| Ability | ||
|---|---|---|
| Requirements: | Constitution | 11 |
| Intelligence | 12 | |
| Wisdom | 15 | |
| Prime Requisites | Constitution, Wisdom | |
| Races Allowed | human, halfling, dwarf, gnome, elf, half-elf | |
| Multi-class | |
| Halflings | Dwarves |
| fighter/psionicist | fighter/psionicist |
| thief/psionicist | thief/psionicist |
| PSIONICIST RACIAL LEVEL LIMITS | |
|---|---|
| Halflings | 10 |
| Gnomes | 9 |
| Dwarves | 8 |
| Half-elves | 7 |
| Elves | 7 |
| PSIONICIST EXPERIENCE LEVELS | ||
|---|---|---|
| Psionicist Level | Experience Points | Hit Dice (d6) |
| 1 | 0 | 1 |
| 2 | 2,200 | 2 |
| 3 | 4,400 | 3 |
| 4 | 8,800 | 4 |
| 5 | 16,500 | 5 |
| 6 | 30,000 | 6 |
| 7 | 55,000 | 7 |
| 8 | 100,000 | 8 |
| 9 | 200,000 | 9 |
| 10 | 400,000 | 9+2 |
| 11 | 600,000 | 9+4 |
| 12 | 800,000 | 9+6 |
| 13 | 1,000,000 | 9+8 |
| 14 | 1,200,000 | 9+10 |
| 15 | 1,500,000 | 9+12 |
| 16 | 1,800,000 | 9+14 |
| 17 | 2,100,000 | 9+16 |
| 18 | 2,400,000 | 9+18 |
| 19 | 2,700,000 | 9+20 |
| 20 | 3,000,000 | 9+22 |
| INDIVIDUAL CLASS AWARDS | |
|---|---|
| Psionic power used to overcome foe or problem | 10 XP/PSP |
| Psionic power used to avoid combat | 15 XP/PSP |
| Defeat psionic opponent | 100 XP/level or hit dice |
| Create psionic item | 500 XP x level |
| PSIONIC POWER PROGRESSION | ||||
|---|---|---|---|---|
| Experience Level | Total Disciplines | Total Sciences | Total Devotions | Defence Modes |
| 1 | 1 | 1 | 3 | 1 |
| 2 | 2 | 1 | 5 | 1 |
| 3 | 2 | 2 | 7 | 2 |
| 4 | 2 | 2 | 9 | 2 |
| 5 | 2 | 3 | 10 | 3 |
| 6 | 3 | 3 | 11 | 3 |
| 7 | 3 | 4 | 12 | 4 |
| 8 | 3 | 4 | 13 | 4 |
| 9 | 3 | 5 | 14 | 5 |
| 10 | 4 | 5 | 15 | 5 |
| 11 | 4 | 6 | 16 | 5 |
| 12 | 4 | 6 | 17 | 5 |
| 13 | 4 | 7 | 18 | 5 |
| 14 | 5 | 7 | 19 | 5 |
| 15 | 5 | 8 | 20 | 5 |
| 16 | 5 | 8 | 21 | 5 |
| 17 | 5 | 9 | 22 | 5 |
| 18 | 6 | 9 | 23 | 5 |
| 19 | 6 | 10 | 24 | 5 |
| 20 | 6 | 10 | 25 | 5 |
| INHERENT POTENTIAL | ||
|---|---|---|
| Ability Score | Base Score | Ability Modifier |
| 15 | 20 | 0 |
| 16 | 22 | +1 |
| 17 | 24 | +2 |
| 18 | 26 | +3 |
| PSIONIC STRENGTH RECOVERY | |
|---|---|
| Physical Activity | PSPs Recovered |
| Hard exertion* | none |
| Walking, riding | 3/hour (1 every 2 turns) |
| Sitting, resting,reading | 6/hour (1/turn) |
| Rejuvenating**,sleeping | 12/hour (2/turn) |
| PSIONICIST CALCULATED THACOs | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| THACO | 20 | 20 | 19 | 19 | 18 | 18 | 17 | 17 | 16 | 16 | 15 | 15 | 14 | 14 | 13 | 13 | 12 | 12 | 11 | 11 |
| PSIONICIST SAVING THROWS | |||||
|---|---|---|---|---|---|
| Level | Paralyzation,Poison, or Death Magic | Rod, Staff, or Wand | Petrification or Polymorph1 | Breath Weapon2 | Spell3 |
| 1-4 | 13 | 15 | 10 | 16 | 15 |
| 5-8 | 12 | 13 | 9 | 15 | 14 |
| 9-12 | 11 | 11 | 8 | 13 | 12 |
| 13-16 | 10 | 9 | 7 | 12 | 7 |
| 17-20 | 9 | 7 | 6 | 11 | 9 |
