The game, explained as simply as possible
Ultimate is
played between two teams of seven players on a large rectangular pitch. A line
drawn across the pitch at either end creates two "endzones" (like in American
Football). These are the goal-scoring areas. A goal is scored when a team
completes a pass to a player standing (or more likely running) in the endzone
they are attacking.

Players cannot
run with the disc. When you get the disc you must come to a stop and try to
throw it to another player (a bit like netball). By passing from player to
player, the offence attempts to work the disc up the pitch towards the endzone
they are attacking. If the disc hits the ground or is intercepted or knocked
down by the other team, then the opposition takes possession (a change of
possession is called a "turnover", like American Football). Possession also
changes if a receiver is outside the playing area when he or she catches it.
The defending
team attempts to stop the team with the disc from making progress upfield by
marking them (as in soccer or basketball). The theory is that the offence won't
want to pass to a player who is being marked closely, as it's likely to result
in an interception. So it boils down to the offence players trying to get free
of their markers to receive a pass, while the defence makes every effort to stay
with them in the hope of forcing a turnover.

Ultimate in 10 simple rules
-
The Field
-- A rectangular shape with endzones at each end. A regulation field is 64m by
37m, with endzones 18m deep.
-
Initiate Play
-- Each point begins with both teams lining up on the front of their
respective endzone line. The defense throws ("pulls") the disc to the offense.
A regulation game has seven players per team.
-
Scoring
-- Each time the offense completes a pass in the defense's endzone, the
offense scores a point. Play is initiated after each score.
-
Movement of the Disc
-- The disc may be advanced in any direction by completing a pass to a
teammate. Players may not run with the disc. The person with the disc
("thrower") has ten seconds to throw the disc. The defender guarding the
thrower ("marker") counts out the stall count.
-
Change of possession
-- When a pass in not completed (e.g. out of bounds, drop, block,
interception), the defense immediately takes possession of the disc and
becomes the offense.
-
Substitutions
-- Players not in the game may replace players in the game after a score and
during an injury timeout.
-
Non-contact
-- No physical contact is allowed between players. Picks and screens are also
prohibited. A foul occurs when contact is made.
-
Fouls
-- When a player initiates contact on another player a foul occurs. When a
foul disrupts possession, the play resumes as if the possession was retained.
If the player committing the foul disagrees with the foul call, the play is
redone.
-
Self-Refereeing
-- Players are responsible for their own foul and line calls. Players resolve
their own disputes.
-
Spirit of the Game
-- Ultimate stresses sportsmanship and fair play. Competitive play is
encouraged, but never at the expense of respect between players, adherence to
the rules, and the basic joy of play.

http://www.geocities.com/dncatholic01/ultimate_frisbee.htm
Duõng "Bible Man"
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Publish on February 24, 2003
This site was last updated
03/19/03 02:24 AM