Drunes

Charles Anthony Leone (cl2g+@andrew.cmu.edu)

In my world, I don't allow the True Neutral alignment to anything above animal
intelligence. Therfore my druids are either Lawful Neutral (a preserer of the
past) or Chaotic Neutral (an instigator toward the future). This preserves the
Cosmic Balance at all times in the present.

Drunes have the same requirements and granted powers as Druids, except for the
Great Druid and higher level powers. In my world, every priest advances as a
cleric. The Great Druid and such don't exist, and there aren't any limits on
level attainable. AND I have rearranged their spells so that ex-Druid spells are
available to Drunes (Reincarnate is an Animal spell, and I increase access to
the Divination sphere to Major.) By the way, in my world the Weather sphere was
absorbed by the Air sphere.

Rationale: several druid granted powers operate only after certain levels are
attained, and druids lost a lot of spells in transition to AD&D2. Furthermore, I
and my players always hated the idea of limited advancement because we play from
1st level and nothing is worse to us than slowly earning millions of XP without
any benefits. Oh, and the TN abolition was because players used to take it to be
able to assume any alignment they desired at the time. I split them so the
nature priests police themselves. Topash Raycine of Navero fame would transfer
into my world as a LN drune.


