Requirements: Wisdom 12, Charisma 16
Weapons: all bludgeoning weapons and darts.
Armor: any
Major Spheres: all, astral, charm, chaos, creation, divination, guardian, healing, protection, sun, time,                              thought,
Minor Spheres: combat, elemental, necromantic, summoning


*   Elves and half-elves may become Heartwarders, though they invite the wrath of Hanali Celanil,
     the Goddess of elven beauty.
*   Heartwarders may attempt to charm (as the first level wizard spell charm person) individuals of
     the same race and opposite sex. Heartwarders may attempt this charm once per day, but if it
     fails, (victims are allowed a saving throw vs, spell) they cannot use this ability again until they
     have made proper offerings and meditations at an established shrine or temple. The victim has a
     -1 penalty to the saving throw for every point of charisma the Heartwarder has above 16 (-1 at 17,
     -2 at 18, etc.)
*   at 3rd level, Heartwarders are able to cast love bite (as the 2nd level priest spell) once per day
*   at 5th level, Heartwarders are able to cast Rapture (as the 3rd level priest spell) or charm person
     (as the first level wizard spell) once per day
*   at 7th level, Heartwarders are able to cast flamestrike (as the 5th level priest spell) once per day
*   at 9th level, Heartwarders gain a permanent +1 to their charisma
*   at 9th level, Heartwarders are able to cast emotion (as the 4th level wizard spell) once per day
*   at 12th level, Heartwarders may arouse feelings of love (as the enamouring effects of a philter
     of love) in any intelligent being, and cast mass charm (as the 8th level wizard spell) once a ten-day
*   should the charisma score of a Heartwarder drop below 16, then she or he is cast out of the faith
     until the loss in ability score is recovered. The prejudice within the church hierarchy against
     those who are marred or plain is very strong.

Sunite Spells

Love Bite
(combat) 2nd level

This spell delivers a kiss made by the caster on the empty air unerringly to a chosen creature who is visible and within range. The kiss can be a simple signal (the brush of phantom lips), and actual bite that does 1 point of damage (but cannot target a specifically vulnerable spot), or the means of unerringly delivering another single harmful or beneficial spell cast within the three rounds immediately proceeding the casting of love bite that requires a touch to deliver.

Rapture (charm) 3rd level

This spell confers a state of bliss upon it's recipient, temporarily raising his/her morale to 20 and banishing all feelings of pain, nausea or weariness, though it actually heals and changes nothing other then the recipients state of mind ( and thus spell effects based on sudden negative sensory perceptions, such as the incapacitation caused by stinking cloud). So far as any injuries permit, the recipient acts happy, refreshed, rested, high-spirited, and unhurt. While the recipient is enraptured, lures designed to prey upon his/her libido are ignored (such as the song of the siren) Enraptured recipients are not affected by hypnosis or any attempts (magical or psionic) to control or influence their minds. (for example, charm person spells)
The enraptured state can be a mixed blessing. Whenever a being is affected by a rapture spell, it must save vs paralysation or be so strongly affected as to be stunned for the spell duration. Stunned being tremble, drop any held weapons, and take no voluntary or deliberate actions until the spell wears off. Rapture affects only intelligent mammals. Priests of Sune may cast Rapture on themselves, they receive a +4 bonus to their saving throws to avoid being stunned.

Veil of Djalice (charm) 4th level

Named for the long ago famous priestess who devised it, this spell is sometimes called the �glamour glamer� because it temporarily augments the beauty of the caster or the touched being to unearthly levels. This spell also affects the recipient�s voice and grace, boosting effective charisma to 20 in all situations involving personal allure. Beings of the same race and opposite gender of the spell recipient who are not deaf and blind  are helplessly smitten by the affected being and eagerly leap to serve his or her smallest whim.

Merge With Nature (charm, Necromantic, Plant) 6th Level

This spell allows a female priestess of Sune to avoid old age and death by transforming into a dryad, a being with a life expectancy and strength of constitution far beyond mortal range. This spell is only used by high-ranking and somewhat desperate priestesses of Sune, who use it to retain a certain youth and charm and to avoid the shame of being cast out of the clergy when the can no longer hold off the ravages of age. The use of this spell has fallen out of favor in the church, but knowledge of the prayer is retained in the Sunite liturgy.
     Upon casting this spell, the caster links herself with a tree and unites with is so that she actually becomes a dryad, losing her spell-casting and other class abilities in the process, but getting all a dryad�s powers in their stead. As this spell is not reversible, it is used rarely and only by individuals willing to leave this world and relinquish their positions to a new generation. At the end of the ceremony, the caster must pass a system shock roll or die.
     Successful use of this spell requires a tree willing to accept the dryad-to-be (which can be learned by a speak with plants spell), the presences of two willing assistants of the Sunite church (preferably clergy), and the caster�s holy symbol. The system shock roll that marks the conclusion of the spell is penalized by -10% for every component of the spell ritual that is missing.
Specialty Priests
(Heartwarders)

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