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                                    |_|   \___|   |_| \_\  v1.1
                              




Nameks are powerful humanoids, living on the planet Namek.  For D&D, if you have them living on 
a different world, just assume they were taken away from Namek or left.

Alignment: Any (usually something evil or chaotic)
Religion/Diety: Any (usually none)
Languages: Common, Namek (if applicable)
Bonus Languages: Any


Racial Traits:
 - Medium Size (height, weight, and age like Human)
 - Speed: 30 ft
 - 1 extra feat at 1st level
 - 1 extra skill point every other level
 - +1 Dexterity, -2 Constitution, +1 Intellegence, +1 Wisdom, -1 Charisma

Class Features:
 - Weapon and Armor Proficiency:
     Nameks start with no weapon or shield proficiencies and a light armor proficiency.
 - Uncanny Dodge
 - Evasion
 - Damage Reduction (-1 damage at level 7, -2 at level 11, -3 at level 15, and -4 at level 19)
 - Unarmed Strike, Stunning Attack, Deflect Arrows, Wholeness of Body (like Monk)
 - Ki Strike (unarmed only, like Monk)
 - Regeneration: Level 7: 1 hit point/4 rounds  Level 13: 1 hit point/3 rounds  
   Level 19: 1 hit point/2 rounds (If below 0 hit points, regeneration is nullified, but no hit 
   points are lost every round)
 - Nameks may NOT multi-class
 - Namek Starting Skill Points: (4 + Int modifier) x 4
         Skill Points per Level: 4 + Int modifier
 - Base Attack Bonus is the same as a person of the Rogue class.
 - Hit Die: d6+1

A Saiya-jins Saving Throws are the same as a person of the Bard class.

Skill List:
-Class---------------Cross-Class-------------Prohibited--------------
 Balance             Appraise                Animal Empathy
 Climb               Bluff                   Handle Animal
 Concentration       Decipher Script         Innuendo
 Craft               Disable Device          Intimidate
 Diplomacy           Disguise                Ride
 Flight (new)        Escape Artist           Scry
 Heal                Forgery                 Use Rope
 Intuit Direction    Gather Information      Wilderness Lore
 Jump                Hide
 Knowledge (all)     Open Lock
 Listen              Perform
 Move Silent         Pick Pocket
 Search              Profession
 Sense Motive        Read Lips
 Spot                Speak Language
 Swim                Spellcraft
                     Tumble
                     Use Magic Device

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Nameks may only select feats from the General Feats List only.
Restricted Feats:
   Armor Proficiency, Heavy
   

Starting Gold: 4d4 x 10


Flight (skill, trained) - 
Once per day, per level, the Saiya-jin may partake in the ability of flight.  It can last 30
minutes, per level, as long as the Saiya-jin has over half his hit points (starting from 0).
Flight can only reach an elevation of 150 feet per level, so flight is greatly limited.
Flight only requires one rank.


Ki Abilities:

  Namek               Ability Level
  Level               1 - 2 - 3 - 4
   
    1                 -   -   -   -
    2                 1   -   -   -
    3                 2   -   -   -
    4                 2   1   -   -
    5                 2   2   -   -
    6                 3   2   -   -
    7                 3   2   1   -
    8                 3   3   1   -
    9                 4   3   1   -
   10                 4   4   2   -
   11                 4   4   2   -
   12                 4   4   2   -  
   13                 5   4   2   - 
   14                 5   4   2   1 
   15                 5   4   3   1 
   16                 5   5   3   1    
   17                 5   5   3   2    
   18                 5   5   3   2    
   19                 5   5   4   2    
   20                 5   5   4   2

If you go above level 20 in your campaigns, the ki ability levels stay the same after level 20.

Ability Limit:
Each Ki Ability has a limit, which starts when you can first use the ability.
(i.e When you are level 5, your level 1 ki abilities are considered at level 3, but level 2 ki
abilities are at level 1)
Ki Abilities are all known, but Saiya-jins must spend one hour of silent concentration to 
prepare abilities.  They may assign as many points as they have into any of the abilites as 
much as they want (i.e. a level 4 Saiya-jin could choose to put his two points into two 
different abilities, or both points into one, allowing him to use it twice that day)

Ki Ability List:
All Ki Abilities have a preparation (casting) time of 1 unless otherwise stated.
Also, saving throws versus ki abilities are all Fortitude Saving Throws unless otherwise 
stated.

