DNA Deliverance



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Gameography

[KOF


Version History
Game Story
Personal Story
Movelist

This game marks the first ever fully 3D KoF game (ignoring the lackluster Fatal Fury: Wild Ambition). This game also features all of the favorite characters, as well as several new ones. Furthermore, it was made specifically for the PS2. This game was produced by SNK Playmore's Noise Factory crew, who are also responsible for Metal Slug Advance. SNK's ambitions for this game obviously run high, its marketing including a "Making Of" DVD, a second booklet detailing the characters' stories and movelists, and a replica of Terry Bogard's hat if pre-ordered. A strategy guide was also produced by Brady games, resulting in this being the most marketed KoF in the U.S. in quite some time.

Version History

  • KOF Maximum Impact (PS2) Japan, SNK NEOGEO Consumer Corp., 08/12/04.
  • KOF Maximum Impact (PS2) PAL, SNK NEOGEO Europe Consumer Corp., 2004.
  • KOF Maximum Impact (PS2) USA, SNK NEOGEO USA Consumer Corp., 2004.
  • KOF Maximum Impact Maniax (XBOX) Japan, SNK Playmore, 06/23/05.
  • KOF Maximum Impact Maniax (XBOX) USA, SNK Playmore USA, 06/28/05.
  • KOF Maximum Impact Maniax (XBOX) PAL, Ignition, 07/29/05.

Game Story

Numerous dramas are ready to unfold here, for this is the legendary city of Southtown. In these environs, a certain tournament is scheduled to be held.

The supreme fighting tournament known as: "THE KING OF FIGHTERS" The tournament boasts various styles of combat, utilized by the world's supreme fighters in both name and deed.

It is rumored that this year's tournament is sponsored by a shadowy syndicate, and the foggy details prompt a flurry of speculation in the international media. Having announced their participation, the seasoned fighters gather at the site.

The enthusiasm of the fans builds to a fevered pitch as the battle begins!

Personal Story

A downtown corner.
A series of tenements line the streets that look to be 40 or so years old.
The sinless voices of children bounce playfully off the tenement walls.
K' sits at a corner where the shadow of a building blocks out the sun.
In the darkness this deep shadow makes, the right hand of K' seems to glow red.
"This place gives me the willies."
As he mutters this, K' focuses his attention on some children enjoying some hoops.
"Just how long do you plan to hang around here?"
He bangs his fist into the wall against which he leans, a futile attempt to lash out at his irritation.
The resulting pain shoots up his arm, the only thing seeming to provide fleeting respite.
The cause of his consternation arises from his inability to contact Maxima for two days.
"I'm out of here - I've got promises to keep."
"Whatever," K' replies curtly as he stares blankly out of the bay window by which he sits.
"We're leaving when I get back. Until then gather up your things and stay put."
K' turns his gaze from outside the window to face Maxima.
"Is something going down that I should know about?"
"Uh, I'm not sure. But there's something I have to check on."
"You be good."
With that final message, Maxima was gone.
Two days have passed since then.
K', returning alone to their room, sees Maxima has not returned and plops himself down on the sofa.
He stretches out his right hand, staring up at the ceiling between the gaps in his fingers.
A cloud of loneliness enshrouds him.
"I'm back! And I've got ice cream for my good little boy."
The door bangs open along with the booming voice.
K' jumps up startled and snaps.
"This is no time for ice cream."
"Act like this butter pecan and chill, dude! We'll split after we scarf this down."
"I'm all set now," snarls K'.
But in his hand, he holds Maxima's chilly treat of a souvenir.

Movelist

THROWS INPUT NOTES
1.Spot Pile Near, b or f + SP
2.Knee Strike Near, b or f + SK
COMMAND INPUT NOTES
1.Knee Assault f + LK
2.Terrible Blow f, f + SP
SPECIAL INPUT NOTES
1.The Trigger qcf + LP or SP
2.Second Shot During 1, f + LK
3.Second Shell During 1, f + SK
4.Narrow Spike During 1, b + LK or SK
5.Crow Bite dp + LP or SP
6.Extra Attack During SP version of 5, f + SK
7.Blackout qcf + LK or SK
8.Minute Spike qcb + LK or SK Can be done in air.
9.Narrow Spike During 8, qcb + LK or SK Must be on ground.
DEADLY INPUT NOTES
1.Heat Drive qcf, qcf + LP or SP Uses 1 stock. Can charge. Unblockable if fully charged.
2.Chain Drive qcf, hcb + LP or SP Uses 2 stocks.
STYLISH INPUT NOTES
Stylish Move 1 LP, SP, f + LP
Stylish Move 2 LP, SP, d + SK
Stylish Move 3 f + LP, f + SP, f + SK First hit is K's One Inch
Stylish Move 4 LK, LK, SP
Stylish Move 5 LK, SK, LP, SP
Stylish Move 6 d + LK, d + LP
Stylish Move 7 d + SP, SP
Stylish Move 8 df + SP, SP, SP First hit is a faster version of his cLP
Stylish Move 9 SK, SP, SP, SK
Stylish Move 10 d + SK, f + WK
Stylish Move 11 f, f + SK, SK Can begin SK at any time while running.
Stylish Move 12 During jump, LP, SP
Stylish Move 13 During jump, LK, SK
Stylish Move 14 During jump, LP, SP + SK
*For more details, click the move name.
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