CARDLISTS
VISIT FLYING BUFFALO INC FOR THE OFFICIAL CARD LIST OR CLICK HERE FOR THE GAMESET AND HERE FOR THE BOOSTERS
VISIT 501 URHIXIDUR FOR CARD DISTRIBUTION IN THE DECK
CLICK HERE

GAMEPLAY QUESTIONS
THE TWO CARDS -
YOU MUST ALWAYS HAVE 2 CARDS IN FRONT OF YOU AT ALL TIMES.  DRAW, LAY, FLIP
ANTI MISSILES -
YOU MAY NOT SHOOT DOWN A WARHEAD THAT IS FIRED AT SOMEONE ELSE
DRAWING CARDS -
IF YOU FORGOT TO DRAW UP TO 10 CARDS, YOU MUST WAIT UNTIL YOUR TURN TO DRAW AGAIN
FINAL RETALIATION -
DO YOU ONE IF YOU ARE KILLED BY A SECRET, YES IF IN WARTIME
FACE DOWN CARDS -
YOU MAY LOOK AT YOUR FACE DOWN CARDS, JUST DON'T MOVE OR CHANGE THEM
POPULATION -
YOU MAY MAKE CHANGE WITH THE DEADPILE/BANK IF YOU DONT HAVE EXACT CHANGE.  ALTHOUGH, SHOW THOSE
                                CARDS BEING TRADEDTO ALL PLAYERS

ROLLING THE DICE -
ONCE THE DICE ARE ROLLED YOU MAY NOT CHANGE YOUR TARGET.
ODD MEGATONS LEFTOVER -
JUST DO THE MATH
NO CARDS TO PLAY -
RUN THEM THROUGH YOUR HAND AND BURN THEM UNTIL YOU GET SOMETHING YOU CAN PLAY


CARD QUESTIONS

YOUR TURN
- IF YOU DRAW IT, IT IS IMMEDIATE AND YOU DO NOT DRAW ANOTHER CARD
COUNTY'S POWERS
- MAY BE USED ONLY ONCE PER TURN, UNLESS STATED OTHERWISE
SPIES
- THEY FOIL OTHER SPIES OR SABOTEURS AGAINST YOU ONLY, NOT YOUR ENEMY
ANTI MISSILES
- IF AN ANTI MISSILE IS USED, IT IS THE ONE WHO PLAYED THE ANTI MISSILE WHO'S TURN IT IS. IF MULTIPLE ANTI
                                   MISSILES WERE USED, THEN THE LAST ONE WHO USED ONE GETS THE TURN

MX/MIRV
- LOSE TURN OR RUNS OUT OF GAS IS ROLLED, THEN THAT INDIVIDUAL SHOT IS A DUD [TEST BLAST]
CRUISE MISSILE
- COUNTS AS BOTH A MISSILE AND WARHEAD, SO YOU CAN DISCARD THAT IF REQUIRED
MOLE
- CANNOT LOOK AT FACE DOWN CARDS OR PICK THEM
COLBALT BOMB
- IF DISASTER OR ORBITAL BURST IS ROLLED, DOWNWIND PLAYERS STILL GET HIT
MARSHALL PLAN
- YOU CANNOT GIVE THE EXACT CARD BACK, JUST ONE THAT IS SIMILAR LOOKING
REVOLT SECRET
- ONLY AFFECTS THE CARDS IN YOUR HAND NOT PLAYED
DISINFORMATION
- CAN BE PLAYED ON YOURSELF TO CANCEL A SECRET
FAULTY FALLOUT SHELTER
- CANCELS SUPER FALLOUT SHELTERS AND ULTIMATE LEADERSHIP SHELTERS
DOMED CITIES
- PROTECT FROM SON OF SUPERGERM AND OZONE HOLE [OR BUNGHOLE CARD AS I KNOW IT]
UFO TECH
- CANNOT BE USED ON THE ATOMIC CANNON
200 MEGATON
- CAN BE DROPPED FROM THE SPACE PLATFORM, A MX, OR UFO TECH/MINATURIZATION ON A SATURN, B-1, OR STEALTH




















COUNTRY QUESTIONS
MARS COLONY
- CANNOT BE AFFECTED BY EARTHLY EVENTS AND OBJECTS [BOMBERS, CRUISE MISSILE, OZONE HOLE, ETC]
ASGARD COUNTRY
- CANNOT USE ITS POWER IN FINAL RETALIATION
DEATHSCHLAND COUNTRY
- IF IT GETS EXCHANGE STUDENTS SECRET, IT HAS NO EFFECT
LITTLE BITTYLAND -
CAN USE 3 PROPROGANDAS TO MAKE IT PEACE TIME, DOES NOT COLLECT POPULATION THOUGH.
BANANALAND -
CANNOT HIT SOMEONE USING THE BOAT PEOPLE TWICE IN A ROW, SO THEREFORE IF IT IS ONE ON ONE, YOU CAN ONLY
                                 USE IT ONCE BEFORE YOU LOSE THAT SPECIAL POWER

HURRIA -
CAN USE IT POWER DURING WAR TIME TO TAKE POPULATION THROUGH PLAYING PROPROGANDA
POPULA -
MUST PLAY THE PROPROGANDA THROUGH THE HAND
RADONIA -
UNLESS THE CARRIER "RUNS OUT OF FUEL/TEST BLAST" OR IS SHOT DOWN BY ABM OR A SABOTEUR, IT TAKES AN
                       ADDITIONAL MILLION POPULATION
work in progress
FAQs
THESE FAQS ARE COURTESY OF
FLYING BUFFALO INC AND 501 URHIXIDUR
Hosted by www.Geocities.ws

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