Mission Overview:
     Times are tough for the Terrans.  The confederation is failing to provide a cohesive resistance to the Zerg menace, and even more stations have fallen to Zerg forces.  The Confederation has arrested many of the militia that otherwise would provide defense, and the only groups still available to fight are the right-wing factions.  One such group is the Sons of Korhal, lead by Arcturus MMengsk.  He has contacted you to request assistance in stemming the Zerg onslaught.  However, should you join forces with Mengsk, you'll be branded a criminal.
    Mission Objective:
     -Survive for 30 minutes
    Special units:
     -None
    New Unit:
     -Vulture
    Enemy Units:
     -Zerglings
     -Hydralisks
     -Mutalisks
     -Overlords
    Battle Strategy:
     Your objective in this scenario is to survive for 30 minutes, and there are a couple of ways to go about it.  You can either build your defences and sit tite, or you can take the offensive stance and attemt to deal a blow to the Zerg before they come looking for trouble.  The latter approach is more fun, and will give you some valuable experience managing an attack force.  First, you'll need to repair the burning Bunker on the lower road with an SCV.  After that's done, throw the full complement of 4 Marinesinto each of your 2 Bunkers; this provides your base with a very powerful defence as you build up your attack force.  Your attack force should consist of 2(3 is recomanded) groups of 12 Marines each, and 1 group of 12 Firebats.  Upgrade Marine weapon range and armor strength before you set out.  If all goes well, your full attack force should be ready to move out in 15 minutes.(You'll need extra Barracks to train your armies this fast. 
Tip:Bunkers are incredibly powerful structures:They take the damage instead of your units, allowing you to defend an area against a large attack with only a few Marines.  If you can, you should keep a repair SCV around to repair the damage the Bunker has taken.  A bunker that has 4 Marines in it and a repair SCV can hold out for a long time against seemingly insurmountable odds.  Group your units into groups of 12, then move out(Marines first and Firebats second) up the lower road.  Begin a sweeping motion that systematically wipes out the heart of the Zerg Hive.  Generally, Marines are your best weapons against Hydralisks and Mutalisks because they have better range and their weapons penetrate Zerg armor better than Firebat weaponry.  Continue training Marines at your base, you can use these extra men as reinforcements if you need to.  Remember, your objective is only to survive, not to obliterate the Zerg.  If you launch this massive attack on Zerg positions, they'll have little chance to launch a counterattack.  Now you can just let the clock tick toward victory if you want, but you should stock your Bunkers with Marines.  Just to be safe, keep a few extra emergency units(probably Marines) hanging around your base in case Mutalisks fly over.  The key to this strategy is speed, if you are to slow, the Zerg will have to build a huge army.  Note:Counterpoint:If you don't feel aggressive, you can win this mission by building some extra Bunkers alone the road and filling them with Firebats.  Throw in a few extra Missile Turrets and a couple dozen Marines to guard the base, and you'll win without much trouble.  Be sure to have at least 3 full bunkers at each base entrance, as well numerous Marines to handle flying enemies.
  Resource Management:
     Your first concern is to get the greatest amount of minerals in the shortest amount of time.  Immediately set up your Command Center to produce 4 new SCV's while the others collect minerals.  After you've set 6 or 7 SCV's collecting minerals, send 1 to repair the right hand Bunker, then order it to construct a Refinery on the Vespene Geyser. You don't need more than 1 SCV to gather the Vespene Gas, there should be enough to train the Firebats and reaserch the upgrades you need.  At this point build a couple more SCV's to do some construction.  Have 1 build Supply Depots and the other build more Barracks.  You'll need at least 3 new Supply Depots(4 if you choose to have 4 attack groups), so keep 1 SCV making Supply Depots continually.  You'll also need at least one SCV to repair damage from Zerg attacks.  Before you know it, you'll have the Marine and Firebat groups ready for attack, and can simply leave your SCV's gathering resources while your Barracks produces more Marines.
Important Notice:Most imformation on Starcraft came from "Prima's Official Strategy Guide."
It has a copyright by Prima Publishing.  All rights reserved.  None of the imformation can be  sold in any way.
Important Notice:Most imformation on Starcraft came from "Prima's Official Strategy Guide."
It has a copyright by Prima Publishing.  All rights reserved.  None of the imformation can be  sold in any way.
DESPERATE ALLIANCE
Hosted by www.Geocities.ws

1