Listed below are recipes for the Horadric Cube. We will be
              revealing more recipes as they are discovered. Simply place
              the items in the first half of the equation into the Cube and
              hit the Transmute Button to produce the item in the second
              half of the equation.

                    3 Runes of the Same Type (Runes 1-9) = 1 Higher Level Rune

        
              3 El Runes -> 1 Eld Rune
                      3 Eld Runes -> 1 Tir Rune
                      3 Tir Runes -> 1 Nef Rune
                      3 Nef Runes -> 1 Eth Rune
                      3 Eth Runes -> 1 Ith Rune
                      3 Ith Runes -> 1 Tal Rune
                      3 Tal Runes -> 1 Ral Rune
                      3 Ral Runes -> 1 Ort Rune
                      3 Ort Runes -> 1 Thul Rune


                    This only works for Runes El-Ort and not on any higher Runes.

                    3 Perfect Skulls + 1 Rare Item + Stone of Jordan = Add 1
                    Socket To a Rare Item
                    
Rare Items can only have one socket. You cannot add more
                    than one socket. You cannot add sockets to items that
                    don't normally have sockets.

                    1 Perfect Skull + 1 Rare Item + Stone of Jordan = 1 High
                    Quality New Rare Item of the same type
                    
This formula has the possibility of creating a higher
                    quality Rare Item than the following formula. ilvl =
                    int(.66 * clvl) + int(.66 * ilvl) That is, the ilvl will
                    be equal to .66 times your clvl (rounded down) plus .66
                    times the input item's ilvl (also rounded down).

                    6 Perfect Skulls + 1 Rare Item = 1 Random Low Quality
                    Rare Item of the same type
                    
You can use this formula to get another chance at a Rare
                    Item of the same type. ilvl = int(.4 * clvl) + int(.4 *
                    ilvl) Player level matters. This formula will not work
                    on items larger than 3x2.

                    4 Health Potions (of any type) + Ruby (any type) +
                    Magical Sword = A Magic Sword of the Leech
                    
You can use this formula to get a Life Stealing sword.
                    ilvl = 30. The sword will always have the "of the Leech"
                    suffix (4-5% Life Stolen Per Hit) and has a chance at
                    getting a prefix as well. The type of sword is retained.
                    For example, a champion sword as input will give a
                    champion sword as output.

                    3 Magic Rings = 1 Random Magic Amulet
                    
Save any unwanted rings for the chance of getting a high
                    quality amulet. ilvl = int(.75 * clvl). This means at
                    Character Level 65, ilvl = 48. So any Magical Prefix or
                    Suffix with a level of 48 and below might be available.
                    Since +2 to Skills amulets, have a level of 90, it's not
                    possible to create a +2 to skills Amulet with this
                    formula.

                    3 Magic Amulets = 1 Random Magic Ring
                    
Save any unwanted amulets for the chance of getting a
                    high quality ring. ilvl = int(.75 * clvl). This means at
                    Character Level 65, ilvl = 48. So any Magical Prefix or
                    Suffix with a level of 51 and below might be available.

                    3 Health Potions + 3 Mana Potions + 1 Chipped Gem = 1
                    Rejuvenation Potion
                    
Use this formula if you are in need of instant healing
                    and/or Mana. Any grade of Health/Mana Potion can be
                    used.

                    3 Health Potions + 3 Mana Potions + 1 Standard Gem
                    (normal) = 1 Full Rejuvenation Potion
              
      Use this formula if you are in need of instant full
                    healing and/or Mana. Any grade of Health/Mana Potion can
                    be used.

                    3 Small Rejuvenation Potions = 1 Full Rejuvenation Potion


                    3 Gems of the Same Type and Grade (lower than Perfect) =
                    1 Higher Grade Gem of the Same Type
                    
Use this formula to upgrade your growing masses of low
                    quality Gems into something more useful.

                    2 Quivers of Bolts = 1 Quiver of Arrows
                  
  For users of Bows that are in need of ammunition. Random
                    quantity of Arrows produced.

                    2 Quivers of Arrows = 1 Quiver of Bolts
                   
 For users of Crossbows that are in need of ammunition.
                    Random quantity of Bolts produced.

                    1 Spear + 1 Quiver of Arrows = 1 Stack of Javelins
                 
   Mainly for Amazons that are in need of Javelins to use
                    with skills. Any class/type of Spear can be used.

                    1 Axe + 1 Dagger = Throwing Axe
                 
   Any class/type of Axe can be used (i.e.
                    magic/socketed/non magical axe/etc). Random quantity of
                    throwing axes produced.

