<?xml version="1.0" encoding="UTF-8"?>
<briefing playership="hellcat.mesh.bin" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="briefing.xsd">
	<navpoints>
		<navpoint radius="200.0">
			<atmessage>
Welcome to the TCS Invincible, and to the Freya System. You're flying Rescue with the Wildcat
squadron today, so you'll be in a Hellcat.
       </atmessage>
			<leavingmessage>
Leave the Invincible, and proceed to nav 2.
       </leavingmessage>
			<ships>
				<ship name="hellcat.mesh.bin" autopilot="true" alignment="friendly" capship="false">
					<location>
						<point x="20.0" y="0.0" z="0.0"/>
					</location>
				</ship>
				<ship name="ranger.mesh.bin" autopilot="false" alignment="friendly" capship="true" scale=".1">
					<location>
						<point x="60.0" y="0.0" z="0.0"/>
					</location>
				</ship>
			</ships>
			<location>
				<point x="10.5" y="-50.66" z="0.6"/>
			</location>
		</navpoint>
		<navpoint radius="200.0">
			<atmessage>
Rescue and escort the stranded Confed ace Pulsar back to the Invincible at nav 2. Long 
range scans indicate Hrothark nar Kaligara is leading a wing of Darket fighters on an 
intercept course to snuff out Pulsar. Don't let that happen.
       </atmessage>
			<leavingmessage>
       </leavingmessage>
			<ships>
		<ship name="wraith.mesh.bin" autopilot="false" alignment="friend" capship="true">
					<location>
						<point x="20.0" y="5.0" z="10.0"/>
					</location>
		</ship>
		<ship name="korlarh.mesh.bin" autopilot="false" alignment="enemy" capship="true">
					<location>
						<point x="40.0" y="20.0" z="30.0"/>
					</location>
		</ship>
			</ships>
			<location>
				<point x="400.0" y="2.66" z="500.0"/>
			</location>
		</navpoint>
		<navpoint radius="200.0">
			<atmessage>
Long range scans indicate a chance of encounter with a second Darket wing at Nav Point 3.
       </atmessage>
			<leavingmessage>
Return to the Invincible upon completion.
       </leavingmessage>
			<ships>
				<ship name="darket.mesh.bin" autopilot="false" alignment="enemy" capship="true">
					<location>
						<point x="20.0" y="5.0" z="10.0"/>
					</location>
				</ship>
			</ships>
			<location>
				<point x="-2.0" y="40.66" z="500.0"/>
			</location>
		</navpoint>
	</navpoints>
</briefing>
