MISC
CARD STRATEGIES - INDIVIDUAL CARDS

SUPERVIRUS - PASS IT TO THE LEFT.  THAT PERSON CANNOT PASS IT BACK TO YOU UNLESS HE HOLDS IT FOR
                                     ANOTHER TURN AND LOSES ADDITIONAL POPULATION.  CHANCES ARE THAT HE WILL PASS IT ON
                                     TO SOMEONE ELSE INFLICTING MORE DAMAGE AND MAXIMIZING THE OVERALL DAMAGE YOU
                                    WILL CAUSE TO EVERYONE.
SUBMARINES - MAKE SURE TO WRITE DOWN THE COUNTRY OF CHOICE TO ATTACK.  A WAY TO MAXIMIZE THE
                                    DAMAGE IS TO USE UFO TECHNOLOGY AND PLACE A 40 MEGATON WARHEAD ON IT.
CRUISE MISSILE - IF YOU HAVE THIS AT THE START, USE IT.  ONCE TURNED UP, IT IS WAR!  THAT MEANS ALL
                                      PROPROGANDA IS USELESS.  YOU WILL HAVE A COUPLE FREE TURNS OVER EVERYONE.  NOW IF
                                      THIS CARD IS IN PLAY AND YOU DIDN'T SEND IT OUT, BE QUIET AS POSSIBLE ABOUT IT.  AT THE
                                      END OF THE PLAYER WHO LAUNCHED IT'S TURN, MOVE IT ACROSS QUIETLY SO NOT TO REMIND
                                     HIM THAT IT IS IN PLAY.  IF HE FORGETS ABOUT IT FOR ENOUGH TIME, IT WILL LAND ON HIM.
SPACE PLATFORM - LOAD IT UP, KEEP IT AROUND IN CASE OF FINAL RETAILIATION.  ANY CHANCE TO RELOAD
                                                  IT WITH A SPACE SHUTTLE OR DCX DELTA CLIPPER
SABOTEUR - USE WISELY.  LOOK FOR THE TARGET THAT CAN INFLICT THE MOST DAMAGE.  ATOMIC CANNONS ON
                               PLAYERS THAT ARE NEXT TO YOU ARE GOOD, BUT NOT IF THEY ARE ACROSS THE TABLE.  SPACE
                               PLATFORMS WILL ALWAYS BE A MUST.  IF SOMEONE IS USING A SPACE SHUTTLE TO RELOAD, THEN
                               GET'EM.
SMART BOMB - ANNOUNCE YOUR TARGET, THEN ASK IF HE CAN STOP IT.  IF NOT, THEN PLOP DOWN THE SMART
                                     BOMB.
MIRV - SAME AS THE SMART BOMB.  WAIT AND SEE IF THEY CAN STOP IT AND THEN SURPRISE THEM WITH IT.
STRATEGIES - GENERAL

DETERRENT FORCE
- ONE OF THE MORE INTIMIDATING THINGS TO DO IS SHOW A 
                                                 POWERFUL CARD LIKE A STEALTH BOMBER/FIGHTER.  OF          
                                                 COURSE I LIKE TO TAKE IT TO ANOTHER EXTREME, JUST PULL A 
                                                 RANDOM CARD OUT OF YOUR HAND AND HOLD IT UP IN THE AIR
                                                 WITHOUT SHOWING IT.  ACT AS  IF IT CAN STOP ANYTHING YOUR
                                                 EMEMY IS ABOUT TO SHOOT OR SEND YOUR WAY.
NO CARDS IN YOUR HAND - TIME TO USE EVERYTHING THAT IS NOT IMPORTANT TO
                                                           KEEP.  THAT MEANS USING SPIES OR SPECIAL CARDS.  [OF
                                                           COURSE THEY HAVE TO BE RELIVANT TO THE SITUATION. 
                                                           YOU CAN'T JUST DROP ANY CARDS YOU WANT.]
CARD TRADING - MAKE SURE TO TRADE CARDS FACE DOWN, THAT WAY YOU CAN SCREW
                                     YOUR ENEMY BY GIVING HIM A 2 MILLION PROPROGANDA INSTEAD OF A
                                     20 MEGATON WARHEAD.
ALLIANCES - ALWAYS A GOOD THING, IF YOU CAN FORM ONE.  BUT BEWARE OF THE KNIFE
                            IN YOUR BACK!
MAKING CARDS
THE BEST WAY TO DO THIS IS ON YOUR COMPUTER.  IF YOU CAN FIGURE OUT HOW TO PRINT STRAIGHT TO THE BLACK DECK, THAT WOULD BE BEST.  IF NOT, THEN PRINT TO A SEMI-GLOSS SHEET AND CUT THEM OUT TO FIT THE BLANK CARDS.  THEN APPLY THEM USING CONTACT CEMENT. 
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