
GunBuster Engine Source
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Author(s): Don-Duong Quach, Edwin Cheung
Email: djd2tq@yahoo.com
Website: www.geocities.com/djd2tq

This is a game engine I've been working on for
close to a year.  I'm using it to remake a 
Transformers game that I was a part of while
in school.  If you have any questions about
the engine, please let me know.  I'm learning
as I'm coding it.  So it'll have some rough
spots.  My goal is to have a complete 
preliminary engine first, and then to go back 
and optimize parts of it after profiling,
of course.  

I'd like to know of any modifications you 
have made, or any constructive criticism.  

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Notes on Compiling:
The engine was created and tested on Windows 2000
using Visual C++ 6.0.

You'll need the engine source, glBMP, and
the libpng and zlib libraries.  I'm using
DirectX 8.1 for input (and eventually for 
networking).

You can find glBMP on my site in my download 
section, but you'll need to get libpng and 
zlib.  

Please place glBMP source and libs at the same
directory level as the engine.  For example,
..\glbmp
..\GunBuster Engine

After compiling glbmp, libpng and zlib the 
should be named following the engine's 
convention i.e. 
rlibpng, dlibpng for release and debug 
versions. Then place them in the glbmp 
directory.
