DNA Deliverance



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Gameography

[The


[2003 Character Select Portrait] [2003 Selected Icon] [2003 Character Select Icon] Version History
Story
Team
Movelist
Quotes
Ending

This game begins the Ash Saga. However, it marks much more than that. This game marks the 10th anniversary of the KoF series. This is the last KoF developed for the NEOGEO. And, it is the first KoF born from the rebirth of SNK, after its remains joined with Japanese pachinko company Playmore, which was in fact founded by ex-SNK employees. This title received fan applaud, offering wonderful music, high-quality endings, multiple story arcs, and attention given to each and every character. Though K' held no central role in this story, the ending left his fans feeling as though many interesting things awaited K'.

The game itself abandoned the Striker System of the NESTS Saga. new system chosen for the Ash Saga was in fact, the Tag System. Fans offered mixed responses to this, but as a whole, it was well-received. The player would also select a leadr for each team, and that leader alone would be able to perform their SDM, renamed to LDM (Leader Desperation Move), appropraiately.

Version History

  • The King of Fighters 2003 (MVS) International, SNK Playmore, 12/12/03.
  • The King of Fighters 2003 (AES) International, SNK Playmore, 03/18/04.
  • The King of Fighters 2003 (PS2) Japan, SNK Playmore, 10/28/04.
  • The King of Fighters 02/03 (PS2) USA, SNK NEOGEO USA Consumer Corp., 02/10/05.
  • The King of Fighters 2003 (XBOX) Japan, SNK Playmore, 08/25/05.
  • The King of Fighters 02/03 (XBOX) USA, SNK Playmore USA, 2005.
  • The King of Fighters 2003 (PS2) PAL, Ignition, 09/30/05.
  • The King of Fighters 2003 (XBOX) PAL, Ignition, 09/30/05.

Story

The fighting competition of the highest standards, on the greatest scale in the world -
"The King of Fighters."

Here on this stage Rugal was defeated, the Orochi were contained and sealed away, and the mighty conglomerate NESTS was taken down.
A myriad of unfolding dramas.

Yet these were always hidden behind some sort of thick veil or other, remaining out of the public eye. Even with such a checkered history, the opening of this year's King of Fighters was decided on. The sponsor of the competition was, yet again, a mysterious personage, and owing to the circumstances, various suppositions traveled through assorted lands like wildfire. But in spite of all the hubbub, one veteran contestant after another made their intentions to enter the competition known.

Upon verification that numerous well-known fighters had entered the competition, the heretofore discreet media coverage of the event shifted into 24/7 overdrive. With the announcement of the inception from this KOF tournament of the new "multi-shift" rule, allowing competitors to freely tag off during battles, the competition developed into a social phenomenon and monopolized discussions around the world. Newspapers and magazines put together feature articles almost on a weekly basis while ersatz critics pounded their desks and made impassioned commentary on TV day after day about this rule, which simultaneously required a speedy execution of the match and a unified team strategy.

"There is still an awesome bunch of fearsome contestants in this world."
Gato, Tizoc, Duo Lon, Shen Woo.
...and Ash Crimson.

What made their names more and more familiar via the Internet was, without doubt, this moment of uproar concerning the present KOF. Will these contestants be able to become the new stars capable of shaking up the KOF tournament?
Or maybe...?
And during these crazy days, the preparations steadily went along.

The venues of local competitions were determined, the schedules were completed, and the spectators moved from one location of the preliminary matches to another. To create the atmosphere of a true street fight, venues were established in city centers, the events of the competition were broadcasted live on giant screens, and various stadiums scaled to hold tens of thousands of people were procured in cities throughout the world during the period of the tournament.

December, 2003.
The time has come.
This year, the curtain rises once again.

Movelist

THROWS INPUT NOTES
1.Spot Pile Near, b or f + C or D
COMMAND INPUT NOTES
1.One Inch f + A
2.Knee Assault f + B
SPECIAL INPUT NOTES
3.Ein Trigger qcf + A or C
4.Second Shot During 1, f + B
5.Second Shell During 1, f + D
6.Crow Bite dp + A or C
7.Append Attack During C version of 4, f + B or D
8.Blackout qcf + B or D
During 1, b + B or D
9.Minute Spike qcb + B or D Can be done in air.
10.Narrow Spike During 9, qcb + B or D Must be on ground.
11.Air Trigger During jump, qcf + B or D
DMs INPUT NOTES
12.Heat Drive qcf, qcf + A or C Can charge.
13.Heaven's Drive qcf, qcf + B or D
LDMs INPUT NOTES
14.Chain Drive qcf, hcb + AC
*For more details, click the move name.
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