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Title                   : Pearl Manor by GoJo
Filename                : prlmanor.zip

Email Address           : cooperjd@one.net

Description             : CTF, DM, Teams, Tag (Ya know, I still 
				haven't tried tag.)

Additional Credits to   : Chet, who found a minor 3dFX bug in the
	original Pearl River Plantation. Hehe, gotta watch those
	wrapped sectors.
		
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* General Idea * (This is for the original map. Check it out if 
		you want to see the whole place. Big map.)
	Pearl River Plantation sits on the north side of the Pearl
River in Mississippi. It is blessed by a large flood plain across the
river and a cold water spring. The cold water spring provides a 
natural refrigerator. 
	It is shortly after the War of Confederate Independence. This
plantation has been used by Union troops. In gratitude, the commander
made sure the place was not looted or vandalized. When the troops left,
they didn't bother carting off everything, which is why you will find
weapons and ammunition in the slave cabins.
	Unfortunately, not all troops went home. Some from both sides
decided to take advantage of the upheaval to rob and pillage. In the 
face of this, the owners have fled to a nearby town.
	Are you a robber, or are you there in pursuit? No matter. Let
the battle begin.

	Additional notes for Pearl Manor. The weapons are custom and 
regenerate quickly as well as giving more ammo. It keeps the map from
being cluttered. This map was made especially for Kohna and Garbo's
IRC tourney, but I included CTF and all the rest. CTF is Front yard
vs. Back yard, kinda like playing War when I was a kid. KFC in the 
house should be a hoot.

* Innovations *
	The sky is unorthodox. The sky flag is not turned on. It is 
simply a uniform pale blue which matches the blue above the modified
fence PCX. The original reason for this is to keep the advantage to 
FPS of having visually separated sectors, yet have the sky above the 
treesl ook natural to those who play in DD or MGL. (BTW, in many 
respects, this map looks BETTER in DD than in Glide.) In Glide no 
adjoined sectors need be behind the seethrough PCX for the sky to look 
natural. In DD or MGL, the seethrough looks pure black without these 
sectors behind. On the other hand, if adjoined sectors are placed 
behind the seethrough PCX, Outlaws assumes that these sectors beyond 
are visible and renders them, sending FPS far too low. In DD, some 
varying color lines appear. The only side effect in Glide is some 
sector edge flicker in the sky. I tried to minimize the odd look when 
viewed from high vantages, but especially along the walls out front, 
it is somewhat disconcerting.
	I hope these are not too annoying, as the benefits of this 
usage are so great.
	
New PCXs : There are plenty. All are compatible with RANCH pallette.
	Feel free to use any. I'd appreciate a nod in the TXT. :-) 
Bricksw, perlprch, perlshut, prlshut2: These make up the exterior of
	the manor house.
whbrick: just a small white brick pcx used for the outside brick walls.
edwards, girl, ship: paintings.
gate: at the end of the driveway.
pearlwal, pearldr, perlflrl, prlflrdr: wallpapers above paneling, and
	doorframes/doors used in the interior of the house.
perlpnl: paneling up the stairs.
chimtop: tops of chimneys. using a pcx here helps FPS better than 
	adding extra sectors for the same effect.
Horwht, Whplank: just bands of white / gray - porch top and pillars
oven: The little stone building out back is the kitchen. oven doors.
sumsky: the solid, pale blue sky.
	The following are modifications to existing PCX files.
C1backh: the fence with trees above. This is quite different. I 
	reengineered it to have a smooth transition in the middle as
	well as the ends. This means 0 mates with 32 as well as 64. I
	added the double fenceposts and moved the low spots to the 
	ends and dead center to allow for better looking corners. The
	fenceposts look more natural this way, and the straight edge
	on corners is minimized by the low spots in the foliage. 
	(Getting the walls to multiples of 32 was the tough part.) 
	To return it to seethrough, flood or color replace the light 
	blue with the green seethrough hue.
perlston: Stone retaining walls on house side of creek and leading to
	river.
perlgras: the grass. The gold specks were supposed to enhance the
	bright cloudless sky.
treetop: along the far side of the road and river. See C1backh for
	conversion to seethrough.
	
New NWXs/ITMs: 
Rescued from OLOBJ by creating ITM files:
Basket01, Basket02, Boblamp, Stool
Make sure to acknowledge the author on those below.
Candsmc, Candgj: two versions of breakable candles. The original
	design by me with breakability supplied by ShotgunMc.
Lampsmc, Lampgj: as with candles, oil hurricane lamps with copper
	bases. The ShotgunMc version explodes into fire, mine just
	breaks. They are shootable at sector floor level.
Vudupale: Paleface's first ITM. Left behind by one of the slaves. See
	if you can find it. It was suggested that it would make a great
	vanishing creme, and since it was magic, might be tolerated
	by the Outlaws community. Send your thoughts on this to 
	Paleface or me. 


* Construction *

Base                    : 
Editor(s) used          : LawMaker ver 1.0 Beta 3
			: Raptor's most excellent NWXEditor
Known Bugs              : See above + at certain angles the center
	pockets on the pool table behave badly. It should not harm
	play in any way.


* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels. 

You MAY distribute this level, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact. If you make money on it, you will hear from my attorney.

