VAMPIRE HUNTER D: BLOODLUST Statistics by D-kun/DarkSoldier Character descriptions from the official site (http://www.vampirehunterdbloodlust.com/) The characters defined here use the D&D3E Core Rules (PHB, DMG, MM), the Ravenloft Campaign Setting, and Denizens of Darkness D (Voice: Andrew Philpot) A half-breed born of a vampire father and a human mother. Outcast for his tainted blood, yet respected for his legendary prowess at hunting the creatures of the night. Male human dhampir Ftr12: CR 14; Medium-size Monstrous Humanoid; HD 12d12+36; hp 119; Init +7 (+3 Dex, +4 Improved Init.); Spd 30 ft.; AC 22 (+3 Dex, +5 armour, +4 natural); Atk +19/+14/+9 melee (1d10+8/15-20, +3/+5 keen undead bane bastard sword) or +15 melee (1d6+3, slam); SA blood drain; SQ DR 10/+1, cold and electricity resistance 10, fast healing 1, blood requirement, sunlight vulnerability, restless; AL N; SV Fort +14, Ref +12, Will +12; Str 17, Dex 16, Con 16, Int 15, Wis 16, Cha 14. Skills and Feats: Bluff +9 (1), Climb +11 (8), Handle Animal +15 (13), Hide +10 (1), Heal +8 (5), Jump +18 (15), Listen +12 (1), Move Silently +10 (1), Ride +18 (15), Search +9 (1), Sense Motive +10 (1), Spot +12 (1); Alertness, Blind-Fight, Combat Reflexes, Dodge, Exotic Weapon Proficiency (bastard sword), Improved Critical (bastard sword), Improved Initiative, Iron Will, Jaded, Lightning Reflexes, Mobility, Mounted Combat, Power Attack (up to +12), Spring Attack, Weapon Focus (bastard sword), Weapon Specialization (bastard sword), Whirlwind Attack. Possessions: +3/+5 keen undead bane bastard sword, +3 leather armour, cloak of resistance +3, cyborg heavy warhorse, military saddle, belt pouch, parasite (Lefthand). 1484 gp remaining. LEFTHAND (Voice: Mike McShane) A parasitic entity in the shape of a human face on D's left hand. Parasite: CR 1/2; Fine Aberration; HD 1/4d8; hp 2; Init +0; Spd 0 ft.; AC 18 (size); Atk +0 melee (1, bite); SA suck; AL CN; SV Fort +0, Ref +0, Will +5; Str --, Dex --, Con 10, Int 14, Wis 17, Cha 17. Skills and Feats: Appraise +6 (4), Bluff +7 (4), Diplomacy +7 (4), Listen +7 (4), Search +6 (4), Spot +7 (4), Wilderness Lore +7 (4); Track. Suck (Su): As a standard action, Lefthand can suck in a massive breath. This breath acts like a dispel magic spell, where the effect of the spell is drawn into Lefthand's mouth. Lefthand can also suck in gaseous forms. Creatures that can be drawn in have to make a Reflex save (DC 15) to avoid being sucked in. MEIER LINK (Voice: John Rafter Lee) A powerful aristocrat in love with a human girl named Charlotte. Male human patriarch vampire Ari15: CR 20; Medium-size Undead; HD 15d12; hp 89; Init +9 (+5 Dex, +4 Improved Init.); Spd 60 ft.; AC 23 (+5 Dex, +8 natural); Atk +19 melee (1d6+8, claw) or +20 melee (2d4+8, blade cloak); SA blood drain, create spawn, domination; SQ cold & electricity resistance 20, DR 30/+3, fast healing 10, fly, turn resistance +8, undead, weaknesses; AL LE; SV Fort +7, Ref +12, Will +18; Str 26, Dex 20, Con --, Int 28, Wis 28, Cha 30. Skills and Feats: Bluff +31 (18), Diplomacy +23 (18), Gather Information +23 (18), Hide +31 (18), Intimidate +28 (18), Knowledge (history) +27 (18), Knowledge (local) +27 (18), Knowledge (monstrous humanoid lore) +27 (18), Knowledge (nobility & royalty) +27 (18), Knowledge (undead lore) +27 (18), Listen +37 (18), Move Silently +31 (18), Ride +23 (18), Search +26 (9), Sense Motive +35 (18), Spot +37 (18); Alertness, Combat Reflexes, Dodge, Exotic Weapon Proficiency (blade cloak), Expertise, Great Fortitude, Improved Initiative, Leadership (25), Lightning Reflexes, Mobility, Power Attack (up to +11), Weapon Focus (blade cloak). Possessions: Black carriage with four cyborg heavy horses, blade cloak. Blade Cloak: This extravagant black cloak can meld with its wearer's arm and become a razor-sharp weapon. It is an exotic slashing melee weapon, weighing 5 pounds and doing 2d4 points of damage, threating x2 damage on 20. Weaknesses: Unlike other patriarchs, Meier takes damage from sunlight. He takes 1d6 points of damage per round of exposure, and his fast healing is halved when healing this damage. THE MARKUS BROTHERS A notorious band of vampire hunters, known for their skills and determination. BORGOFF (Voice: Matt McKenzie) The oldest brother, he is the inherent leader, fearless and violent. Male human Ftr12: CR 12; Medium-size Humanoid (human); HD 12d10+36; hp 108; Init +7 (+3 Dex, +4 Improved Init.); Spd 30 ft.; AC 17 (+3 Dex, +2 armour, +2 deflection); Atk +17/+12/+7 ranged (1d6+4/19-20, +2/+4 undead bane arm crossbow); AL N; SV Fort +11, Ref +7, Will +8; Str 16, Dex 17, Con 16, Int 14, Wis 14, Cha 15. Skills and Feats: Climb +14 (11), Diplomacy +9 (7), Drive +18 (15), Jump +13 (10), Listen +9 (7), Swim +14 (11); Courage, Exotic Weapon Proficiency (arm crossbow), Hail of Arrows, Improved Initiative, Iron Will, Jaded, Far Shot, Manyshot, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (arm crossbow), Weapon Specialization (arm crossbow). Possessions: +2/+4 undead bane arm crossbow, 100 bolts, leather armour, cross necklace (as ring of protection +2), Markus Brothers' tank. Hail of Arrows [General, Fighter] You can rain arrows down onto your foes. Prerequisites: Base attack bonus +11, Far Shot, Manyshot, Point-Blank Shot, Rapid Shot. Benefit: As a full attack with a ranged weapon that provokes an attack of opportunity, you can launch up to 50 arrows into the air, and they come down in a 20 square foot area, striking each creature in the area for normal damage. Each creature is entitled to a Reflex save with a DC equal to your attack roll to avoid the damage. NOLT (Voice: John Dimaggio) The second brother, huge and powerful, the strongest of the Markus Brothers. A man of few words, he often lets his actions speak for him. Male human Ftr12: CR 12; Medium-size Humanoid (human); HD 12d10+36; hp 108; Init +1; Spd 30 ft.; AC 15 (+1 Dex, +2 armour, +2 deflection); Atk +18/+13/+8 melee (1d10+7, +1 heartseeking stake hammer); AL N; SV Fort +11, Ref +5, Will +6; Str 19, Dex 13, Con 17, Int 13, Wis 14, Cha 14. Skills and Feats: Climb +19 (15), Jump +19 (15), Listen +9 (7.5), Swim +19 (15); Cleave, Combat Reflexes, Courage, Dodge, Exotic Weapon Proficiency (stake hammer), Expertise, Jaded, Mobility, Power Attack (up to +12), Spring Attack, Weapon Focus (stake hammer), Weapon Specialization (stake hammer), Whirlwind Attack. Possessions: +1 heartseeking stake hammer, leather armour, cross necklace (as ring of protection +2). KYLE (Voice: Alex Fernandez) The third brother, reckless, quick-witted and razor-sharp with his specialized knives. Male human Ftr12: CR 12; Medium-size Humanoid (human); HD 12d10+12; hp 90; Init +4; Spd 30 ft.; AC 18 (+4 Dex, +2 armour, +2 deflection); Atk +19 ranged (1d6+5/19-20, +2/+4 undead bane returning blade star); AL N; SV Fort +9, Ref +8, Will +8; Str 13, Dex 18, Con 12, Int 14, Wis 14, Cha 16. Skills and Feats: Climb +16 (15), Jump +16 (15), Listen +11 (7.5), Spot +11 (7.5), Swim +16 (15); Alertness, Combat Reflexes, Courage, Dodge, Exotic Weapon Proficiency (bazooka), Exotic Weapon Proficiency (blade star), Far Shot, Iron Will, Jaded, Mobility, Point-Blank Shot, Weapon Focus (blade star), Weapon Specialization (blade star). Possessions: 2 +2/+4 undead bane returning blade stars, leather armour, cross necklace (as ring of protection +2). GROVE (Voice: Jack Fletcher) The fourth brother, frail but kind, possessing a strong spirit. By flat-lining, Grove can manipulate his 'ghost' to do the fighting his physical body can't. Male human Com1: CR 1; Medium-size Humanoid (human); HD 1d4-4; hp 1; Init -4; Spd 30 ft.; AC 6 (Dex); Atk -4 melee (by weapon); SQ release spirit; AL N; SV Fort -2, Ref -4, Will +3; Str 3, Dex 3, Con 3, Int 16, Wis 16, Cha 17. Skills and Feats: Climb +0 (4), Handle Animal +7 (4), Jump +0 (4), Listen +9 (4), Spot +9 (4), Swim +0 (4); Alertness, Great Fortitude. Possessions: Warm clothes, life support apparatus. Grove's "Ghost" Male human rank two ghost Com1: CR 3; Medium-size Undead (Incorporeal); HD 1d12; hp 10; Init +1; Spd fly 30 ft. (perfect); AC 16 (+1 Dex, +5 deflection); Atk +2 ranged touch (2d6 positive energy, light ray); SQ undead, incorporeal, manifestation, entrancing appearance; AL N; SV Fort +2, Ref +1, Will +3; Str --, Dex 13, Con --, Int 16, Wis 16, Cha 21. Skills and Feats: Climb +4, Handle Animal +9 (4), Jump +4, Listen +17 (4), Spot +17 (4), Swim +4; Alertness, Great Fortitude. If Grove's ghost is slain, Grove must make a Fortitude save (DC 10) or die. LEILA (Voice: Pamela Segall) Aggressive, sexy, and definitely lethal. The youngest member of the team, she hates all beings with vampiric blood. Female human Ftr10: CR 10; Medium-size Humanoid (human); HD 10d10+10; hp 64; Init +3; Spd 30 ft.; AC 15 (+3 Dex, +2 armour); Atk +13 ranged touch (3d6, disintegrator gun); AL N; SV Fort +8, Ref +8, Will +8; Str 13, Dex 17, Con 12, Int 15, Wis 16, Cha 15. Skills and Feats: Climb +14 (13), Drive +16 (13), Knowledge (undead lore) +10 (6.5), Spot +8 (6.5), Swim +14 (13); Combat Reflexes, Exotic Weapon Proficiency (bazooka), Exotic Weapon Proficiency (disintegrator gun), Far Shot, Iron Will, Lightning Reflexes, Point-Blank Shot, Skill Focus (Knowledge [undead lore]), Sworn Enemy (undead), Weapon Focus (disintegrator gun). Possessions: Disintegrator gun, leather armour, motorcycle. THE BARBAROIS A clan of creatures that has served the purposes of the people of the night for 5,000 years. Barbarois Racial Traits The term "Barbarois" is applied to any monstrous creatures that live in the city of the Barbarois; this includes all sorts of aberrations and monstrous humanoids. +2 Dexterity, -2 Charisma: Barbarois are graceful but very disturbing. Medium-size. Base speed 30 feet. +2 racial bonus on Listen and Spot checks. Low-light Vision. Monstrous Humanoid: Baseline humanoid Barbarois are still considered monstrous humanoids. Favoured Class: Rogue. ECL +2, CR +1. BENGE (Voice: Dwight Schultz) An agile killer who weaves deadly traps and illusions with shadows and black cloth. Male Barbarois Rog7/Shadowdancer 4: CR 12; Medium-size Monstrous Humanoid; HD 7d6+7 plus 4d6+4; hp 49; Init +4; Spd 30 ft.; AC 14 (Dex); Atk +12/+7 melee (1d6+2/18-20, MW rapier); SA sneak attack +4d6; SQ evasion, uncanny dodge (Dex bonus to AC, can't be flanked, +1 vs. traps), hide in plain sight, darkvision, shadow illusion, shadow meld; AL CE; SV Fort +4, Ref +13, Will +4; Str 14, Dex 18, Con 12, Int 12, Wis 12, Cha 18. Skills and Feats: Balance +20 (14), Bluff +18 (14), Climb +12 (10), Hide +18 (14), Jump +18 (14), Move Silently +18 (14), Perform (bad excuses for poetry) +14 (10), Spot +17 (14), Tumble +20 (14); Combat Reflexes, Dodge, Mobility, Weapon Finesse (rapier). Possessions: Masterwork rapier, shadow cloak. Shadow Meld (Su): Benge can enter a shadow