The Structure
date: 3/07/02 by: David

Dark~Knights Ranking System:

Grand Master- Controls the D~K. It is his job to manage the tournament�s winner�s prizes, keep the Squad Leaders in line. He ensures the clan�s over all well-being. When a problem arises whether a complaint or disciplinary action is needed, the Grand Master, will take the matters into his personal business. He will hear the case, and later make a ruling based on the grand-counsel�s decision. (1)

Vice Maters- The job of the Vice Masters, are very similar to the role of the Grand Master�s. The Vice Masters will take over incase of an Absence of the GM. If the GM is unable to continue the role and perform a flawless duty, the Vice Masters will be selected to continue power, by being chosen by the Grand Counsel. (2)

Grand Councilman Chairman- The job of this council member is to speak as the voice of the Grand Counsel. He takes over the role as a tiebreaker, and can determine if a complaint is worthy of the attention of the Grand Master. He controls the clan�s power system. He can demote clan members and master with the consent of the Grand Counsel. He accepts the applications and determines the promotions for Squad Leader and above. (1)

Grand Councilmen- The job of these individuals are to moderate the clan�s laws and power system. Their vote can determine the overall well being of the clan, as for no change can be made without their consent. These members are appointed by the votes of the knights and squad leaders. They can be removed only by the Grand Master, and only with the consent of at least 6 squad leaders, the Captain of the Royal Guard, and one of the Vice Master. (4)

Grand Admiral- The role of this person is to over see the knights over all well-being. He manages the member�s involvement in the clan and makes sure everything is running fine for member recruitment. He controls the clan�s knights and their leaders. (1)

Captain of the Royal Guard: It is the task of this knight, to maintain the players tournaments, challenges, quests, and all other promotional activities. He commands the best of the best players. It is his duty when entering clan vs. clan challenges, to ensure victory. He will lead our knights into battle on any game, and should be look after as a knight who has achieved the highest honor. (1)

Royal Guardsmen: These knights have achieved the honor and respect of the clan�s knights to be placed in such a high authority. These knights are considered the best of the best. Their job is to prove the knights superiority to all other clans. They are our proudest warriors, and most cunning players. Only a knight who has the approval of the Grand Master, one Vice Master, consent of the Grand Counsel, and the Captain of the Royal Guard may be allowed to enter this elite few. Their numbers shall remain a secret, known only to the Captain and a select other few. (--)

Squadron Leaders: These Knights have been chosen by the Grand Master and Counsel to be elevated to attain the power of running a smaller branch of the Dark~Knights. Any knights, who wish to join with these leaders, may do so with the consent of the Grand Admiral. Each squadron will hold weekly tournaments, challenges, quest, and other events, promoting the Dark~Knights Clan and their sub-clan. All squadron leaders are subject to immediate change about clan members, rank and any other related issues, whence upon a direct order from the Grand Counsel and above. (--)

Knights: The knights are the heart and soul of the clan. With out our loyal patrons and members, this clan would be nothing. The knights are an elite group of players who wish to develop their gaming skills, meet people, share info and interests, display artwork, and just simply have fun. Knights are given ranks upon to themselves, for their valor, help, and other instances of proving themselves valuable to the clan. No knight can order another knight around, but the higher-ranking knights do hold more say in suggestions and other such clan related activities. All knights are subject to the benefits of being a member, and as such, receive friendly-ness from all other players. If a knight wishes to make a complaint, order, suggestion, submit something, or simply wish to begin to work towards a promotion, the knight simply needs to email his squadron leader, or the Grand Admiral. (--)

Recruits: The recruits are the soon-to-be knights. These players may have advanced skill in the game they are playing, but must be tried like all other players. If the recruit is new to that particular game, the knights are then to be seen as teachers for the recruits. Only once a knight feels that the recruit is ready to join the knights, the recruit then becomes a knight.

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