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| MISC |
| CARD STRATEGIES - INDIVIDUAL CARDS SUPERVIRUS - PASS IT TO THE LEFT. THAT PERSON CANNOT PASS IT BACK TO YOU UNLESS HE HOLDS IT FOR ANOTHER TURN AND LOSES ADDITIONAL POPULATION. CHANCES ARE THAT HE WILL PASS IT ON TO SOMEONE ELSE INFLICTING MORE DAMAGE AND MAXIMIZING THE OVERALL DAMAGE YOU WILL CAUSE TO EVERYONE. SUBMARINES - MAKE SURE TO WRITE DOWN THE COUNTRY OF CHOICE TO ATTACK. A WAY TO MAXIMIZE THE DAMAGE IS TO USE UFO TECHNOLOGY AND PLACE A 40 MEGATON WARHEAD ON IT. CRUISE MISSILE - IF YOU HAVE THIS AT THE START, USE IT. ONCE TURNED UP, IT IS WAR! THAT MEANS ALL PROPROGANDA IS USELESS. YOU WILL HAVE A COUPLE FREE TURNS OVER EVERYONE. NOW IF THIS CARD IS IN PLAY AND YOU DIDN'T SEND IT OUT, BE QUIET AS POSSIBLE ABOUT IT. AT THE END OF THE PLAYER WHO LAUNCHED IT'S TURN, MOVE IT ACROSS QUIETLY SO NOT TO REMIND HIM THAT IT IS IN PLAY. IF HE FORGETS ABOUT IT FOR ENOUGH TIME, IT WILL LAND ON HIM. SPACE PLATFORM - LOAD IT UP, KEEP IT AROUND IN CASE OF FINAL RETAILIATION. ANY CHANCE TO RELOAD IT WITH A SPACE SHUTTLE OR DCX DELTA CLIPPER SABOTEUR - USE WISELY. LOOK FOR THE TARGET THAT CAN INFLICT THE MOST DAMAGE. ATOMIC CANNONS ON PLAYERS THAT ARE NEXT TO YOU ARE GOOD, BUT NOT IF THEY ARE ACROSS THE TABLE. SPACE PLATFORMS WILL ALWAYS BE A MUST. IF SOMEONE IS USING A SPACE SHUTTLE TO RELOAD, THEN GET'EM. SMART BOMB - ANNOUNCE YOUR TARGET, THEN ASK IF HE CAN STOP IT. IF NOT, THEN PLOP DOWN THE SMART BOMB. MIRV - SAME AS THE SMART BOMB. WAIT AND SEE IF THEY CAN STOP IT AND THEN SURPRISE THEM WITH IT. |
| STRATEGIES - GENERAL DETERRENT FORCE - ONE OF THE MORE INTIMIDATING THINGS TO DO IS SHOW A POWERFUL CARD LIKE A STEALTH BOMBER/FIGHTER. OF COURSE I LIKE TO TAKE IT TO ANOTHER EXTREME, JUST PULL A RANDOM CARD OUT OF YOUR HAND AND HOLD IT UP IN THE AIR WITHOUT SHOWING IT. ACT AS IF IT CAN STOP ANYTHING YOUR EMEMY IS ABOUT TO SHOOT OR SEND YOUR WAY. NO CARDS IN YOUR HAND - TIME TO USE EVERYTHING THAT IS NOT IMPORTANT TO KEEP. THAT MEANS USING SPIES OR SPECIAL CARDS. [OF COURSE THEY HAVE TO BE RELIVANT TO THE SITUATION. YOU CAN'T JUST DROP ANY CARDS YOU WANT.] CARD TRADING - MAKE SURE TO TRADE CARDS FACE DOWN, THAT WAY YOU CAN SCREW YOUR ENEMY BY GIVING HIM A 2 MILLION PROPROGANDA INSTEAD OF A 20 MEGATON WARHEAD. ALLIANCES - ALWAYS A GOOD THING, IF YOU CAN FORM ONE. BUT BEWARE OF THE KNIFE IN YOUR BACK! |
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| MAKING CARDS THE BEST WAY TO DO THIS IS ON YOUR COMPUTER. IF YOU CAN FIGURE OUT HOW TO PRINT STRAIGHT TO THE BLACK DECK, THAT WOULD BE BEST. IF NOT, THEN PRINT TO A SEMI-GLOSS SHEET AND CUT THEM OUT TO FIT THE BLANK CARDS. THEN APPLY THEM USING CONTACT CEMENT. |
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