and meld with it; he can swim through the darkness like he was walking (This replaces the summon shadow and shadow jump abilities). Shadow Cloak: This jet-black cloak can open into the Plane of Shadow at the wearer's command. Anything that would contact the wearer's body (such as an attack) instead passes through into the Plane of Shadow. Caster Level: 13th. Prerequisites: Craft Wondrous Item, plane shift. Cost: 91,000 gp. Weight 1 lb. MASHIRA (Voice: John Dimaggio) A formidable force of nature, he has the power to transform easily into a literal beast. (humanoid form) Male Barbarois werewolf Rog9: CR 12; Medium-size Shapechanger; HD 9d6+36; hp 78; Init +4; Spd 30 ft.; AC 16 (+4 Dex, +2 natural); Atk +11/+6 melee (by weapon); SA sneak attack +5d6, wolf empathy, curse of lycanthropy; SQ evasion, uncanny dodge (Dex bonus to AC, can't be flanked), alternate form; AL CE; SV Fort +7, Ref +10, Will +5; Str 20, Dex 18, Con 18, Int 13, Wis 14, Cha 12. Skills and Feats: Climb +17 (12), Hide +16 (12), Intuit Direction +14 (12), Jump +17 (12), Listen +18 (12), Move Silently +16 (12), Spot +18 (12), Swim +17 (12), Wilderness Lore +8 (6); Alertness, Dodge, Improved Control Shape, Power Attack (up to +6), Run. Possessions: None. (hybrid or wolf form) Male Barbarois werewolf Rog9: CR 12; Medium-size Shapechanger; HD 9d6+54; hp 96; Init +4; Spd 50 ft.; AC 16 (+4 Dex, +2 natural); Atk +12 melee (1d6+6, bite) or +12 melee (1d8+6, big bite); SA sneak attack +5d6, wolf empathy, curse of lycanthropy; SQ evasion, uncanny dodge (Dex bonus to AC, can't be flanked), alternate form, scent; AL CE; SV Fort +9, Ref +12, Will +5; Str 22, Dex 22, Con 22, Int 13, Wis 14, Cha 12. Skills and Feats: Climb +18 (12), Hide +18 (12), Intuit Direction +14 (12), Jump +18 (12), Listen +18 (12), Move Silently +18 (12), Spot +18 (12), Swim +18 (12), Wilderness Lore +8* (6); Alertness, Blind-Fight, Dodge, Improved Control Shape, Improved Initiative, Power Attack (up to +6), Run, Weapon Finesse (bite). *Mashira gets a +4 racial bonus to Wilderness Lore checks when tracking by scent in hybrid or wolf form. Possessions: None. CAROLINE (Voice: Mary Elizabeth McGlynn) Very powerful, she has the ability to assimilate into any object, be it a tree or a tank, and manipulate it to her will. Female Barbarois Drd9: CR 11; Medium-size Monstrous Humanoid; HD 9d8+18; hp 65; Init +8 (+4 Dex, +4 Improved Init.); Spd 30 ft.; AC 14 (Dex); Atk +8/+3 melee (1d4+2, unarmed strike) or +8 melee (1d6, pierce) or +10 ranged (1d6, pierce) or +10 ranged touch (by spell); SQ assimilation, regeneration 5, nature sense, animal companion (none), woodland stride, trackless step, resist nature's lure, wild shape 3/day (Large); AL NE; SV Fort +6, Ref +3, Will +6; Str 14, Dex 18, Con 14, Int 14, Wis 15, Cha 16. Skills and Feats: Climb +8 (6), Concentration +14 (12), Diplomacy +15 (12), Jump +10 (6), Knowledge (nature) +14 (12), Wilderness Lore +14 (12); Alertness, Improved Initiative, Skill Focus (Jump), Track. Druid Spells/Day: 6/5/5/3/2/1. Base DC = 12 + spell level. Possessions: None. Assimilation (Ex): Caroline can merge with any solid object and take on its properties; if she merges with iron, wood, or stone, she gains the effects of iron body, barkskin, or stoneskin, respectively. As well, she can form large piercing weapons while assimilated (1d6 damage per pierce). Regeneration (Ex): Caroline can regenerate any severed body member as long as her head is intact. The only way to actually kill her is to use either an instant death attack or some other attack that affects her entire body (such as a lightning bolt).