WW DICE ROLLER
the system used for this is a hodge podge of stuff from white wolf and palladium systems that my friends and i arrived at over the course of 10 or so years of gaming. it's all based on rolls of 10-sided dice (or 20-sided for an initiative roll). here's how to use the roller, if you're unfamiliar or uninitiated:
- if you're doing a normal action, this works just like any ww roll. put in the dice allotted to that action, as well as the difficulty. the program will then spit out the number of success.
successes are calculated in this way:
total successes = raw successes - botches + surviving criticals
the "true" ww system requires you to reroll a 10 to see if you get a double success or not. in practice this is tedious, so any 10 not cancelled by a 1 automatically counts as two successes in our formulation.
- if there's a battle, and you'd like to decide who will go first, check the "initiative" box, and enter the number of particpants in the "dice number" box. roll, and the output will be a series of numbers 1-20. highest number takes first action and so on down. this is a holdover from the palladium days.
- if an attack is made but no specific body part is aimed for, you can check the "hit location" box before the roll. when you roll, then, the random body part attacked will appear in the hit location text box. in my formulation the main body has twice the likelihood of being struck as any of the other five body parts (r/l arm, r/l leg, and head), since i think the main body is about twice as big as any other body part, and that's sort of the "default" attacking place anyways, isn't it?
anyway, hope this helps decipher what's going on here, in case you'd like to use the roller for your own games. feel free to steal the code and modify it to suit your own purposes. it's not the cleanest thing ever, and i don't think i spent much time commenting up the code for other users, but it's there, and it's yours if you'd like it.
any questions can be e-mailed to me. discourageo at hotmail dot com.