Mission Overview:
     Backwater Station is under attack from unknown alien organisms.  The Confederate headquarters on Tarsonis requests that you don't get involved, but Raynor is convinced the Confederate troops won't take action fast enough to save Backwater.  It's risky, but if you team up with Raynor There's a chance you can get get to Backwater Station before it's to late.
    Mission Objectives:
     -Wipe out all Zerg structures
     -Raynor must survive
    New Units:
     -Firebats
    Enemy Units:
     -Zerglings
     -Hydralisks
    Battle Strategy:
     Your forces are grouped in the lower-left corner of the map, which gives you some measureof protection against the Zerg in the early going.  After you've set up your SCV;s to collect resources, set your Barracks to produce Marines Until you have a squad of 12 ready to kick some zergling butt.  Take advantage of Jim Raynor's awsome power when you hunt Zerglings, and if he gets damaged, simply order an SCV to repair Jim's Vulture.  After you have 12 Marines, group them into one attack force and move northeast up the canyon to take out the few Zerglings waiting there.  After their blood soaks the ground, move north up the ramp to slice up some Zerg.  As soon as you climb the ramp you'll see the telltale sign of the Zerg's presence, called "Creep", as well as a Zerg structrure guarded by half-dozen Zerglings.  Your 12 Marines will shred the Zerglings in the blink of an eye, leaving your firepower free to annihilate the Zerg structure.  Now move your group of Marines north until they capture the Backwater Station Command Center.  When you get a unit close enough to the Center, All the other structures and units fall under your control, including two SCV's and five Firebats.  Immediatly order the two Barracks in Backwater to produce three or four Firebats each.  Then park your Marines on the east(right) side of the station. 
Note:Think "blitzkrieg" when you attack with your Marines and Firebats in this mission.  Don't hesitate to move into packs of Zerglings or Hydralisks.  Your Marines are tougher than you may think, and before you know it you'll have crushed the Zerg.  Once you've created the Firebats, form another group made up entirely of these units Now you should have two groups, 8 to 12 Marines(depending on how many you have left) and at least 10 Firebats.  Move your Marines southeast and have them take out any Hydralisks and Zerglings they encounter while the Firebat group follows up to destroy structures.  This one-two punch is an effective tactic in these early missions, so keep moving throughout Zerg territory this way.  The scenario ends when you destroy the infested Command Center.  The infested Command Center lies in the upper-right corner of the map.
    Resource Management:
     Begin sending an SCV to build a Refinery on the Vespene Geyser to the north while your Command Center produces 2 more SCV's.  Have the remaining SCV start harvesting minerals posthaste.  Continue creating SCV's until you have 6 or 7 of them, and leave all but 1 harvesting minerals.  As minerals pour in, produce Marines until you have 12.  That's it; that's all you have to do resource-wise to win this scenario.  Your SCV's will continue collecting minerals while your lone Vespene Gas SCV slowly gives you all the gas you need to create Firebats down the road.  This is a nice way to manage your resources in this mission, because basically you can set it up and forget it.
BACKWATER STATION
Important Notice:Most imformation on Starcraft came from "Prima's Official Strategy Guide."
It has a copyright by Prima Publishing.  All rights reserved.  None of the imformation can be  sold in any way.
Important Notice:Most imformation on Starcraft came from "Prima's Official Strategy Guide."
It has a copyright by Prima Publishing.  All rights reserved.  None of the imformation can be  sold in any way.
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