| Name: Charisma of Sune Class: Specialty Priestess Race: Human Align: Chaotic Good Sex: Female Age: Appears in her early 20�s Height: 5�8 Weight: 125lbs Hair: Flaming red Eyes: Deep emerald green Level: 20 HP: 112 Strength: 14 Intelligence: 17 Dexterity: 16 Wisdom: 19 Constitution: 25 Charisma: 24 Special Items: Holy Symbol of Sune: A metal disk worn around the neck, attached by a chain. The Symbol is shaped in the likeness of Sune�s face. Sune�s hair is made of red ruby, and her eyes are emeralds of the finest quality. The symbol is exceptionally beautiful. The Symbol has great power. But only to one dedicated to the Goddess Sune. It is the main spell component of most of a priest�s spells. Any other powers the Symbol may possess, are unknown to any but a priest or priestess of Sune. Golden Circlet of Sune: (Artifact of Sune) This is a thin Golden circlet that is worn upon the head, much like a crown, it has a pointed V that fits over the forehead, on the bottom of the V there is a precious red ruby. The circlet cannot be forcibly removed from the person wearing it, it has to be taken off by the person�s own free will, so cannot be stolen. If the person wearing the circlet dies, the circlet then disappears, returning to a safe place chosen by Sune herself, to be kept until Sune finds another worthy of wearing her circlet. This artifact has many powers. Click the link to see them Vision: Located within her temples there are two small runic coins, concealed by the skin. This relic is what causes her eyes to glow a faint emerald aura. To look into her eyes, her soul will not be revealed, not anything about her, because of the effects of the relic. The relic alone is actually an emerald visor of solid energy with the exception of two small circular golden coins the size of a quarter. When placed upon the face the coins drill a small metal rod through the temples connecting one coin with the other. The visor part is left up to the wielder it can remain visible like an actual visor or cause the eyes to glow. All abilities considered constant unless otherwise stated (she wears it concealed, causing her eyes to glow) click link to see powers Dragon Ring: a small bronze ring designed to resemble a dragon, one single band, not designed to coil down the finger, just a small with the design of it�s cute little wings folded along his body. It has two powers. Telepathy: allowing the wearer of the ring to speak telepathically to the one who gave the ring Teleportation: The ring will open up a Dimensional pocket which will take the wearer to the destination of the one who gave the ring, also allows the wearer to Teleport back to where she originally teleported from. Ring of Clothing: Given to her by an old lover, this ring allows her to change her clothing in the blink of an eye. Any outfit she can picture in her mind, she can be clothed in. Just a thought will create the outfit and she will be wearing it, any colour, and material. Quite a useful ring for a Sunite. Pearl of the Sirines: This Normal seeming pearl radiates faintly of enchantment if magis is detected for. In any event, the stone will be very beautiful and worth at least 1,000 gp on this basis alone. The pearl enables its possessor to breath in water as if it were clean fresh air. Underwater movement rate is 24. The possessor is immune to ill effects from the poison touch of a sirine. The pearl must be within the general area of the possessor, less then 10 feet away, to convey it�s powers to her. Mace: Charisma does not carry this mace with her unless she believes she is going to need it, so recently, see has not carried it on her at all. It is a mace that was made for her by an old lover, a powerful wizard. (He had a friend make it, but he enchanted it) the hilt of the mace is made of a substance that looks a lot like rose marble, but is much stronger then it appears. The head of the mace is made of a shiny silver metal, but has the strength of the strongest steel. The weapon acts as a +4 to hit and damage, and has a some special powers. Detect evil in a 10� radius Detect magic in a 10� radius Detect invisibility in a 10� radius Flying, 120�/turn � 1 hour/day Ring of Free Action: This ring enables the wearer to move and attack freely and normally even when attacked by a web, hold, or slow spell, or even while under water. The spells simply have no effect. While under water, the individual moves at normal (surface) speed and does full damage even with cutting weapons (like axes and scimitars) and with smashing weapons (like flails, hammers and maces), insofar as the weapon used is held rather than hurled. This will not however, enable breathing under water without further appropriate magic. Wand of Negation: This device negates the spell or spell-like function(s) of rods, staffs, wands and other magical items. The individual with the negation wand points the device, and a pale gray beam shoots forth to tough the target device or individual. This totally negates any wand function, and makes any other spell or spell-like function from a device 75% likely to be negated, regardless of the levelor power of the spell. The wand can function once per round, and each negation drains one charge. The wand cannot be recharged. Bracers of Defense AC 0: These items appear to be wrist or arm guards. Their magic bestows an effetive armour class equal to someone wearing armour and employing a shield. If armour is actually worn, the bracers have no additional effect, but they do work in conjunction with other magical items of protection. Heward's Handy Haversack: A magical backpack of this sort appears quite ordinary-well made and well used. It is of finely tanned leather, and the straps have brass hardware and buckles. There are two side pouches, each of which appears large enough to hold about a quart of material, but each is similar to a bag of holding and will actually contain material equal tp as much as two cubic feet in volume or 20 pounds in weight. The large central portion og the pack can contain up to eight cubic feet or 80 pounds of material. The pack has an even greater power: When the wearer reaches into it for a specific item, that item will always be on top. Thus, no digging around and fumbling is ever necessary to find what the haversack contains. Hewards handy Haversack and whatever it contains gain a +2 bonus to all saving throws. |
Charisma Priestess of Sune |
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