INSTRUCTIONS FOR PLAYING
"WALK IN FAITH"
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Although the side "Child's Version" and "Teen/Adult Version" have the same concept for playing, they use different objects. All parts are included in "one game"  and the object of the game is the same. So these instructions are separated by the version being used.
Complete instructions for
Teen/Adult Version
Complete instructions for
Child's version
Objects included with each game:
A 2 sided game board, 2 dice, set of Paths for "Childs version" total 5., a set of pathways for "Teen/Adult Version" total 8.  Question cards that match each version's pathways, Path cards for ownership., question and answer books, and a score pad.
There is a separate set of instructions for each version. but as a general rule the following apply to both.
General Instructions:   Object of the game - to have the highest score in collecting points.
Questions are divided by pathway - easier questions with the least amount of points and more difficult questions with a greater amt of points on any given subject. The game can be separated by subject, or by mixing subjects togethere. Each Instructor or Teacher can also use there own set of questions for any given subject (See Teaching tools).
START OF THE GAME: A leader (assigned by teacher), an instructor, or a teacher holds the question/answer book, score pads, Also hands out path cards to players with correct answers.
All remaining players select a game piece, and rolls Dice to see who goes first. Highest roll goes first, and then proceeds clockwise around the board.
All players begin at
Start (star) and receive 200 pts. Each time a player passes the Start space while going around the board also receives 100 pts.
The first player then rolls the dice (1 for Child's version)(2 for Teen/Adult Version) and advances the number of space shown, and follows the instructions depending on if the path is unoccupied / occupied / or is a completed pathway. Or if they land on Grace / blessing spaces . ,  Infant - Child - Teen  -Adult - Rest in His arms.   For other spaces such as Limbo / Go to Limbo in Child's Version, or  Purgatory /Go to Purgatory  for Teen/Adult versionspaces refer to complete instructions for each version.
All spaces that are landed on the need to have questions answered, players must select a corressponding question card, turn it over and read the # on the back of the card, the Teacher, Instructor, or leader reads a question with the same # from the question / answer book.
When landing on a path - (if unoccupied) player must ANSWER a question.
If the player answers
correctly they then take the path with the same # and receive the equivalent # of pts as color indicates.
If player answers
incorrectly the same # of pts are deducted from their score.
lANDING ON AN UNOCCUPIED SPACE
When landing on a path (occupied) not completly owned; Player must answer a question if they are incorrect they must give the player who owns the path the # of points of that path. if they are correct then the player who has possession of the path must also answer a question. (This is the way players can take over paths, to make pathways) If the original owner answers incorrect they must give up the path to the other player, if they answer the question correctly they keep the path - no points are exchanged during this process.
LANDING ON AN OCCUPIED SPACE
LANDING ON A COMPLETED PATHWAY
The player who lands on a completed pathway must give the owner double the amount of pts of the path.
LANDING ON REST IN HIS ARMS
Nothing happens, next players goes.
Player must pick a Grace / Blessing card and follow instructions.
LANDING ON GRACE / BLESSING SPACES
All paths owned in a color:
In the process once a player gets all the same colored paths they now own a pathway and the points are doubled. An no other player can take this pathway from them, but instead must give them points for landing on their owned pathways
THE GAME ENDS  WHEN ALL THE PATHWAYS ARE OWNED, THE PLAYER WITH THE MOST POINTS WINS!!!!!
LANDING ON INFANT/CHILD/TEEN/ADULT
The first time a player lands on Infant (I), Child (C), Teen (T), and Adult  (A) the instructor checks off the space on the score card. Once all four are collected the player receives an additional 100 pts. No additional pts after that.
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