1st
Annual
DFW
Dungeons and
Dragons
Tough-man Tournament
Do you have what
it takes?
Prizes
Winner of the
tournament
Best Kill
Place: Itzacon
http://phoenix-entertainment.net/itzacon/
Game Day: November 29, 2003
Game Time:
10:00am till there is a declared winner.
Check-in
time: 9:30 am
Cost of
Event: Free
The Rules
Books that can be used:
Players Handbook 3.0
Dungeon
Master Guide 3.0
Monster
Manual I 3.0
Epic
Level Handbook
Sword
and Fist
Tomb
and Blood
Defenders
of the Faith
Song
and Silence
Master
of the Wild
All
Errata and FAQs from the Wizards website concerning these books.
You can use anything from these
books and only these books.
Characters built using 3.5 edition
rules will be disqualified.
Character Creation:
- Characters
are built on 36 point by based on chart in DMG.
- Characters
have max hit points plus CON for first level and then use average hit
points plus CON for every level beyond that.
o
Ex: Fighter have 10 HP + CON at first level and 5 HP + CON
thereafter.
Class Restrictions:
- NO
Psionics or Psionic Characters allowed.
- All
basic and prestige classes from the above books are allowed.
Race Restrictions:
- All Races from the above books are allowed.
- Monster levels will be enforced.
Ex: 25th level Minotaur Figher is
actually a 17th level Fighter with 8 Monster Levels
Level Restrictions:
- Characters can be 15th thru 25th level.
- Characters of 15th thru 20th level will
be randomly paired up as teams.
- Characters of 21st thru 25th level will
fight as singles.
- Characters start with the minimum amount of experience points
to attain their current level.
Cohort Restrictions:
- Characters with the Leadership feats cannot bring their
cohort into the arena.
- Druids and Rangers with animal companions may bring them into
the arena.
- Wizards and Sorcerers may bring their familiars into the arena.
- Paladins may bring their mount into the arena.
- Normal mounts and trained animals that can be purchased from
the Players Handbook are also allowed.
Equipment Restrictions:
- Characters from 15th thru 20th Level will
have an equipment allowance based on the chart from page 43 of the DMG.
- Characters who are 21st level have 975,000 GP to
purchase equipment.
- Characters from 22t thru 25th Level have
1,200,000 GP to purchase equipment.
- NO custom items. Only
items from the approved books are allowed.
o
Custom items will be removed
from characters with no substitutions.
o
Custom items include changing
the type of item.
·
Ex: You can not change Gloves of Dexterity to a Vest of Dexterity.
- NO single item can be worth more than 35% of the starting gold.
o
Ex: A 20th level character starts with 760,000 GP. No single item may be worth more than
266,000 GP
- All items with charges start with the maximum amount of charges
for that item.
o
Items will NOT be recharged
after each round.
- Scrolls bought at base price are purchased at minimum caster
level.
- Characters with item creation feats may create their items but
they must account for the cost of components and must pay the experience
point penalty for the creation of the item.
o
Created items must correspond
to the items in the approved books.
§
Ex: You can create Gloves of Dexterity but not a Vest of Dexterity.
o
Any spell from the approved
books can be scribed as a scroll.
- Some magic items allow spells to be stored in them. Unless the character has the ability to
cast the spell, the character must pay for the stored spell.
o
Cost for a stored spell:
§
See page 247 of the DMG for
cost of Scrolls.
§
There is an additional cost
of 1000 x Character Level of the caster to account for his/her services.
- Characters that use spell components are assumed to have the
more common components. However,
they must purchase any component that lists a specific cost.
o
Ex: Identify requires a pearl worth at least 100 gold.
- PLAYERS must be able to account for all purchases. The easiest way to do this is to keep
the costs of all items next to the item.
Email Completed Characters to:
[email protected]
Emailing us your completed character will speed up
tournament day and ensure that your character is 100% legal.
We will print out and bring your character to the game.
Game day submissions are allowed but we will go over these
characters with a fine toothed comb.
BASIC TOURNAMENT RULES
- The tournament is single elimination.
- Fights are to the death (-10 HP) or to submission.
- 21st thru 25th level characters fight as singles.
- Characters up to 20th level will be randomly paired
as teams.
- If a team beats all other opponents, they will then fight each
other for the title.
- Voluntarily leaving the arena is considered a retreat and a
loss. (This includes shifting
planes. Going ethereal is
allowed.)
- If a character involuntarily leaves the arena, he will have 5
rounds to return. If he has not
returned by then, it will count as a submission.
- Arenas will randomly change after each fight. Be prepared for anything.
- Victors may loot the bodies of the defeated.
- Services provided by the tournament committee: Healing and resurrection.
- Tournament committee will not provide any other resources.
o
Characters must identify
their own loot.
o
Characters will not be
provided with spell components
o
Characters will not be
provided with weapon or armor replacements.
- Each character will fight once per day.
DO NOT ARGUE WITH THE GMs.
Game Masters have final say on all rulings.
Legitimate grievances are allowed but no more than 5
minutes will be spent on discussion.
Email questions to:
[email protected]