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Listen up, all of you pretty boys! This is no assignment for wimps and nerds! Once you see some of these bad guys, I can guarantee that some of you won't be able to sleep tonight! I won't waste time on the original monsters, because you should already know all of their specifics!


The Riot Gun Soldier


For all of you fools to stupid to notice a difference, this is NOT your average garden-variety shotgun zombie! When you let him get close, he will not hesitate to unleash the riotgun on you, so be on alert. These are far from the meanest of the baddies you will be facing in this mission!

The Chaingunner


Only reason I mention this oldtimer is the fact that he fires faster. Other than that, you already know him so don't worry about this guy!

The Dark Imp


The elite few of the imp world, Dark Imps were deemed to valuable to place in all positions of the Earth invasion. They are easily distinguished because they are the only black imps. There may be many different colored imps, but the Dark Imp is the only one of its color. There are two varieties, one of them fires 1 seeker projectile and the other fires two different dumbfire projectiles.

The Stone Imp


These beasts may not be able to launch projectiles at you, but they pack a powerful punch. Don't ever let one get close to you! Also, remember that they pack a massive amount of health, so be sure to have a lot of ammo when you encounter one!

The Imp Warlord


This is nothing more than your standard, brown-skinned imp. The only difference is that he hides behind a magic shield, so strong that he is indestructible when using it. Also, he wears some armor and uses a mace capable of using many magical abilities. He is kind of dangerous, so be careful!

The Dragon Familiar


Unfortunately, imps aren't your only worry now! Watch out for dragon familiars. While they don't pack much health, they have a nasty tendency to become annoying. Don't let several corner you, because that is the time that they become dangerous! They will spew forth flames to torch you!

The Bat Familiar


These bats are not dangerous, but can be annoying. Aim your shots just right, because they are fairly hard to hit. Don't worry too much about these pesky animals, as they can only bite you.

The Snake Imp


Another distinct imp, this species is easily distinguished through their serpentine forms, for they are found in three different yet equally powerful colors- green, red, and yellow. Occasionally, you will find blue, purple, or near-invisible variants, but those varieties are very rare. These imps throw dangerous balls of acid at you, so be very careful!

The Satyr


These are the Hell Knight's lesser cousins. They are only capable of slashing you, and are very low on health compared to their unholy brethren. Still, they can put a hurt on you if you aren't careful! I even got one of their heads in my living room as a trophy and the scars to prove I killed it!

The Blood Demon


Nothing worth discussion here. A fast, red, pinky demon.

The Hell Guard


The runt barons never got killed. Nope, they were the evil guardians of Hell, and wear armor and use staves to fire fireballs at you from a distance. They tend to run low on health, though, so aren't that big of a threat.

The Nightmare Cacodemon


Even though blue is my favorite color, this ugly thug is NOT my favorite monster! He is more powerful than any other type of Cacodemon! He is big, blue, and one mean, lean, fighting machine. He will gladly roast you with a fireball anyday of the week, even on a Sunday, so be very careful! His fireball has a large area of effect!

The Soul Harvester


This is yet another type of imp. They may appear similar to the stone imp, but will give themselves away the instant they attack. Instead of delivering powerful punches, these imps will glow yellow and throw homing spirit skulls after you. They may not hurt individually, but a Soul Harvester will very rarely travel alone, so beware!

The Enhanced Cacodemon


While not nearly as bad as a nightmare cacodemon, these fellows are "improved". Instead of firing one fireball, they fire three. Also, they are easily distinguished by their gray-scale color scheme. Very rarely, red, blue, yellow, or any other color Enhanced Cacodemon may be found. They are neither stronger nor weaker, so keep your guard up, even if they show up in your favorite color!

The Hell Warrior


These close relatives to the Barons of Hell are very weak in health. A few solid blasts should take one down, but don't let that encourage you to act stupidly! They are quite capable of putting a hurt one you, and throw dangerous, yellow fireballs. They carry shields that will protect them from any attack the instant the warrior raises the shield.

