The player already has some experience with Atlantis, or
has already followed the first steps to creating a faction detailed in the first help
guide. The player has already left the nexus for what he hopes is a suitable
location.
Atlantis Report For:
Merlin's Men (3) (War 1, Trade 1, Magic 1)
February, Year 1
Atlantis Engine Version: 4.0.6 (beta)
Standard Atlantis, Version: 4.0.6 (beta)
Events during turn:
Merlin the Magician (140): Walks from nexus (0,0,nexus) in Unnamed to
plain (30,10) in Nazgog.
Merlin the Magician (140): Claims 20 silver for maintenance.
plain (30,10) in Nazgog, contains Larusk [city], 5573 peasants
(plainsmen), $44584.
-------------------------------------------------------------
It was winter last month; it will be clear next month.
Wages: $18 (Max: $100314).
Wanted: none.
For Sale: unlimited iron [IRON] at $75, unlimited wood [WOOD] at
$75, unlimited stone [STON] at $75, unlimited furs [FUR] at $75,
unlimited herbs [HERB] at $75, unlimited horses [HORS] at $75,
unlimited swords [SWOR] at $150, unlimited crossbows [XBOW] at
$150, unlimited longbows [LBOW] at $150, unlimited chain armor
[CARM] at $150, unlimited plate armor [PARM] at $625, unlimited
wagons [WAGO] at $250, unlimited picks [PICK] at $150, unlimited
spears [SPEA] at $150, unlimited axes [AXE] at $150, unlimited
hammers [HAMM] at $150, unlimited nets [NET] at $150, unlimited
lassoes [LASS] at $150, unlimited bags [BAG] at $150, unlimited
spinning wheels [SPIN] at $150, unlimited leather armor [LARM] at
$112, unlimited cloth armor [CLAR] at $100, unlimited lances
[LANC] at $250, unlimited battle axes [BAXE] at $225, unlimited
plainsmen [PLAI] at $72, unlimited leaders [LEAD] at $144.
Entertainment available: $2229.
Products: 49 grain [GRAI], 26 horses [HORS].
Exits:
North : forest (30,8) in Monaisle.
Northeast : plain (31,9) in Nazgog.
Southeast : plain (31,11) in Nazgog.
South : plain (30,12) in Nazgog, contains Waidheim [town].
Southwest : plain (29,11) in Nazgog.
Northwest : ocean (29,9) in Atlantis Ocean.
- City Guard (8), on guard, 120 leaderss [LEAD], 120 swords [SWOR], 120
plate armor [PARM].
- City Mage (9), leader [LEAD].
* Merlin the Magician (140), Merlin's Men (3), revealing faction,
leader [LEAD]. Skills: none.
- Cactus Jack (141), Gate Lords (4), leeader [LEAD].
Orders Template (Long Format):
#atlantis 3 "your_password"
;*** plain (30,10) in Nazgog, contains Larusk [city] ***
unit 140
;Merlin the Magician (140), revealing faction, leader [LEAD]. Skills:
; none.
#end
After much thought the player has decided to become a Magic faction, so he sets his orders to match this. The player also knows that to study magic, he requires silver (at least 120
per turn/per mage to support the unit and it's study), and a tower to continue study in higher
levels of Magic.
Things the player intends to do this turn.
Create a worker unit to provide silver. The player looks at the report for the amount of
wages to be earned in the city he is in. The report lists the wages as $18 per month (with a maximum of $100314), so the player estimates that a unit with 20 Plainsmen should be enough to support his mage and the worker unit.
Create a builder unit to build a tower. The rules state that a 10 man unit at level one should be able to construct a tower in one month.
Begin magic study, seeking an area of research he is interested in learning. The foundations are listed in the rules as Pattern, Force and Spirit.
#atlantis 3 "your_password"
;*** plain (30,10) in Nazgog, contains Larusk [city] ***
unit 140
;Merlin the Magician (140), revealing faction, leader [LEAD]. Skills:
; none.
Claim 120 This amount will cover the cost of magical study, plus the cost of maintenance for the unit.
Faction magic 5 This orders the game to consider this faction as a magic 5 faction, meaning that the unit is specialising in Magic.
