Priestess of Diana

Mayan Moudgill (moudgill@svax.cs.cornell.edu)

Some time ago people were posting alternate character kits/classes. The ones I
remember were the Sword dancer and the Kensei (something out of AD&D-1 Oriental
Campaigns, modified for 2nd ed.)

IMHO, the warrior kits are a neat idea. (Apart from the cavalier :( ) However, I
have my doubts about mixing priests with the straight AD&D2 cleric. Who do you
give the Turn Dead ability to? and whom don't you give it too. Or even better:

Priestess of Diana:
Requirement:
14 Dex
12 Con
11 Str
Races
Human Elven Half-Elven (Halfling ?)
Weapon specializations:
Bows and Javelin only.
Non-weapon
Hunting
Trapping etc.
Armor:
Non-metal only
Spheres of Magic:
All, Animal and some others.
Alignment:
(lawful) Nuetral
Misc:
Tracking a la Ranger
A _lot_ of the Druid stuff.
+2 to hit with bow/thrown javelin
+3 for reaction roll wrt all animals with animal intelligence only
(Maybe) gets a unicorn (like a paladin) at some level.

Kind of a ranger with priest(druid) spells. Hey, maybe what I'm describing is a
ranger(ess). She certainly doesn't resemble a mace-weilding, dead-turning,
heavily armored spell-loaded cleric of AD&D-1!!!!

The kits/mythoi etc are really blurring the distinction between classes. Carried
to it's ultimate, it may be a champions "I want x of this and y of that and
maybe intrinsic levitation 3 times a day-- whoops! too many points-- okay once a
day" :(

Not that I dislike it, mind you. It's nice to be able to have all these sects,
with their restrictions on abilities. It's nice to be able to go beyond the
choices of Fighter/Paladin/Ranger Mage/Illutionist Cleric/Druid But I have a
feeling that pretty soon some these divisions will start feeling pretty
arbitrary.


