A Compilation of
Information on the
A/Eelfinn by
Faileane Avene
During
my studies I have
pondered many
questions, one of
the Tower of Ghenjei
and the realms
beyond included, and
I have decided to
devote some time to
the afore mentioned
topic, as it is a
somewhat popular
one, however small
my ponderings on it
were. At any rate, I
have compiled
information from
documents both
within the Tower and
without, and have
put it together with
a few of my own
theories and ideas.
I hope this helps
any who are also
searching for more
information.
Beyond
the redstone
doorway, kept in the
Great Holding in the
Stone of Tear and
decorated with three
wavy lines, lies the
realm of the
Eelfinn. (Eelfinn
sounds to be
something related to
eels, which are
snake-like, so
there's a certain
logic in saying that
the Eelfinn are the
Snakes.) The Eelfinn
are a human-like
race, but have
serpentine features
that clearly
identify them as
something other than
human. They feed off
a person's emotions
and experiences, and
apparently
"savor"
ta'veren, which we
learn from the
documented
experiences of
Matrim Cauthon. The
Eelfinn can read the
Pattern, enabling
them to answer three
questions about
past, present or
future upon request.
The answers are
often crypti and
difficult to
understad If the
questions are deemed
frivolous, the
Eelfinn punish for
it, and do not
answer the
questions. They
demand their own
price for their
services, and the
questor must deem
this price worthy
for their questions
and information.
Beyond
the redstone doorway
decorated with
triangles, point
down, lies the realm
of the Aelfinn.
While this doorway
was once kept in the
Aiel city of
Rhuidean, it was
destroyed in the
battle between
Lanfear and Moiraine
Damodred Aes Sedai
in Cairhien, en
route to Tar Valon.
The Aelfinn, like
the Eelfinn, appear
to be human-like,
however the Aelfinn
have vulpine
features that
distinguish them as
a completely
different race. They
can touch and affect
the weaving of the
Pattern upon
request, thus
performing something
akin to
"granting three
wishes." Like
the Eelfinn, they
punish for
frivolousness, and
demand prices in
return for their
services.
Both
races speak a harsh,
archaic dialect of
the Old Tongue,
requiring a
translator to
comprehend their
speech. They appear
to be human-like,
but are very
inhuman, bordering
on evil. While they
are not *evil* in
the strictest sense
of the word, they
are amoral, which is
as bad -- or worse
-- from a human
point of view. We
see them as
dangerous and evil,
though their
intentions may not
be so.
There
are two know
entrances to each
realm, and one
entrance is common
between them: the
Tower of Ghenjei. It
is very difficult,
but not inpossible,
to enter here. To
our knowledge, only
Isam Mandragoran has
ever been able to
enter. He entered in
Tel'aran'rhiod,
which we learn
through the
documented
experinces of Perrin
Aybara, is more
dangerous than
entering in the
waking world,
although we are also
told that neither is
a good idea to begin
with.
Entrance
more than once into
the Tower of Ghenjei
is possible, else
how would Isam be
able to frequent it?
The entrance is
physically difficult
as well as the
negotiations with
the A/Eelfinn. We
have no documented
knwledge of the
actual negotiations,
and until we do, it
will not be further
discussed. The
question as to how
exactly you enter
when there are no
visible doors will
also remain idle, as
we have no answers
for these questions
as of yet. There may
be other entrances,
but they are unknown
to us at this point
in time.
It
is said that the
Firsts of Mayene
could only cross the
threshold once. If
they had its twin,
could they have
re-entered the
Eelfinn realm after
entering the Aelfinn
realm? Or perhaps
entry into the Tower
of Ghenjei itself is
necessary for
unlimited crossings
into the A/Eelfinn
realms? It is my own
theory that entrance
into the Tower of
Ghenjei is necessary
for unlimited access
to these worlds, but
once in the Tower,
you must make some
demands and offer a
price.
In
dealing with the
A/Eelfinn, one must
remember the
children's game
Snakes and Foxes.
Children play this
game because they
don't realize that
you have to cheat to
win. The same
applies to dealing
with the A/Eelfinn:
you have to cheat to
get what you want.
While lying is not
an option for Aes
Sedai, the Light
knows they can bandy
words with anyone.
Trick the into
something they don't
want to do.
Blackmail is always
an entertaining
option, as well as
trapping them in
oaths they can't get
out of. (A pity the
Oath Rod couldn't be
used on them, mmm?)
Also remember the
little rhyme: "Courage
to strengthen, fire
to blind, Music
to dazzle, iron to
bind." These
items may be useful
in your dealings as
well.
We
learn from Matrim
Cauthon's documented
experiences that
there were
"three tall
silvery spires,
curving in toward
each other so that
their points all
aimed at the same
spot." As
Maihgread Sedai
related in her essay
on the same subject,
these spires may
have some relation
to the ring
ter'angreal kept
here in the Tower as
well as the similar
one in Rhuidean. The
ter'angreal here in
the Tower feeds off
a novice's emotions
and experinces,
similar to the way
the Eelfinn feed off
a person's emotions
and experiences. The
Rhuidean rings show
three variations of
the future and
affect the choices
the entering
apprentice will make
when faced with that
particular event,
much like the
Aelfinn's ability to
touch and affect the
weaving of the
Pattern. No one
knows exactly where
these women go
during their
experiences, but it
has been speculated
that they go to the
A/Eelfinn realms.
There
are other questions:
How, when and of
what was the Tower
of Ghenjei created?
Where, when and why
were the doorway
ter'angreal made?
Are these relics of
the Age of Legends,
or an older Age? Are
they, in fact,
ter'angreal, or
could they be
something related to
Portal Stones? Why
can't they be
toppled? (I think
that it's for the
same reason that
Portal Stones can't
be moved, but I have
no proof, and we
still do not know
the reason for
that.) Was the cause
of the Aelfinn
doorway melting that
there was so much
Power being
channeled during the
entry, or was it
because of the
angreal in Lanfear's
hands crossing the
threshold? (Both are
likely, and perhaps
it was for both
reasons.) We may
never know the
answer to these
questions, but they
give us something to
think about on a
rainy day.
As
Maihgread Sedai also
stated in her essay,
the A/Eelfinn remain
a mystery, but
perhaps this
uncovers a bit more
until we have direct
contact with them.
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