@study patt This is one of the foundation skill, listed on the rules page.
form 1 The order "Form" creates a new unit, all that follows this command, up to the "end" is for the newly created unit.
claim 1500 This is the amount needed to buy 20 Plainsmen, as listed on the turn report.
@work This newly created unit will work for the month, the "@" means that the order will carry over for next month.
buy 20 plai PLAI is the abbreviation for Plainsmen, so the unit is buying 20 Plainsmen.
name unit "Merlin's workers" This order names the unit. Any name can be used, although it can help of you name the unit after what its job is. Any type of name can be used, although swear words will not be accepted.
end This lets the program know that you are finished with this unit.
form 2
claim 820
buy 10 plai
study buil Buil is short for Building. This skill lets the unit build structures, like towers, etc.
name unit "Merlin's Builders"
end
#end
Atlantis Report For:
Merlin's Men (3) (Magic 5)
March, Year 1
Atlantis Engine Version: 4.0.6 (beta)
Standard Atlantis, Version: 4.0.6 (beta)
Events during turn:
Merlin the Magician (140): Claims $120.
Unit (79): Claims $1500.
Unit (80): Claims $820.
Merlin's workers (79): Buys 20 plainsmen [PLAI] at $72 each.
Merlin's Builders (80): Buys 10 plainsmen [PLAI] at $72 each.
Merlin the Magician (140): Studies pattern.
Merlin's Builders (80): Studies building.
Merlin's workers (79): Earns 360 silver working in plain (30,10) in
Nazgog.
Skill reports:
pattern [PATT] 1: The Pattern skill is not directly useful to a mage,
but is rather one of the Foundation skills on which other magical
skills are based. A mage's Pattern skill indicates the ability to
handle complex magical patterns, and is important for complicated
tasks such as healing and controlling nature.
building [BUIL] 1: A unit with this skill may use the BUILD order to
construct buildings from stone. At this level, the buildings that
are able to be built are the Tower, Fort, Castle, and Citadel. A
unit with this skill may use the BUILD order to construct Stockades
from wood.
plain (30,10) in Nazgog, contains Larusk [city], 5573 peasants
(plainsmen), $44584.
-------------------------------------------------------------
The weather was clear last month; it will be clear next month.
Wages: $18 (Max: $100314).
Wanted: none.
For Sale: unlimited iron [IRON] at $75, unlimited wood [WOOD] at
$75, unlimited stone [STON] at $75, unlimited furs [FUR] at $75,
unlimited herbs [HERB] at $75, unlimited horses [HORS] at $75,
unlimited swords [SWOR] at $150, unlimited crossbows [XBOW] at
$150, unlimited longbows [LBOW] at $150, unlimited chain armor
[CARM] at $150, unlimited plate armor [PARM] at $625, unlimited
wagons [WAGO] at $250, unlimited picks [PICK] at $150, unlimited
spears [SPEA] at $150, unlimited axes [AXE] at $150, unlimited
hammers [HAMM] at $150, unlimited nets [NET] at $150, unlimited
lassoes [LASS] at $150, unlimited bags [BAG] at $150, unlimited
spinning wheels [SPIN] at $150, unlimited leather armor [LARM] at
$112, unlimited cloth armor [CLAR] at $100, unlimited lances
[LANC] at $250, unlimited battle axes [BAXE] at $225, unlimited
plainsmen [PLAI] at $72, unlimited leaders [LEAD] at $144.
Entertainment available: $2229.
Products: 49 grain [GRAI], 26 horses [HORS].
Exits:
North : forest (30,8) in Monaisle.
Northeast : plain (31,9) in Nazgog.
Southeast : plain (31,11) in Nazgog.
South : plain (30,12) in Nazgog, contains Waidheim [town].
Southwest : plain (29,11) in Nazgog.
Northwest : ocean (29,9) in Atlantis Ocean.
- City Guard (8), on guard, 120 leaderss [LEAD], 120 swords [SWOR], 120
plate armor [PARM].
- City Mage (9), leader [LEAD].
* Merlin the Magician (140), Merlin's Men (3), revealing faction,
leader [LEAD]. Skills: pattern [PATT] 1 (30). Can Study: magical
healing [MHEA], mind reading [MIND], earth lore [EART].
