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The Djinn and Their Location
Earth-Venus Djinn
Fire- Mars Djinn
Water- Mercury Djinn
Wind- Jupiter Djinn
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The Venus Djinn harnesses the power of the earth, including rocks and plant life,to attack their foes.
The Mars Djinn specialize in powerful attacks, using the power of fire to burn their enemies
Jupiter Djinn tend to give their users defensive powers, such as raised elemental resistance and greater agility
Mercury Djinn can heal single players or whole parties, as well as dishing out fierce attacks of their own!
Venus
Flint- Strikes a blow that can cleave stone.

Granite- Creates a mighty earthern barrier.

Quartz- Revives a downed ally.

Vine- Tangles a foe to drop its agility.

Sap- Attacks a foe and steals its HP.

Ground- Uses gravity to hold a foe.

Bane- Attacks with nature's venom.
Mars
Forge- Boosts party's attack with flame fury.

Fever-
Wraps a foe in feversish delusion.

Corona- Boosts party's defense with heat aura.

Scorch- Stuns a foe with a blast attack.

Ember- Restores party's PP with passion flames.

Flash-
Blocks damage to party with a firewall.

Torch-
Penetrates defense fo foe with melting blast.
Mercury
Fizz- Restores HP with calming water.

Sleet- Drenches a foe to drop its attack.

Mist- Lulls a foe into deep sleep.

Spritz- Restores party's HP woth soothing mist.

Hail- Freezes a foe to drop its defense.

Tonic- Heals all party's ailments.

Dew- Revives a downed ally.
Jupiter
Gust- Attacks with mighty wind gusts.

Breeze- Boosts elemental resistance of party.

Zephyr- Boost party agility with swift a wind.

Smog- Veil's a foe's vision in smoke.

Kite- Attacks twice next round.

Squall- Paralyzes a foe with a storm.

Luff- Seals a foe's Psynergy.
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