VAMPIRE HUNTER D (1985) Statistics by D-kun/DarkSoldier The characters defined here use the D&D3E Core Rules (PHB, DMG, MM) and the Ravenloft Campaign Setting and Denizens of Darkness Count Magnus Lee Male human patriarch vampire Ari16: CR 21; Medium-size Undead; HD 16d12; hp 124; Init +10 (+6 Dex, +4 Improved Init.); Spd 60 ft.; AC 16+8 (+6 Dex, +8 natural); Atk +20/+15/+10 melee (1d6+7 plus energy drain, slam); SA blood drain, children of the night, create spawn, domination, energy drain; SQ alternate form, cold & electricity resistance 20, DR 30/+3, fast healing 10, gaseous form, spider climb, turn resistance +8, undead; AL LE; SV Fort +7, Ref +11, Will +16; Str 24, Dex 22, Con --, Int 22, Wis 22, Cha 28. Skills and Feats: Bluff +36 (19), Diplomacy +28 (19), Intimidate +30 (19), Knowledge (history) +25 (19), Knowledge (local) +25 (19), Knowledge (monstrous humanoid lore) +25 (19), Knowledge (nobility & royalty) +27 (19), Knowledge (undead lore) +27 (19), Listen +35 (19), Sense Motive +25 (19), Spot +35 (19); Alertness, Combat Reflexes, Dodge, Expertise, Great Fortitude, Improved Disarm, Improved Initiative, Improved Trip, Lightning Reflexes, Skill Focus (Knowledge [nobility & royalty]), Skill Focus (Knowledge [undead lore]), Weapon Focus (slam). Possessions: Gigantic techno-Cthonic fortress. Lamika Female human dhampir Ari9: CR 11; Medium-size Monstrous Humanoid; HD 9d10+18; hp 70; Init +6 (+2 Dex, +4 Improved Init.); Spd 30 ft.; AC 16 (+2 Dex, +4 natural); Atk +8/+3 melee (1d6+2, slam) or +14/+9 melee (1d4+7/19-20, +5 dagger); SA blood drain, children of the night, domination; SQ blood requirement, DR 10/+1, cold & electricity resistance 10, fast healing 1, restless, spider climb, sunlight vulnerability; AL NE; SV Fort +7, Ref +7, Will +10; Str 15, Dex 14, Con 14, Int 20, Wis 18, Cha 20. Skills and Feats: Bluff +23 (12), Diplomacy +17 (12), Intimidate +19 (12), Knowledge (history) +17 (12), Knowledge (monstrous humanoid lore) +17 (12), Knowledge (nobility & royalty) +19 (12), Knowledge (undead lore) +17 (12), Listen +24 (12), Sense Motive +16 (12), Spot +24 (12); Alertness, Combat Reflexes, Dodge, Expertise, Great Fortitude, Improved Initiative, Lightning Reflexes, Power Attack (up to +6), Skill Focus (Knowledge [nobility & royalty]), Weapon Focus (dagger). Possessions: +5 dagger. Doris Lang Female human War6: CR 6; Medium-size Humanoid; HD 6d8+12; hp 40; Init +2; Spd 30 ft.; AC 14 (+2 Dex, +2 deflection); Atk +7/+2 ranged (1d2 subdual, whip) or +8 ranged (2d6, long rifle); AL N; SV Fort +7, Ref +4, Will +3; Str 13, Dex 14, Con 14, Int 12, Wis 12, Cha 11. Skills and Feats: Climb +3 (2), Jump +10 (9), Listen +8 (4), Ride +11 (9), Spot +8 (4); Alertness, Dodge, Exotic Weapon Proficiency (long rifle), Exotic Weapon Proficiency (whip). Possessions: +1 shock whip, cross necklace (as ring of protection +2). Dan Lang Male human War3: CR 3; Medium-size Humanoid (human); HD 3d10+3; hp 21; Init +3; Spd 30 ft.; AC 15 (+3 Dex, +2 deflection); Atk +6 ranged (2d6, long rifle); AL NG; SV Fort +4, Ref +4, Will +2; Str 10, Dex 16, Con 13, Int 12, Wis 12, Cha 14. Skills and Feats: Balance +6 (3), Climb +6, Listen +6 (3), Spot +6 (3); Alertness, Exotic Weapon Proficiency (long rifle), Point-Blank Shot. Possessions: long rifle, cross necklace (as ring of protection +2). Rayginsay Male mutant Rog1/War6: CR 8; Medium-size Monstrous Humanoid; HD 1d6+2 plus 6d8+12; hp 47; Init +4; Spd 30 ft.; AC 14 (Dex); Atk +10 ranged (1d8+4/17-20, +2 returning bladearang); SA sneak attack +1d6; SQ space warping; AL NE; SV Fort +7, Ref +8, Will +2; Str 14, Dex 19, Con 14, Int 11, Wis 11, Cha 11. Skills and Feats: Bluff +4, Gather Information +4, Hide +8 (4), Intimidate +9, Jump +13 (11), Listen +6 (4), Move Silently +8 (4), Spot +6 (4), Tumble +8 (4); Alertness, Exotic Weapon Proficiency (bladearang), Improved Critical (bladearang). Space Warping (Su): As a standard action, Ray can warp space to transfer damage on himself to any creature within five feet. He must be aware of the attack and not flat-footed. Possessions: +2 returning bladearang. Greco Male human Ari2: CR 2; Medium-size Humanoid (human); HD 2d8; hp 13; Init +0; Spd 30 ft.; AC 10; Atk +2 melee (by weapon); AL NE; SV Fort +0, Ref +0, Will +4; Str 12, Dex 11, Con 10, Int 10, Wis 12, Cha 16. Skills and Feats: Bluff +9 (6), Gather Information +9 (6), Intimidate +11 (6), Knowledge (local) +6, Sense Motive +7 (6); Alertness, Run. Possessions: 2,000 gp worth of gear.