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Gameography

[The King of Fighters 2002]


[2002 Character Select Portrait] [2002 Battle Portrait] [2002 Character Select Icon] Version History
Team
Movelist
Quotes

With the close of the NESTS Saga, it came time for SNK's second dream match. This established the trilogy-dream pattern that the series now claims to forever follow. Follwing fresh after 2001, Eolith was still sponsoring SNK. So, this title was able to include all the favorite characters from every game before. Though, like '98 this game featured no story nor real endings, most fans feel it was a great improvement over 2001. This is most likely the last time we'll ever encounter K's nemesis, K9999. Personally, it seems that this game placed almost no focus at all on K', which seems rather unfitting. The Dreamcast version added King and Shingo, while all other console ports added Geese, Goenitz, and Orochi Iori.

Version History

  • The King of Fighters 2002 (MVS) International, Eolith, 10/10/02.
  • The King of Fighters 2002 (AES) International, Playmore, 12/19/02.
  • The King of Fighters 2002 (DC) Japan, Playmore, 06/19/03.
  • The King of Fighters 2002 (PS2) Japan, SNK Playmore, 03/25/04.
  • The King of Fighters 2002 (Collection) (DC) Japan, SNK Playmore, 11/11/04.
  • The King of Fighters 02/03 (PS2) USA, SNK NEOGEO USA Consumer Corp., 2005.
  • The King of Fighters 2002 (XBOX) Japan, SNK Playmore, 03/24/05.
  • The King of Fighters 02/03 (XBOX) USA, SNK Playmore USA, 2005.
  • The King of Fighters 2002 (PS2) PAL, Ignition, 07/04/05.
  • The King of Fighters 2002 (XBOX) PAL, Ignition, 07/04/05.
  • The King of Fighters 2002 (SNK Best Collection) (PS2) Japan, SNK Playmore, 11/23/05.

Team

'99 Team: K', Maxima, Whip

Movelist

THROWS INPUT NOTES
1.Spot Pile Near, b or f + C
2.Knee Strike Near, b or f + D
COMMAND INPUT NOTES
1.One Inch f + A
2.Knee Assault f + B
SPECIAL INPUT NOTES
1.Ein Trigger qcf + A or C
2.Second Shot During 1, f + B
3.Second Shell During 1, f + D
4.Crow Bite dp + A or C
5.Append Attack During C version of 4, f + B or D
6.Blackout qcf + B or D
7.Minute Spike qcb + B or D Can be done in air.
8.Narrow Spike During 7, qcb + B or D Must be on ground.
DMs INPUT NOTES
9.Heat Drive qcf, qcf + A or C Can charge. Unblockable if fully charged.
10.Chain Drive qcf, hcb + A or C
SDMs INPUT NOTES
11.Chain Drive qcf, hcb + AC
HSDM INPUT NOTES
12.Crimson Star Road qcb + C.A
*For more details, click the move name.
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