Example:

Level #:
Ability Name - Description
               damage per level, or ability; ability limit

Level 1:
Crasher Ball - A ki-ball produced from the palm of the hand.
               1d4+1 damage per level; 6d4+6 damage.

Barrier - Ki-shield formed around body to protect from attacks.
          AC +2, Saving Throws +2

Dodonpa - A shot from one finger, exploding on impact.
          1d6+1 damage per level; 3d6+3 damage

Mystic Attack - The Namek's arm stretches out a long distance to hit opponenets.
                Single Melee Attack (one swing, one handed weapons only), range + 20 feet

Shogekiha - An invisible blast shot from the hand or eyes.
            1d6 damage per level; 4d6 damage

Cure Light Wounds - Like the Cure Light Wounds spell.


Level 2:
Tsuhidan - A ki blast that tracks its enemy.
           1d6 damage per level (no save); 4d6 damage (no save)

Sokidan - A round energy ball shot from the palm of the hand.
          1d4+2 damage per level; 8d4+8 damage (Ability Level: 1, +2; 3, +4; 5, +6; 7, +8)

Chobakuretsumaha - A blast fired from both hands, charged in front of your chest.
                   1d8 damage per level; 6d8 damage
                   Charge Time: 1 round

Daichiretsuzan - Like the Burning Hands spell (without fire damage, different damage amount)
                 1d6 damage per level; 5d6 damage

Chonoryoku - Manipulating the body movements of your opponent, you cause eternal damage.
             Paralyze target 1d4+1 rounds, 1d4 damage per round per level; 6d4 damage
             Saving Throw: Will Save

Cure Moderate Wounds - Like the Cure Moderate Wounds spell.


Level 3:
Kakusandan - Firing two blasts, they merge in the air and make a rain of ki blasts.
             1d8 damage per level, 10 feet by 10 feet per level; 6d8 damage, 60 feet by 60 feet

Makankosappo - A penetrating blast fired from two fingers, drilling through almost everything.
               1d20 damage per level, continues in straight line through all targets for 100  
               feet; 10d20 damage.
               Charge Time: 1 round

Mafuba - A blast fired at the intended demon, it traps them in a container.
         Will Save, if failed, evil creature (demon, undead, or special evil being) is trapped
         in jar (you must buy or get).  No experience is gained.  If container is opened or
         broken, creature is released.

Masenko - A blast charged with both hands, fired with palms facing away from you.
          1d10 damage per level/ 10d10 damage
          Charge Time: 1 round

Cure Serious Wounds - Like the Cure Serious Wounds spell.


Level 4:
Shunkanido - The Saiya-jin concentrates on an area that he knows and teleports their.
             Same as the Teleport spell, except you cannot teleport to a location "viewed 
             once", a "description", or a "false destination".  Mishaps are considered as 
             Similar Areas, but without damage.
             Charge Time: 1 round

Akumaitokosen - A special energy wave designed to kill one's opponent.  It phases only those 
                with evil hearts.  It takes one round to charge.
                Any evil creature (alignment LE, NE, or CE) must roll a Will Saving Throw;
                pass, 50% of HP lost (no death from 50+ HP loss); failure, instant death
                Charge Time: 1 round

Shinshin No Ken - A split form of yourself.
                  1 extra clone of yourself per level (i.e. level 1, 2 forms; level 2, 3 forms;
                  etc.), HP divided by the number of forms, rounded up.
                  Each form has same number of hit points.  Ki abilities can't be used while 
                  this ability is in use.


E-mail comments or suggestions (or anything else) to chaos_dragon666@hotmail.com


Created and Copyright 2001 Harley Sorensen.
This character race/class is available for private use and not public distribution (unless allowed by me).