                    3 Perfect Gems (of any type) + 1 Magic Item = 1 New
                    Random Magic Item of the Same Type
                   
 You can use this formula to get another chance at a
                    Magic Item of the same type. The ilvl = ilvl. This means
                    to use 100% of the ilvl of the input item. It's
                    important to note the difference between "the ilvl is
                    set to a fixed number" like what happens in some recipes
                    and "the ilvl of the output is exactly the same as the
                    ilvl of the input" as is the case here. So if you're
                    cubing for +skills Grand Charms, for example, you want
                    to use Charms starting from late Nightmare, not ones
                    that dropped in the Normal Blood Moor. You can use this
                    formula (with an Amulet) to create a +2 Skills Amulet.
                    And you cannot Gamble one before Character Level 86. Be
                    warned however, that the chances of getting that on an
                    Amulet might be very low (considering everything is
                    available) and it might take a lot of tries. Rare Items
                    cannot be used with this formula to create new Rare
                    Items. You can also use this on Charms and Jewels.

                    Strangling Gas Potion + any type of Healing Potion = 1
                    Antidote Potion


                    6 Perfect Gems (1 of each type) + 1 Amulet (any quality) =
                    Prismatic Amulet
                    
Use this formula to create an Amulet with Resistance to
                    all. ilvl = 50. The amulet will always have the
                    Prismatic prefix (All Resistances +16-20) and has a
                    chance at getting a suffix as well.

                    1 Magic Ring + 1 Perfect Emerald + 1 Antidote Potion = 1
                    Jade Ring
                    
Use this formula to create a Poison Resistance Ring. The
                    Jade Ring has a random percentage (21-30%) of Poison
                    Resistance. You may also receive an additional Magic
                    Suffix. ilvl=30.

                    1 Magic Ring + 1 Perfect Ruby + 1 Exploding Potion = 1
                    Garnet Ring
                    
Use this formula to create a Fire Resistance Ring. The
                    Garnet Ring has a random percentage (21-30%) of Fire
                    Resistance. You may also receive an additional Magic
                    Suffix. ilvl=30.

                    1 Magic Ring + 1 Perfect Topaz + 1 Rejuvenation Potion =
                    1 Coral Ring
                    
Use this formula to create a Lightning Resistance Ring.
                    The Coral Ring has a random percentage (21-30%) of
                    Lightning Resistance. You may also receive an additional
                    Magic Suffix. ilvl=30.

                    1 Magic Ring + 1 Perfect Sapphire + 1 Thawing Potion = 1
                    Cobalt Ring
                    
Use this formula to create a Cold Resistance Ring. The
                    Cobalt Ring has a random percentage (21-30%) of Cold
                    Resistance. You may also receive an additional Magic
                    Suffix. ilvl=30.

                    1 Magic Shield (any type) + 1 Spiked Club (any quality)
                    + 2 Skulls (any quality) = Magic Shield of Spikes
                  
  ilvl=30. The shield will always have the "of Spikes"
                    suffix (Attacker Takes Damage of 4-6) and has a chance
                    at getting a prefix as well. The type of shield is
                    retained, and any type of shield (including paladin
                    shields and necromancer shrunken heads) works as input.

                    Diamond (any quality) + 1 Staff (any type and quality) +
                    1 Kris (any quality) + 1 Belt (any type and quality) =
                    Savage Polearm Class Weapon
                   
 ilvl = 50. The polearm will always have the Savage prefix
                    (66-80% Enhanced Damage) and has a chance at getting a
                    suffix as well. The polearm will be one of the
                    following, selected randomly: Bardiche, Battle Scythe,
                    Bill, Halberd, Lochaber Axe, Partizan, Poleaxe, Scythe,
                    Voulge, War Scythe (put another way, any normal polearm
                    or any exceptional polearm other than Bec-de-Corbin and
                    Grim Scythe).

                    Wirt's Leg + A Tome of Town Portal = Secret Cow Level
                    
You must Transmute in the Act I Rogue Encampment. You
                    must have already killed Baal in the same Difficulty
                    Level. One time per Difficulty Level. Warning: if you
                    lead the Cows around the Red Portal and die, you may not
                    be able to fight your way back inside. Try to run in as
                    far as you can and open up an escape Town Portal for
                    backup.

              Diablo II 1.10 Transmuting Formulae

                  
  3 Thul Runes + 1 Chipped Topaz = Amn Rune
                    3 Amn Runes + 1 Chipped Amethyst = Sol Rune
                    3 Sol Runes + 1 Chipped Sapphire = Shael Rune
                    3 Shael Runes + 1 Chipped Ruby = Dol Rune

                    The following Rune upgrade formulae will only work for
                    Single-Player, Open, or Ladder Characters. They will not
                    work for Normal Characters on the Realms.
                   
