<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" href="C:\cs\174\finalproj\triangletest\bin\ship.xsl"?>
<shipfile name="Wraith" image="wraith2d.bmp" mass="17000" hitpoints="260" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="shipfile.xsd">
	<meshfile numpods="0" name="wraith.mesh.bin">
	</meshfile>
	<cockpit mesh="co_vampire.mesh.bin">
		<point x="-0.0144777" y="1.24858" z="8.94012"/>
	</cockpit>
	<mounts number="9" decoys="48">
		<mount>
			<point x="-3.16265" y="-0.494988" z="0"/>
			<weapon number="4"/>
		</mount>
		<mount>
			<point x="3.16265" y="-0.494988" z="0"/>
			<weapon number="4"/>
		</mount>
		<mount>
			<point x="-3.83628" y="-0.494988" z="0"/>
			<weapon number="5"/>
		</mount>
		<mount>
			<point x="3.83628" y="-0.494988" z="0"/>
			<weapon number="5"/>
		</mount>
		<mount>
			<point x="-2.25045" y="-0.494988" z="0"/>
			<weapon number="5"/>
		</mount>
		<mount>
			<point x="2.25045" y="-0.494988" z="0"/>
			<weapon number="5"/>
		</mount>
		<mount number_of_shots="8">
			<point x="3.59574" y="0.0952573" z="-0.110433"/>
			<weapon number="12"/>
		</mount>
		<mount number_of_shots="8">
			<point x="-3.59574" y="0.0952573" z="-0.110433"/>
			<weapon number="10"/>
		</mount>
		<mount number_of_shots="4">
			<point x="3.59574" y="0.0952573" z="-0.110433"/>
			<weapon number="26"/>
		</mount>
	</mounts>
<thrusters number="2">
	<thruster radius="0.35">
		<point x="1.85" y="0" z="-3.25"/>
		</thruster>
	<thruster radius=".35">
		<point x="-1.85" y="0" z="-3.25"/>
		</thruster>
	</thrusters>
	<shields front="320" left="290" right="290" rear="260" regeneration_rate="28"/>
	<armor front="320" left="320" right="320" rear="320"/>
	<speeds roll="70" pitch="75" yaw="70" angular_acceleration="280" velocity="500" acceleration="720"/>
	<afterburner velocity="1300" acceleration="1800" fuel="360"/>
	<energy total="500" recharge_rate="100"/>
   <debris_set>
      <debris mesh="vmp_db1.mesh.bin"/>
      <debris mesh="vmp_db2.mesh.bin"/>
      <debris mesh="vmp_db3.mesh.bin"/>
      <debris mesh="vmp_db4.mesh.bin"/>
      <debris mesh="vmp_db5.mesh.bin"/>
   </debris_set>

</shipfile>
