The Number Shape System

We now move on to the first of the Peg Memory Systems. A Peg Memory System differs from the Link System in that it uses a special list of Key Memory Images that never change and to which everything that you wish to remember can be linked and associated. A Peg System can be thought of much like a wardrobe containing a certain definite number of hangers on which you hang your clothes. The hangers themselves never change, but the clothes that are hung on them vary infinitely. In the Number-Shape System, which is the first of the Peg Systems covered, the number and shape represent the hangers, and the things you wish to remember with the system represent the clothes to be hung on the hangers. The system is an easy one and uses only the numbers from 1 to 10.


The best system is one you will create yourself- rather than one supplied for you. This is because minds are infinitely varied, and the associations, links and images that you may have will generally be different from mine and everyone else's. The associations and images you generate from your own creative imagination will last far longer and be much more effective than any that could be 'implanted'. I shall therefore explain exactly how you can construct a system and shall then give examples of its practical use. In the Number-Shape System, all you have to do is think of images for each of the numbers from 1 to 10, each image reminding you of the number because both the image and the number have the same shape. For example, and to make your task a little easier, the Key Number-Shape Memory Word that most people use for the number 2 is swan because the number 2 is shaped like a swan, and similarly because a swan looks like a living, elegant version of the number 2. Look at the diagram below to have a feeling of what I am saying.



Listed below are the numbers from 1 to 10, with a blank beside each number for you to pencil in the various words that you think best image the shape of the numbers. As you select the words, try to make sure that they are exceptionally good visual images, with lots of good colour and basic imagination-potential within them. They should be images to which you will be able to link the things you wish to remember with ease and enjoyment.

Here are several examples:
1 Pole, pencil, pen, penis, straw, candle
2 Swan, duck, goose
3 Breasts, double chin, behind, molehills
4 Yacht, table, chair
5 Cymbal and drum, hook, pregnant woman
6 Elephant's trunk, golf club, cherry, pipe
7 Cliff, fishing line, boomerang
8 Bun, snowman, hourglass, shapely woman
9 Tennis racquet, sperm, tadpole, flag, lorgnette
10 Bat and ball, Laurel and Hardy

Give yourself not more than ten minutes to complete the list from 1 to 10, and even if you find some numbers difficult, don't worry; just read on.

Now that you have generated several of your own number-images and have seen other suggestions, you should select the Number-Shape Key Memory Image for each number that is the best one for you. When you have done this, draw in below and overleaf your appropriate image for each number. (Don't feel inhibited if you consider yourself not good at art; your right brain needs the practice.) The more colours you can use in your images, the better.

At the end of this paragraph you should close your eyes and test yourself by mentally running through the numbers from 1 to 10 in order. As you come to each number, mentally link it with the Number-Shape Key Memory Image you have selected and drawn, using the Basic Memory Principles throughout, especially exaggeration, colour and movement. Make sure you actually see the images on the videoscreen of your closed eyelids. When you have done this exercise once, run through the numbers in reverse order, again linking them with your chosen word and again applying the Basic Memory Principles. Next, pick out numbers randomly and as quickly as you can, making a game to see how quickly the image comes to mind. And finally reverse the whole process by flashing the images on your internal videoscreen, seeing how quickly you can connect the basic numbers to your images. Do this exercise now.

If you managed to do this successfully, you have already accomplished a memory feat that most people would find difficult if not impossible. You have now forged into your memory and creative imagination a system that you will be able to use throughout your life and that combines the qualities of both the left and the right hemispheres of your brain.


The use of the system is simple and enjoyable and involves the other major memory device: linking/association. For example, if you have a list often items that you wish to remember not simply by linking, as in the previous chapter, but in numerical order, reverse numerical order and random numerical order, the Number-Shape System makes the whole process easy. Let us put it to the test:

Assume you wish to remember the following list of items:
1 Symphony
2 Prayer
3 Watermelon
4 Volcano
5 Motorcycle
6 Sunshine
7 Apple pie
8 Blossoms
9 Spaceship
10 Field of wheat


To remember these items in any order, all that you have to do is to link them with the appropriate Number-Shape Key Memory Image. As with the Link System, and all memory systems, the Basic Memory Principles should be applied throughout; the more imaginative you can be, the better. Give yourself not more than three minutes to complete your memorisation of these ten items and then write them into a piece of paper.