- Cactus Jack (141), Gate Lords (4), leeader [LEAD].
* Merlin's workers (79), Merlin's Men (3), revealing faction, 120
silver [SILV], 20 plainsmen [PLAI]. Skills: none.
* Merlin's Builders (80), Merlin's Men (3), revealing faction, 10
plainsmen [PLAI]. Skills: building [BUIL] 1 (30).
Orders Template (Long Format):
#atlantis 3 "your_password"
;*** plain (30,10) in Nazgog, contains Larusk [city] ***
unit 140
;Merlin the Magician (140), revealing faction, leader [LEAD]. Skills:
; pattern [PATT] 1 (30). Can Study: magical healing [MHEA], mind
; reading [MIND], earth lore [EART].
@study patt
unit 80
;Merlin's Builders (80), revealing faction, 10 plainsmen [PLAI].
; Skills: building [BUIL] 1 (30).
#end
The Player has estimated that the workers can earn 360 silv per turn.
With their own wages this will leave 160 silv� 120 will go to the mage,
leaving 40 for saving to buy more Plainsmen. The worker unit has no skill, this
is not a problem for a simple worker unit, as it is only created to work in the
city. Perhaps later the Player will train the unit. The Player has also
created a 10 man building unit� as he is in the city, the unit can buy 10
stone to create the tower required by the mage. The Player has also
changed the factions status to Magic 5. This gives the faction up to 7
Magi to train. The Player then realises he has made a mistake, as he cannot build
a tower without a trade point, so he must re allocate his faction points.
The Player has decided against sending out scouts to investigate territories
for the moment, he wants to concentrate on making enough money to study.
#atlantis 3 "your_password"
;*** plain (30,10) in Nazgog, contains Larusk [city] ***
unit 140
;Merlin the Magician (140), revealing faction, leader [LEAD]. Skills:
; pattern [PATT] 1 (30). Can Study: magical healing [MHEA], mind
; reading [MIND], earth lore [EART].
@study eart The Player wants to see what this spell can do
faction magic 4 trade 1
unit 79
;Merlin's workers (79), revealing faction, 120 silver [SILV], 20
; plainsmen [PLAI]. Skills: none.
@work
@give 140 120 silv The workers are to give the Mage 120 silver per turn
unit 80
;Merlin's Builders (80), revealing faction, 10 plainsmen [PLAI].
; Skills: building [BUIL] 1 (30).
claim 750 To buy Stone
buy 10 ston buying the stone
build tower Building the tower
#end
Atlantis Report For:
Merlin's Men (3) (Trade 1, Magic 4)
April, Year 1
Atlantis Engine Version: 4.0.6 (beta)
Standard Atlantis, Version: 4.0.6 (beta)
Events during turn:
Merlin's Builders (80): Claims $750.
Merlin's workers (79): Gives 120 silver [SILV] to Merlin the Magician
(140).
Merlin's Builders (80): Buys 10 stone [STON] at $75 each.
Merlin the Magician (140): Studies earth lore.
Merlin's workers (79): Earns 360 silver working in plain (30,10) in
Nazgog.
Merlin's Builders (80): Performs construction on Building [1]
Skill reports:
earth lore [EART] 1: Earth Lore is the study of nature, plants, and
animals. A mage with knowledge of Earth Lore can use his knowledge
of nature to aid local farmers, raising money for himself, and
aiding the production of grain or livestock in the region. To use
the spell, CAST Earth_Lore; the mage will receive an amount of money
based on his level, and the economy of the region. Also, a mage with
knowledge of Earth Lore will detect the use of Earth Lore by any
other mage in the same region.
plain (30,10) in Nazgog, contains Larusk [city], 5573 peasants
(plainsmen), $44584.
-------------------------------------------------------------
The weather was clear last month; it will be clear next month.
Wages: $18 (Max: $100314).
Wanted: none.
