| The Djinn and Their Location |
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| Earth-Venus Djinn |
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| Fire- Mars Djinn |
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| Water- Mercury Djinn |
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| Wind- Jupiter Djinn |
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| The Venus Djinn harnesses the power of the earth, including rocks and plant life,to attack their foes. |
| The Mars Djinn specialize in powerful attacks, using the power of fire to burn their enemies |
| Jupiter Djinn tend to give their users defensive powers, such as raised elemental resistance and greater agility |
| Mercury Djinn can heal single players or whole parties, as well as dishing out fierce attacks of their own! |
| Venus Flint- Strikes a blow that can cleave stone. Granite- Creates a mighty earthern barrier. Quartz- Revives a downed ally. Vine- Tangles a foe to drop its agility. Sap- Attacks a foe and steals its HP. Ground- Uses gravity to hold a foe. Bane- Attacks with nature's venom. |
| Mars Forge- Boosts party's attack with flame fury. Fever- Wraps a foe in feversish delusion. Corona- Boosts party's defense with heat aura. Scorch- Stuns a foe with a blast attack. Ember- Restores party's PP with passion flames. Flash- Blocks damage to party with a firewall. Torch- Penetrates defense fo foe with melting blast. |
| Mercury Fizz- Restores HP with calming water. Sleet- Drenches a foe to drop its attack. Mist- Lulls a foe into deep sleep. Spritz- Restores party's HP woth soothing mist. Hail- Freezes a foe to drop its defense. Tonic- Heals all party's ailments. Dew- Revives a downed ally. |
| Jupiter Gust- Attacks with mighty wind gusts. Breeze- Boosts elemental resistance of party. Zephyr- Boost party agility with swift a wind. Smog- Veil's a foe's vision in smoke. Kite- Attacks twice next round. Squall- Paralyzes a foe with a storm. Luff- Seals a foe's Psynergy. |