As a guide for those who might have had a little difficulty with this exercise, the following are examples of possible ways in which the ten items to be memorised might have been linked to the Number-Shape Key Memory Images:

1 For symphony you might have imagined a conductor conducting frantically with a gigantic pole or pencil, knocking over most of the musicians as he did so, with ensuing pandemonium; or you might have imagined all the violinists playing their instruments with straws; or again you might have imagined them all with gigantic penises. Whatever your image, the Basic Memory Principles should be applied.

2 Prayer is an abstract word. It is often mistakenly assumed that abstract words are hard to memorise. Using proper memory techniques, you will find that this is not the case, as you may have already discovered. All you have to do is to 'image' the abstract in concrete form. You might have imagined your swan or duck or goose with its wings upheld like hands in prayer; or filled an imaginary church with imaginary swans, geese or ducks being led in a prayer service by a minister who was also a bird.

3 Easy!

4 You might have imagined your gigantic volcano within the ocean, seeing it erupting red and furiously beneath your yacht, the steam and hissing created by the volcano actually heaving your yacht right off the water; or you might have had your volcano miniaturised and placed on a chair on which you were about to sit (you would certainly feel it); or imagined a mountainous table actually blocking the power of the volcano.

5 A giant hook might have come down from the sky and lifted you and your motorcycle off the road along which you were speeding; or you on your motorcycle might have crashed, incredibly noisily and disruptively, into a musical instrument shop, knocking over cymbals and drums; or seated astride the motorcycle is an enormous pregnant woman.

6 Sunshine could be pouring out of your pipe; or you might have flung the golf club rhythmically up into the air, and it got entangled in a sunbeam and drawn toward the sun; or the sunbeam could be zapping like a laser into a cherry, making it grow gigantic before your very eyes, and you imagine the taste as you bite into it, the juices dribbling down your chin.

7 Your gigantic cliff could actually be made entirely of apple pie; or your fishing line could catch, instead of a fish, a bedraggled, soggy but nevertheless still scrumptious apple pie; or your boomerang could fly off into the distance and, with a thunk, end up in an apple pie as big as a mountain, not returning to you but sending only the delicious smells of the apple and the piecrust.

8 Your snowman could be decorated entirely with exquisitely pink blossoms; or your hourglass could tell the time not by the falling of sand but by the gentle falling of millions of tiny blossoms within the hourglass; or your shapely woman could be walking provocatively through endless fields of waist-high fallen blossoms.

9 You could miniaturise your spaceship and make it into one of thousands of tadpoles; or miniaturise it even further and have it as the leading sperm about to fertilise an egg; or imagine it leaving Earth's atmosphere with a huge flag on its nose.

10 You feel the shock in your bat as it cracks against the ball, and you see the ball sailing across endless fields of rhythmically waving, beautifully golden wheat; or you image Laurel and Hardy playing the ultimate fools and thrashing around, while trampling, the same endless fields of wheat.

These are, of course, only examples, and are included to indicate the kind of exaggeration, imagination, sensuality and creative thinking that is necessary to establish the most effective memory links. As with the Link System, it is essential that you practise this system on your own.

In the next topic, I shall introduce a second system based on the numbers 1 to 10: the Number-Rhyme System. These two systems can then be combined to enable you to remember twenty items with as much facility as you have just remembered ten. In subsequent chapters more sophisticated systems will be introduced to allow you to store lists of items stretching into the thousands. These systems are recommended for long-term memory, the things you wish to retain over a long period of time. The Number-Shape System you have just learned and the Number-Rhyme System you are about to learn are recommended for your short-term memory purposes - those items you wish to remember for only a few hours.

Before going to the next topic, I recommend you try this method over and over. It only gets better as you try. So, keep trying.

Back to home page to continue More updates coming soon.
Hosted by www.Geocities.ws

1