 3 Dol Runes + 1 Chipped Emerald = Hel Rune
                    3 Hel Runes + 1 Chipped Diamond = Io Rune
                    3 Io Runes + 1 Flawed Topaz = Lum Rune
                    3 Lum Runes + 1 Flawed Amethyst = Ko Rune
                    3 Ko Runes + 1 Flawed Sapphire = Fal Rune
                    3 Fal Runes + 1 Flawed Ruby = Lem Rune
                    3 Lem Runes + 1 Flawed Emerald = Pul Rune
                    2 Pul Runes + 1 Flawed Diamond = Um Rune
                    2 Um Runes + 1 Topaz = Mal Rune
                    2 Mal Runes + 1 Amethyst = Ist Rune
                    2 Ist Runes + 1 Sapphire = Gul Rune
                    2 Gul Runes + 1 Ruby = Vex Rune
                    2 Vex Runes + 1 Emerald = Ohm Rune
                    2 Ohm Runes + 1 Diamond = Lo Rune
                    2 Lo Runes + 1 Flawless Topaz = Sur Rune
                    2 Sur Runes + 1 Flawless Amethyst = Ber Rune
                    2 Ber Runes + 1 Flawless Sapphire = Jah Rune
                    2 Jah Runes + 1 Flawless Ruby = Cham Rune
                    2 Cham Runes + 1 Flawless Emerald = Zod Rune


                    3 Standard Gems (normal) and 1 Socketed Weapon (Any
                    Type) = 1 Socketed Magic Weapon (of same type)
                   
 This takes a socketed weapon and makes it a magic
                    socketed weapon with a random number of sockets. This
                    allows you to get new magic bonuses on an otherwise non
                    magical weapon. The original weapon properties will be
                    removed (rerolled) when the new weapon is created. ilvl
                    = 30. It gets 1-2 sockets.

                    3 Chipped Gems + 1 Magic Weapon = Socketed Magic Weapon
                    
This adds sockets to a magic weapon. The original magic
                    weapon properties will be removed (rerolled) when the
                    new weapon is created. If you use this formula with a
                    weapon that is not normally socketed such as a Javelin,
                    this recipe will create a new magical weapon without any
                    sockets. ilvl=25 magic weapon with 1-2 sockets.

                    3 Flawless Gems + 1 Magic Weapon = Socketed Magic Weapon
                    
This adds sockets to a magic weapon. The original magic
                    weapon properties will be removed (rerolled) when the
                    new weapon is created. If you use this formula with a
                    weapon that is not normally socketed such as a Javelin,
                    this recipe will create a new magical weapon without any
                    sockets. ilvl=30 magic weapon with 1-2 sockets.

                    1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body
                    Armor = Socketed Body Armor of same type
                   
 The number of sockets created will vary. The item must
                    be normal and unsocketed. Low-quality items and superior
                    items do not work. The item gets 1-6 sockets, randomly.
                    However, the number of sockets is then restricted by the
                    maximum number of sockets that base item with that ilvl
                    can have. For example, if you have an item that can only
                    have 2 sockets, there's a 5/6 chance of getting 2
                    sockets and a 1/6 chance of getting 1 socket.

                    1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal
                    Weapon = Socketed Weapon of same type
                   
 The number of sockets created will vary. The item must
                    be normal and unsocketed. Low-quality items and superior
                    items do not work. The item gets 1-6 sockets, randomly.
                    However, the number of sockets is then restricted by the
                    maximum number of sockets that base item with that ilvl
                    can have. For example, if you have an item that can only
                    have 2 sockets, there's a 5/6 chance of getting 2
                    sockets and a 1/6 chance of getting 1 socket.

                    1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal
                    Helm = Socketed Helm of same type
                   
 The number of sockets created will vary. The item must
                    be normal and unsocketed. Low-quality items and superior
                    items do not work. The item gets 1-6 sockets, randomly.
                    However, the number of sockets is then restricted by the
                    maximum number of sockets that base item with that ilvl
                    can have. For example, if you have an item that can only
                    have 2 sockets, there's a 5/6 chance of getting 2
                    sockets and a 1/6 chance of getting 1 socket.

                    1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield
                    = Socketed Shield of same type
                    
The number of sockets created will vary. The item must
                    be normal and unsocketed. Low-quality items and superior
                    items do not work. The item gets 1-6 sockets, randomly.
                    However, the number of sockets is then restricted by the
                    maximum number of sockets that base item with that ilvl
                    can have. For example, if you have an item that can only
                    have 2 sockets, there's a 5/6 chance of getting 2
                    sockets and a 1/6 chance of getting 1 socket.