The Afrit


These are the ruling class among satyrs, barons, knights, and other goat-demon species. These large manifestations of fire and evil float above the ground, lower torso ending in sparks, fire and brimstone. They sport a large variety of attacks, from comets to hell fire, and will gladly send you to hell with a one-way ticket! They are very high in health, and are not easily killed themselves, but, fortunately, will leave no remains for the work of the archvile.

The Lord of Heresy


These massive demons have wings, but don't actually use them to fly. Among goat-demons, they are second only to the mighty afrit. They also sport a variety of attacks and fireballs, and should be killed as fast as possible. I am glad to say that I myself have never had to deal with one!

The Tortured Soul


The unfortunate people who are killed by the afrit then have their souls transformed into this tormented being. Full of pain, they spew poison gasses everywhere they go. Watch out, because even holding your breath won't protect you against these highly corrosive clouds. Also, these floating balls of danger can absorb a massive amount of bullets before letting go and unleashing an expanding ring of gas.

The Mauler Demon


Nothing worth discussion here. A blood demon on steroids.

The Terror


Ever wonder what it would be like if the lost souls exploded instead of biting? You don't want to know. These weaker cousins of the lost souls take a lot of punishment, but the result usually runs to the effect of a well placed barrel shot, killing or injuring all surrounding enemies. Just be careful, as they explode on contact with you instead of biting.

The Fast Imp


These darker brethren of the brown imps are, as their name implies, faster than the original imps. They are not much more, beyond their red fireballs. Nothing particularly important or dangerous about them.

The Hell's Fury


These grey goat-demons don't like to let you see their face, so they usually wear the skulls of other barons. They use their extraordinary powers to throw three spirit skulls at a time, of the same time that the soul harvesters use. Also, they throw orange fireballs at you. While not nearly as dangerous as the lord of heresy, this goat-demon is still a force to be reckoned with.

The Fire Wyvern


These are the big brothers of the dragon familiars. They will scratch you, and let out a tell-tale shriek when they see you. Also, beware their weak, yet annoying, fireballs.

The Maelstrom


Lost souls are bad. These are worse. These grey, flying skulls willl bite you, but will also spew blue fire. Be afraid. Be VERY afraid. These abilities are coupled with a large amount of health.

The Cacolich


Ever wonder what a sorcerer cacodemon would be like? Now you know! This mean fellow gave up ball lightning for green seeker missiles and green dragonbreath. They are EXTREMELY dangerous, more so in close quarters! The bright side is that they have very little health.

The Zombie Marine


These zombiefied marines were once loyal marines just like you. Now, they are mindless zombies that wander the halls where they were converted. Unfortunately for you, they still carry the machine guns they owned in life.

The Rapidfire Trooper


These poor grunts were zombified while, like the zombie marines, they were wielding machine guns. Luckily for you and me, these zombies have very little health and only take 1 or 2 hits to kill.

The Grenade Guy


No more nice guy zombies. These mindless thugs have a weapon you will hate. They wield the grenade launchers and will gladly help you eat one. Just be careful! One of these guys killed five out of my ten soldiers!

The Chainsaw Zombie


While from a distance, these chainsaw wielding zombies are not dangerous, they will cut you down to size from point blank.

The Plasma Rifle Zombie


Be careful. These zombies have highly advanced weapons, plasma rifles to be exact. Fortunately for you, these are of the original plasma rifle design and fire slower than your mark II rifle. Still, do not underestimate these enemies!

The Railgun Zombie


These are another set of really dangerous zombies. They carry powerful railguns capable of putting a world of hurt on you. Don't forget that hiding behind another enemy will NOT help you avoid these foes.

The Shotgun Soldier


These zombified soldiers wield shotguns. Their body armor allows them to absorb massive amounts of damage and still be able to shoot you full of buckshot. They are one of the most dangerous zombies in existance, so be VERY careful, especially in close quarters!

