When I 'imbue' an item, I put a spell (any spell of your
choice that I have) into it. This means that, if you have high enough skill, you
can cast the ritual imbued in the item. The imbue only lasts for one charge, so
after the imbued ritual has been used once, it will disappear. Casting an imbue is based on the fa.ri.mi
bonus, and casting a ritual imbued in an object is based on the fa.ob bonus. - - - -
Aegis
Aegis is a specialised Gufnork ritual that creates an
invisible aura of divine protection. It lasts for several minutes, and *greatly*
reduces all damage to whoever it is cast on. It can be very useful when fighting
the Basilisk, and when combined with Major Shield, it can be
impenetrable. - - - -
Major Shield
This is an extremely powerful defensive ritual that creates
an invisible, protective barrier around the target, absorbing large amounts of
damage from almost all attacks (excluding fired/thrown objects). It is vastly superior to minor shield, and will
last for several minutes.
The duration of the major shield can be lengthened beyond triple its usual
when a priest stacks 'minor shields' on top, a very useful, but gp-draining
skill.
Unfortunately, a shield (any shield, it makes no difference) must be consumed
in the process. - - - -
Raise Dead
After dying, there are three ways of returning to life -
visit Harry's (10 south, seven east, south, west, up, east from just outside the
Drum - Harry is an NPC who will 'raise' you automatically if you are dead.), ask
a priest to 'resurrect' you, or ask a priest to 'raise' you.
Only Pishe priests ('who priests' will show you which priests are online) can
'resurrect', restoring a percentage of the experience points you had before you
died (the amount restored increases as the priests skill increases). - - - -
Ward
Upon successfully casting the ritual, I create a magical
warding glyph and attack it to an item. If the item is ever to be stolen or
shoplifted whilst warded, the ward will explode doing an amount of damage
depending on my skills, to the offender, possibly making him/her come out of
hiding and dropping the item. The item will remain unharmed.
Wards remain good for only one use, but for a PK with little perception,
wards can be invaluable.
The success and effectiveness of a ward is based on the fa.ri.of bonus. - - - -
(Air) Passage
Priests may use divine transportation in the way of
'passages' to travel vast distances in mere seconds (I usually use the term
'portal' because it is more commonly recognised). There is no danger involved in
this, and almost any location can be 'remembered' by the priest (although
passages are usually only known for the regular places, such as the centre of
main towns or areas).
Unfortunately, priest portals are moderately difficult to perform, take up
huge amounts of guild points (200 and an additional 50 for each passenger), and
the number of 'passengers' is limited to the casters gp and skill in fa.ri.mi.ta bonus - - - -
Dust Devil
Priests from all guilds can create clouds of swirling debris
and command them to their bidding. This costs 50gp per devil, and multiple
devils can be summoned when the fa.ri.mi.ar
bonus rises above 300.
For
example, a warrior would be able to cast cure critical wounds from his weapon,
or a wizard would be able to combine his TPA with a Major Shield.
Imbuing
items successfully is extremely difficult; there is a large chance that the item
to be imbued will explode, being completely destroyed. Expensive or rare items
have a better chance of survival then cheaper ones.
A block of holy incense is
consumed in the process, even if the ritual fails.
Aegis is dependant on the fa.ri.de bonus
Major Shield is dependant on the fa.ri.de bonus
Most
other guilds can 'raise dead', bringing you back to life without the slight
restoration of experience points. If you didn't have much exp when you died, it
may be easier and quicker to ask for a 'raise', as more priests will be able to
help.
Air Passage can be first
learnt when the fa.ri.mi.ta bonus skill
reaches level 150.
Dust devils
range in size according to the casters skill.
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