                    1 Eld Rune + 1 Chipped Gem + Low Quality Weapon = Normal
                    Quality Weapon of same type
                  
  ilvl = 1. That is, regardless of what the ilvl was
                    beforehand, it will be set to 1.

                    1 El Rune + 1 Chipped Gem + Low Quality Armor = Normal
                    Quality Armor of same type


                    1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal
                    Unique Weapon = Exceptional Version of Weapon
                  
  This formula changes the base item type from the normal
                    to exceptional version. For example an Axe is turned
                    into a Cleaver. This does NOT convert the item to the
                    Exceptional Unique version of the Unique Item. Unique
                    item bonuses remain the same; only the item it's based
                    on is upgraded. This can be used to upgrade Ethereal
                    Items also. They will continue to be Ethereal after they
                    are upgraded. Also if the item is socketed, then jewels
                    or runes and their mods will also remain.

                    1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal
                    Unique Armor = Exceptional Version of Armor
                  
  This formula changes the base item type from the normal
                    to exceptional version. For example Quilted Armor is
                    turned into Ghost Armor. This does NOT convert the item
                    to the Exceptional Unique version of the Unique Item. So
                    you cannot for example use this formula to transform
                    Greyform into The Spirit Shroud. Unique item bonuses
                    remain the same; only the item it's based on is
                    upgraded. This can be used to upgrade Ethereal Items
                    also. They will continue to be Ethereal after they are
                    upgraded. Also if the item is socketed, then jewels or
                    runes and their mods will also remain. Armor refers to
                    any sort of armor, including helms, boots, belts, gloves
                    and shields, not just body armor.

                    1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald +
                    Exceptional Unique Weapon = Elite Version of Weapon
                    (Ladder Only)
                    This formula changes the base item type from the
                    exceptional to elite version. For example a Cleaver is
                    turned into a Small Crescent. This does NOT convert the
                    item to the Elite Unique version of the Exceptional
                    Unique Item. Unique item bonuses remain the same; only
                    the item it's based on is upgraded. This can be used to
                    upgrade Ethereal Items also. They will continue to be
                    Ethereal after they are upgraded. You cannot do this
                    formula unless you are using a Ladder Character. Also if
                    the item is socketed, then jewels or runes and their
                    mods will also remain.

                    1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional
                    Unique Armor = Elite Version of Armor (Ladder Only)
                    
This formula changes the base item type from the
                    exceptional to elite version. For example Ghost Armor is
                    turned into a Dusk Shroud. This does NOT convert the
                    item to the Elite Unique version of the Unique Item.
                    Unique item bonuses remain the same; only the item it's
                    based on is upgraded. This can be used to upgrade
                    Ethereal Items also. They will continue to be Ethereal
                    after they are upgraded. You cannot do this formula
                    unless you are using a Ladder Character. Also if the
                    item is socketed, then jewels or runes and their mods
                    will also remain. Armor refers to any sort of armor,
                    including helms, boots, belts, gloves and shields, not
                    just body armor.

                    1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal
                    (Basic) Rare Weapon = Exceptional Rare Weapon
                   
 The item type is upgraded.

                    1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal
                    (Basic) Rare Armor = Exceptional Rare Armor
             
       The item type is upgraded.

                    1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire +
                    Exceptional Rare Weapon = Elite Rare Weapon
                 
   The item type is upgraded.

                    1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst +
                    Exceptional Rare Armor = Elite Rare Armor
                   
 The item type is upgraded.

                    1 Ort Rune + Weapon = Fully Repaired Weapon
                  
  Use this Rune + Your Horadric Cube to repair your
                    weapon. You cannot repair Ethereal items.

                    1 Ral Rune + Armor = Fully Repaired Armor
                
    Use this Rune + Your Horadric Cube to repair your armor.


                    1 Hel Rune + Scroll of Town Portal + Any Socketed Item =
                    Unsocket that item
                   
 Warning: This will destroy any gems, runes, or jewels
                    you have socketed. This is useful if you are not happy
                    with the gems you have socketed and you want to socket
                    the item in another way.

                    1 Ort Rune + 1 Chipped Gem (any kind) + Weapon = Fully
               
     Repaired and Recharged Weapon
                    You cannot repair ethereal weapons.

                    1 Ral Rune + 1 Flawed Gem (any kind) + Armor = Fully
                    Repaired and Recharged Armor
                    
You cannot repair ethereal armor. Armor refers to any
                    sort of armor, including helms, boots, belts, gloves and
                    shields, not just body armor.

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