The Spreadfire Zombie


Be careful. These green versions of the older chaingunners are not nice. They will gladly put a hurt on you! They fire blue bolts of energy in a spreading pattern, making their attack harder to dodge. While not too dangerous, these monsters can get a trifle troubling.

The Minions


The reason these guys are named minions and not minion is because they come in two varieties. They both resemble next-to-invisible dark imps, but fire deadly fireballs. Try to not even be in the same room as a fireball as it fires more out to either side. The lesser minion can only throw these fireballs while the greater one will eat your brains out with its super powerful claws. Also, the greater minion has a host of special abilities depending on where it is encountered, such as teleportation.

The Ragnarok Battlemech


These 13 meter tall behemoths are entirely made of some advanced technology. They have 25% more health than a cyberdemon, and make a really big bang when killed. They have three attacks. The first one is an autocannon attack. It fires a devastating bullet attack that can easily kill you. The second attack is an energy attack that homes in on you and has a small explosion radius. The third attack fires a pair of LRMs that seek in on you from long range. Use EXTREME caution when fighting this enemy!

The Rifle Zombie


These battle-hardened soldiers retained some of their shooting skills when they were converted. They are quite capable of hitting you from a far place with their rifle, so try to stay under cover!

Archdemon Lazarus


No opponent will be more powerful than the king of Hell. The archdemon is the single biggest, baddest boss in creation and easily killed 4 regiments of infantry. We have no information on this enemy, because none of our recon ever returned!

The Elite Marine and Elite Marine Captain


We are not sure of who these jokers are, but one thing is for certain. These guys hate us! They have some new form of plasma cannon that explodes upon impact and deals massive damage. They also have heavy armor, so be careful! The elite marines will always be encountered in squads!

The Marines


For the most part, these seven good people our are ally. Occasionally, the elite marine commander, whoever he may be, corrupts them and they fight for the elite marines. Still, there are 7 varieties, each with their own skills. They make powerful allies, so take care of them!

The Marine Commander


This guy is one of my favorite soldiers. Steadfastly loyal, the marine commanders carry serious firepower and heavy armor! Never underestimate this guys power as an ally or enemy! He will save you many times, that I can promise you!

The Mechs


These 'mechs, while not nearly as powerful as the Ragnarok, are dangerous. The first 'mech has a small laser and claw, the second one has a LRM, the third has a LBX autocannon, and the fourth has a railgun, two LRMs, and a jumpjet attack where he rams you. The ram attack can easily kill you, so be careful! These 'mechs are far more numerous than the Ragnarok, just so you know.

The Floor Turret


This shotgun turret is found as staple security in the base on earth and will help you by blasting any monsters in sight. Later, they might not always be programmed with IFF systems, so be very careful! They only take a few hits, but explode when killed.

The Judge of Hell


When souls are captured and sent to Hell, the Judges decide what to do with the souls. A few lucky ones are sent to eternal torment. The unlucky ones are sent to be fed to afrits, Lazarus, and the judges. The judges of Hell require souls to retain their powers for sustained amount of time, same as afrits and Lazarus.

The Sorcerers


These enemies are highly skilled in the dark, blasphemous arts and hurl magic bolts of varying power at you. Be extremely careful! The brightside is that one or two riotgun hits will take one down. They can also fly, just so you know.

The Mage


Mages are vastly inferior to sorcerers, but are basically the same. They don't fly, so don't be too worried.

The Dark Bishop


These dark beings wield magic blades that hurl short-range bolts at you. These bolts really hurt so watch out! They have no real ranged danger to you, so stay at a range, like you would with a pinky demon.

Golgoltha


Never let this huge boss get to you! When he is casting a spell, he is both invulnerable and reflective. This all-powerful sorcerer has many different spells, and every one is capable of putting you down. Nothing more is known, because he killed all of our recon units.

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