| 21+ | 8 | 5 | 5 | 9 | 7 |
| short bow | throwing axe |
| hand crossbow | horseman's mace |
| light crossbow | horseman's pick |
| dagger | scimitar |
| dirk | spear |
| knife | short sword |
| club | war hammer |
| hand axe |
| PSIONICIST ARMOR PENALTIES | |
|---|---|
| Armor | Psionic Power Score Reduction |
| Padded, leather, studded leather, hide | 0 |
| Brigandine, ring, scale, splint mail | -1 |
| Chain, banded mail | -2 |
| Plate mail | -3 |
| Field plate | -5 |
| Full plate | -7 |
| PSIONICIST PROFICIENCY SLOTS | |||||
|---|---|---|---|---|---|
| Group | WeaponProficiencies | Penalty | Nonweapon Proficiencies | ||
| Initial | #Levels | Initial | #Levels | ||
| Psionicist | 2 | 5 | -4 | 3 | 3 |
| PSIONICIST NONWEAPON PROFICIENCIES | ||
|---|---|---|
| Proficiency | #Slots Required | Relevant Ability |
| Gem Cutting | 2 | Dex -2 |
| Harness Subconscious | 2 | Wis -1 |
| Hypnosis | 1 | Cha -2 |
| Rejuvenation | 1 | Wis -1 |
| Meditative Focus | 1 | Wis +1 |
| Musical Instrument | 1 | Dex -1 |
| Reading/Writing | 1 | Int +1 |
| Religion | 1 | Wis +0 |
| Each Wis, Con, or Int score of 18 | +3 |
| Each Wis, Con, or Int score of 17 | +2 |
| Each Wis, Con, or Int score of 16 | +1 |
| Character is 5th-8th level | +1 |
| Character is 9th level or higher | +2 |
| Mage, cleric, or nonhuman* | X1/2 |
| Dice Roll | Result |
| 97 | Save vs. death or Wisdom reduced by ld6 points-permanently |
| 98 | Save vs. death or Intelligence reduced by ld6 points-permanently |
| 99 | Save vs. death or Constitution reduced by ld6 points-permanently |
| 00 | Save vs. death with -5 penalty or Wisdom, Intelligence, and Constitution are all reduced to 3-permanently. |
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| Attack Roll | Defense Roll | Result |
| 11 | 6 | Attacker wins because his die roll is higher. |
| 3 | 9 | Defender wins because his die roll is higher. |
| 4 | 18 | Attacker wins because his attack roll succeeded and the defender's roll did not-in effect, there is no defense this round. |
| 16 | 10 | Defender wins because his defense roll succeeded and the attacker's failed. |
| 19 | 15 | Neither power check succeeded. The defender "wins" by default simply because the attacker didn't. |
| 8 | 8 | Tied rolls. Again, the defender wins by default because the attacker didn't beat the defense roll. |
| 15 | -- | The attacker wins this automatically. His power check succeeded and his roll is higher than the defender's power score, so NO roll will let the defender win. |
| ATTACK VS. DEFENSE MODES | |||||
|---|---|---|---|---|---|
| Mind Blank | Thought Shield | Mental Barrier | Intellect Fortress | Tower of Iron Will | |
| Mind Thrust | +5 | -2 | -4 | -4 | -5 |
| Ego Whip | +5 | 0 | -3 | -4 | -3 |
| Id Insinuation | -3 | +2 | +4 | -1 | -3 |
| Psychic Crush | +1 | -3 | -1 | -3 | -4 |
| Psionic Blast | +2 | +3 | 0 | -1 | -2 |