
file: mhd05 - Monster Head version 01

(this file was created in the POV editor with a tab size of 2 spaces)

                
1) Getting started
	
	- start DMesh 
	- close the default startup model
	- open the "mhd01a" model
	  the model will be displayed showing the basic export layers
	- click once in the title bar of the 3D Preview window
   	this sets the layers shown in the 3D Preview window as being the 
   	default for export purposes. 
   		
2) Export the 'Mama' mesh2 objects

	- select the File:Export:MegaPOV menu option
	- the Layered radio button should be selected, and a set of layer's selected
		(if not, press the Cancel button, then go back and click on the 3D Preview window)
	- click OK to get to the POV-Ray/MegaPOV export options
	- set the following export options:
		- Type: 				mesh2
		- Normals:			on  (checked)     want smoothing information
		- UV:						on  (checked)			want uv texture coordinates
		- perItem:			on  (checked) 		want to use item texture coordinates
		- TextureNames:	on  (checked)			want texture names included
		- perVertex:		off (not checked) per triangle texture coordinates 

		- If you are using Moray, you can include a UDO, 
			otherwise uncheck the Moray option
				
	- click OK and export as "mhd01a.inc"
		(there is an empty .inc file with this name, so just over-write it)

	 	
3) Export the 'Baby' mesh2 object

	- the process for the second model is exactly the same
	- first, close the mhd01a model
	- open the mhd01b model
	- click once in the 3D Preview window to set the export layer information
	- follow the same export steps as above, but save as mhd01b.inc this time

4) Export the wall mesh	
	
	- close any open models
	- open the uvwall01.dmz
		this is a simple planar mesh with minimal shape, but the wall texture 
		uses uv-coordinates, so we need to create a simple polygon model with 
		this information
	- export using the same options as above.			



Files included in this sample set


MHD01.TXT				this file

MHD01.POV				the main MegaPOV source file

MHD01A.DMZ			the DMesh model files
MHD01B.DMZ
MHD01C.DMZ

MHD01A.INC			empty .inc files to hold the mesh2 objects
MHD01B.INC			note: the export instructions above are meant to 
MHD01C.INC			overwrite these files

UVWALL01.DMZ		the wall DMesh file
UVWALL01.POV		a MegaPOV scene file for testing the wall texture
UVWALL01.INC		the main wall texture include
UVWALL01A.INC		placeholder for the wall mesh2 object
	
		
