousness, Urgency Rates and Damage:
Standard Level Rate
Very Low/Light 0.6
Low/Light 0.8
Normal 1
High/Heavy 1.2
Very High/Heavy 1.4
Damage Level Repair Cost
HP 100% - No Damaged 10 g.p's
HP 80% - Slightly Damaged 30 g.p's
HP 60% - Little Damaged 100 g.p's
HP 40% - Damaged 300 g.p's
HP 20% - Very Damaged 1000 g.p's
HP 1% - Critical Damaged 3000 g.p's