0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z





odot.gifAdrenix
jim kenworthy
PC - Adrenix.
DDCLIP  -  no collisions
DDSESAM  - Open doors
DDHEAL  -  repair hull and shields
DDWEAPON - all weapons
DDRADAR  - radar on/off
DDGOD  -   god mode

Beven Dai
HexCheat

The saved game data is in the files named GAMEx.SAV
in the SAVE folder. As the location of the weapons data
will vary depending on when and where the game is saved,
hopefully the following procedure will be successful.
Using a hex editor with search capability, find the
string "DirectPlayer" (without the quotes). Now count
297 bytes from the end of that string. This has worked
on every saved game file tried, but it may not work in
all cases.
A hex FF in the first byte (297 from "DirectPlayer")
enables any weapon if there is ammo for it.
The number of shots for weapon 1 is located in bytes 33
and 34.
The number of shots for weapon 2 is located in bytes 49
and 50.
The number of shots for weapon 3 is located in bytes 41
and 42.
The number of shots for weapon 4 is located in bytes 25
and 26.
The number of shots for weapon 5 is located in bytes 45
and 46.
The number of shots for weapon 6 is located in bytes 17
and 18.
The number of shots for weapons 7 and 9 is located in
bytes 53 and 54.
The number of shots for weapon 8 is located in bytes
29 and 30.
The number of shots for weapon 0 (10) is located in
bytes 21 and 22.
These can be maxed out to 65,535 shots with hex FF FF.
Also, any level of the game can be accessed (if no
better way can be found) by simply renaming the
first level, M1.CAN to something else, copying the
desired level file (level files are named M1.CAN
through M25.CAN) to M1.CAN, then beginning a new game.
Of course when the level is completed, the game will
start the regular level 2.



Home - Jokes Page 1 - Jokes Page 2 - Links  ]
[ SilverOak World - Art Gallery - Game Cheats ]
[ Web Ring ]






Hosted by www.Geocities.ws

1