| Mission Overview: The Confederation is in shock over the Antigan revolt. The remains the Alpha Squadron, and it's commander, General Duke, have crash-landed in their flag ship, Norad II. It's your job to move in and save the colony and General Duke. It's a bitter pill for Raynor and Kerrigan to swallow, but Mengsk feels saving duke will make him a powerful ally. War is hell. Mission Objectives: -Protect Battlecruiser Norad II -Take Raynor to Norad II Special Unit: -Jim Raynor(Vulture) New Units: -Goliath New Enemy Units: -Mutalist -Spore Colony Battle Strategy: Your base is in disarray following a Zerg attack, and several of your buildings will need repair. Your first priority is to mobilizeRaynor and the Marines and Firebats around him to secure the base. While you're moving your Marines into the existing bunkers, use your SCV's to fix up any buildings that are terminally damaged(in the red zone). If a building that is in the red zone is not repaired, it will eventually explode and be lost. Tip:Terminal Buildings:If a Terran building has taken enough damage to put it in the red zone, it will continue deteriorating until it's been destroyed. Once a building reaches this state, you must repair it at least to the yellow level to avoid losing the structure. Note:Nored 2 Strategy:When the Norad 2 comes online, you'll notice that you have a pair of SCV's and some other units(Goliaths, Marines, and Firebats). This position will undergo fairly heavy Zerg attacks during the early part of this mission, so repair any Bunker damage you may have taken. Then, put your units(including the SCV's) into the bunkers. As the enemy swarms attack, your bunkers will take a beating, but , whenever they need to be repaired you can simply unload one of your SCV's out of the bunker to fix it, and then reload it back into the bunker. During quiet periods(when the Norad 2 isn't under attack), use your SCV's to repair the ship. However, always keep a lookout forenemy attacks, your SCV's are to valuable to lose. Whatever you do, don't attempt to build any units near the Norad 2, and don't attempt to launch any attacks from this position. If you do, you'll bring the wrath of the Zerg down upon you, and the mission will be over. After thwarting the initial Zerg attack, there's only a short period of time for you to get your defences back up before the next onslaught. Continue repairing damaged structures while you put Marines(and/or Firebats) into the existing bunkers. If you can spare the resources, build another bunker near the refinery to protect your north flank. Once you have a defense perimeter of Marine-filled bunkers, you'll have a shield Zerg ground units can't penetrate. you next priority is to build up a freet of Wraiths and a large contingent(20) of Vultures, Goliaths, and Marinesto mount an assault on the spore colonies guarding the airways between the base and the Norad 2. Caution:With the resources at your fingertips in this senario, you may be tempted to try to take out all of the Zerg by force. That could be suicide. The Zerg you can't see, the ones just north and just east of the Norad 2, are numerous, and defeating them would take a very long time. In this case, it's better to be sneaky than ruthless. Once your troopsare ready to go, move the Dropships to the edge of the ridge east of your base. There's one area where the spore colonies can't hit your ships, but you may still want to throw a Wraith or two in front to take hits instead of your Dropships. Once your troops are on top of the ledge, move systematicly from one spore colony to the next, clearing an area for a Dropship to come through. At this point, expect the Zerg to throw plenty of Mutalisis and some ground units at you. You should have your Wraiths ready for backup. As this battle goes on, send one Dropship back for reinforcements(any mix of units you prefer) and the other to pick up Jim Raynor. When you're fairly sure you can sneak a Dropship to the Norad 2, fly it in and drop Raynor on the beacon. That's it, you win. Reasource Management: The most precious resources to manage at the beginning of this mission are the buildings that have fallen into the red zone. They'll collapse in minutes(or seconds) if you don't get an SCV over to do some repair work. After securing the area and ensuring you won't lose buildings to deterioration, build 6 to 10 SCV's to start gathering resources. Devote one SCV exclusively to repairing damaged buildings and constructing bunkers. After the tense initial period, you can gather resources in a business-as-usual manner, making sure you build a starport with a control tower,and an engineering bay so you can make Wraiths and missile turrets as the game progresses. Whatever your plan, you should use your resources first to repair structures and provide a defence curtain around your base and then to make Wraiths and Goliaths. |
| NORAD II |
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| Important Notice:Most imformation on Starcraft came from "Prima's Official Strategy Guide." It has a copyright by Prima Publishing. All rights reserved. None of the imformation can be sold in any way. |
| Important Notice:Most imformation on Starcraft came from "Prima's Official Strategy Guide." It has a copyright by Prima Publishing. All rights reserved. None of the imformation can be sold in any way. |