
file : mhd08 - Monster Head version 08
Title: Shyster Shylock
			
Notes: The mhd05, mhd06 and mhd08 models were all created using the
			 the same layer and musculature layouts, so these instructions 
			 are basically identical for each model. 
			 	
					
(this file was created in the POV editor with a tab size of 2 spaces)
                	
This file describes the export procedures for creating the mesh2 
objects for the MegaPov scene files provided. Note that it is not
specifically required to follow these steps and/or the multiple .inc 
layout, but it does result in speedier export/render cycles when
modifying or creating new models.
	         
1) Getting started
	
	- start DMesh 
	- close the default startup model
	- open the "mhd08" model
	  the model will be displayed showing the basic export layers
	- click once in the title bar of the 3D Preview window
   	this sets the layers shown in the 3D Preview window as being the 
   	default for export purposes. 
   		
     	
2) Export the Skin mesh2 objects

	- select the File:Export:MegaPOV menu option
	- make sure the Layered radio button is selected
	- select the Skin layer then click OK
	- set the following export options:
		- Type: 				mesh2
		- Normals:			on  (checked)     want smoothing information
		- UV:						on  (checked)			want uv texture coordintates
		- perItem:			off (not checked) want to use global object texture coordinates
		- TextureNames:	on  (checked)			want texture names included
		- perVertex:		off (not checked) per triangle texture coordinates 

		- If you are using Moray, you can include a UDO, 
			otherwise uncheck the Moray option
				
	- click OK and export as "mhd08a.inc"
		(there is an empty .inc file with this name, so just over-write it)
	 	
3) Export the Nostril, Eyelids and Lips objects

	- select the File:Export:MegaPOV option
	- select the Nostrils layer
	- leave the same options
	- click OK and export as "mhd08b.inc"
		(there is an empty .inc file with this name, so just over-write it)
		
	- select the File:Export:MegaPOV option
	- select the Eyelids and Lips layers       
		(click on the Eyelids layer, then ctrl-click on the Lips layer
	- export as "mhd08c.inc"
		
			
4) Export the Hair and Eyebrow objects
	
	- select the File:Export:MegaPOV option
	- select the Hair layer (near the bottom of the list)
	- NOTE: Set the perItem option to ON 
		we want the hair strands to use their local texture coordinates
		this means the uv texture coordinates will flow along with the shape
		of the individual hair strands
	- export as "mhd08d.inc"
		                              
	- select the File:Export:MegaPOV option
	- select the Eyebrows layer 								
	-	export as "mhd08d2.inc" 


3) Open MegaPov

4) Render away
	          
5) Carry on
	- modify textures
	- render
	- modify model
	- render
	- modify textures
	- render
	- ...
		                  
		                  	
Note: it is not neccessary to export the individual layer's to different
			POV .inc files. However, the above layout does make it much easier and 
			quicker to modify specific items (such as eyelids or lips) and then 
			export/render without having to re-create all the other objects each time. 
				            
				            	