For Sale: unlimited iron [IRON] at $75, unlimited wood [WOOD] at
$75, unlimited stone [STON] at $75, unlimited furs [FUR] at $75,
unlimited herbs [HERB] at $75, unlimited horses [HORS] at $75,
unlimited swords [SWOR] at $150, unlimited crossbows [XBOW] at
$150, unlimited longbows [LBOW] at $150, unlimited chain armor
[CARM] at $150, unlimited plate armor [PARM] at $625, unlimited
wagons [WAGO] at $250, unlimited picks [PICK] at $150, unlimited
spears [SPEA] at $150, unlimited axes [AXE] at $150, unlimited
hammers [HAMM] at $150, unlimited nets [NET] at $150, unlimited
lassoes [LASS] at $150, unlimited bags [BAG] at $150, unlimited
spinning wheels [SPIN] at $150, unlimited leather armor [LARM] at
$112, unlimited cloth armor [CLAR] at $100, unlimited lances
[LANC] at $250, unlimited battle axes [BAXE] at $225, unlimited
plainsmen [PLAI] at $72, unlimited leaders [LEAD] at $144.
Entertainment available: $2229.
Products: 49 grain [GRAI], 26 horses [HORS].
Exits:
North : forest (30,8) in Monaisle.
Northeast : plain (31,9) in Nazgog.
Southeast : plain (31,11) in Nazgog.
South : plain (30,12) in Nazgog, contains Waidheim [town].
Southwest : plain (29,11) in Nazgog.
Northwest : ocean (29,9) in Atlantis Ocean.
- City Guard (8), on guard, 120 leaderss [LEAD], 120 swords [SWOR], 120
plate armor [PARM].
- City Mage (9), leader [LEAD].
* Merlin the Magician (140), Merlin's Men (3), revealing faction,
leader [LEAD]. Skills: pattern [PATT] 1 (30), earth lore [EART] 1
(30). Can Study: magical healing [MHEA], mind reading [MIND], wolf
lore [WOLF], bird lore [BIRD].
- Cactus Jack (141), Gate Lords (4), leeader [LEAD].
* Merlin's workers (79), Merlin's Men (3), revealing faction, 20
plainsmen [PLAI], 60 silver [SILV]. Skills: none.
+ Building [1] : Tower.
* Merlin's Builders (80), Merlin's Men (3), revealing faction, 10
plainsmen [PLAI]. Skills: building [BUIL] 1 (30).
Orders Template (Long Format):
#atlantis 3 "your_password"
;*** plain (30,10) in Nazgog, contains Larusk [city] ***
unit 140
;Merlin the Magician (140), revealing faction, leader [LEAD]. Skills:
; pattern [PATT] 1 (30), earth lore [EART] 1 (30). Can Study: magical
; healing [MHEA], mind reading [MIND], wolf lore [WOLF], bird lore
; [BIRD].
@study eart
unit 80
;Merlin's Builders (80), revealing faction, 10 plainsmen [PLAI].
; Skills: building [BUIL] 1 (30).
#end
The turn has worked out just as the player planned. The tower was built, the
Workers worked, and the Mage studied. The report has told the player that the
new spell "Earth Lore" can create silver for the Mage, so he will cast it this turn.
The builders have completed their work, building the tower. As the town is not
occupied by any other units entertaining, and the city entertainment budget is $2229
the player will order them to forget Building and study entertainment.
#atlantis 3 "your_password"
;*** plain (30,10) in Nazgog, contains Larusk [city] ***
unit 140
;Merlin the Magician (140), revealing faction, leader [LEAD]. Skills:
; pattern [PATT] 1 (30), earth lore [EART] 1 (30). Can Study: magical
; healing [MHEA], mind reading [MIND], wolf lore [WOLF], bird lore
; [BIRD].
@study wolf The player is interested in what this new skill Wolf Lore may do.
@cast eart This spell is to create silver, which will help the faction
unit 79
;Merlin's workers (79), revealing faction, 20 plainsmen [PLAI], 60
; silver [SILV]. Skills: none.
@work Continuing to work for silver.
@give 140 120 silv
unit 80
;Merlin's Builders (80), revealing faction, 10 plainsmen [PLAI].
; Skills: building [BUIL] 1 (30).
forget Buil This order commands the unit to forget the skill specified
study ente Study the skill entertainment.
claim 100 silv This amount will cover the cost of study, which is 10 silver per person for this skill.
#end