Okay, so you want to set up an auction II system for yourself. You'll need at least a minor knowledge of how to build on a muck, some knowledge of MPI (you don't need to know MPI, and you don't need to be a psycho-coder MPI wizard but it'll be much easier if you know at least a little), and enough building quota for one room and at least three actions. So far, so good.
Now that you've got your auction hall in place you're ready for all of the magic that makes things happen. You'll come back here and save the Auction II archive to disk. (You can do this part first, obviously.) It's best if you choose the latest version, as the code gets more feature-rich and easier to use as it's tinkered with.
Log in to the muck, go to the auction hall, and write the archive onto the muck. I can't tell you exactly how to do this because I don't know what muck client you're using. In TinyFugue you can just /quote the file and have the whole thing spat out at high speed with no more trouble to you. In Trebuchet you'll chose File > Send File to do the same thing. Most programs will let you paste text in, so you can always open up a text editor or word processor, highlight and copy the whole thing (watch out for line wrapping!), and paste into the muck window. Generally, do whatever you'd normally do to put text onto the muck, okay?
There should be a long period of messages as a lot of code gets written. Be patient. What it's doing is an @create to make the action and then many @set commands to put the MPI onto the Auction II action; any bystanders will hear you narrate what you're doing, but you probably won't spot that because of all the spam you're getting. When it stops, you'll see a message to that effect.
To tidy up, you should @link the action to $null, $do-nothing, or whatever it's called on your muck. This is just a destination that does nothing; don't distain it, though! An action that is unlinked must fail and the Auction II system won't work if it always fails. If you don't remember the dbref (and who does?) go ahead and ask someone; it's a legitimate question for the helpstaff.
![[Picture of Dina at the computer, by Dobbs @ FurryMuck]](Dinacomp.jpg)
Yes, you have to read the instructions. It'll be pretty easy, as the help files are included and will teach you how to use the system if you let them. You'll be the only registered auctioneer at first, so you'll have to know how to use the 'sell' command; it's easy to add more auctioneers, though, so you're not stuck doing all of the selling even at first.
There's an on-line help now and a FAQ coming; these will be useful to you.
Publicize your auction! This is the easiest way to fail, because I can't write a program that will bring you participants; that's something you have to do.
Hold your auction and have fun.
Auction II version 1.0 (133k; Aug 19, 2001)
(This is the first full release version. Contact me if there are any problems.)
Auction II version 1.1 (188k; 7 June 2002)
(This is the first major upgrade, and it's a big one. Entirely new commands of 'rate' and 'vote' are in, a give tax is added and proportional spending is allowed, and lots of new features. A must-have! If you're running version 1.0 it'll be worth the effort to upgrade.)
Coming in version 1.2: Even more features! A few bug fixes. The autoprompt/autosell system is currently (Aug 2002) in beta-test on FurryMuck. User configured 'status' output has been a success. Lots of auctioneers like renaming the money.
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