Full pause screen: Pause game play then hold Y + X. Sonic Team announcement: Allow the game to idle at the "Press Start" screen. After several demos, the Sonic Team logo will appear again and Tails will say "Sonic Team!". Information in this section was contributed by CTLinde. Hint: Boss time attack mode: Successfully complete either side story to see all the scenes from the side of the story that you chose or you can play the Bosses that you fought in a time attack mode. To get both the Hero and the Dark modes you have to complete both sides of the game. Hint: Last stage: Successfully complete both Hero and Dark side story modes. Enter story mode to access the "Last Stage?" option. Hint: Extra Island level: To get an extra Island level, you must get all the Emblems, including Kart, Timed Boss, and the emblems for all A rating. Once you have them all, which should total 180, the island next to the Green Forest level will have the face of Sonic on it. The new level is a 3D version of the Green Hills Zone, from Sonic The Hedgehog. This level has no missions, is very simple, and has many varying routes. Information in this section was contributed by BryG88. Hint: Extra costumes: Get A ranks on every mission with the character you wish to get the costume for in two-player mode. Information in this section was contributed by Cher Hung, Alex Wong, and UGUMAN. Hint: Duplicating Chao: This trick requires two memory cards (with another Sonic Adventure 2 Battle file on the second card), a link cable, and a Game Boy Advance. Put the Chao to be duplicated onto the Chao Transporter. Drop off your Chao to the Game Boy Advance. Then, go to "Move" on the Chao Transporter and transfer your real Chao (not the one in the Game Boy Advance) to a Sonic Adventure 2 Battle file on the second memory card. Next, pick up your Chao copy from the Game Boy Advance and transfer it to the Gamecube. You can now move back your real Chao from the other memory card to the first file you were working with. Information in this section was contributed by Eric Padua. This trick requires two memory cards. To get two free normal Chaos at one time, put two memory cards in the slots. Transfer all your Chao into one memory card (through the GBA Station). Erase Chao data on the first memory card, transfer the Chaos back, and then you will find two Chao eggs. Note: If you have acquired the Dark and Hero gardens, they will be lost. You have to earn them back again with babies. Also, If all your Chao do not fit on the memory card, either get another memory card, or you will lose them. Information in this section was contributed by equinn1 and BlueDevil8945. Use the following trick to copying a Chao with two memory cards and no Game Boy Advance. Put two memory cards into the Gamecube. Next, copy your Sonic Adventure Battle 2 file from the first memory card over to the second memory card. This will delete your Sonic Adventure Battle 2 file on the second memory card if you had one. Next, go to the Chao Garden (it does not matter which one, on which card) and go to the transporter (the big Game Boy Advance), select "Move Chao", and transfer whichever Chao you want from the second memory card to the first. If you do not want the file on the second, delete it. You can do this as many times as needed. Information in this section was contributed by Avi. This trick requires two memory cards and a Game Boy Advance with link cable. Take a Chao to the Chao transporter. Drop off the Chao in the Game Boy Advance. Then, go back in and pick it up. Immediately after you select "pick up", disconnect the link cable. If done correctly, you will have the Chao both in the Game Boy Advance and the Chao Garden. Move the Chao in the garden to the other memory card. Then, move the one in the Game Boy Advance to the first memory card. Note: If you do not move the one in the first memory card to the second memory card and try to pick up the Chao on the Game Boy Advance, it will erase the Chao in the garden, leaving only one Chao. Information in this section was contributed by Jon K. Hint: Hero Garden for Chao: Take a Chao and raise it with a Hero so that it will resemble a Hero. Wait until it cocoons into an angel-like Chao (it will have a halo). Then, take the stairs going up at the Chao Lobby to reach the Hero Garden. Information in this section was contributed by Jenni. Go to Pumpkin Hill and find the Skeleton Dog. Exit and do it again until you have maxed the line. Go to the Garden with a Hero character. The dogs should still be in there. Keep doing this. Information in this section was contributed by DemonKing12. Hint: Dark Garden for Chao: Take a Chao and raise it with a Dark character. Feed and train it until it cocoons. After it evolves, stairs will appear at the Chao Lobby. Follow them to reach the Dark Garden. Go to Pumpkin Hill and find the Skeleton Dog. Exit and do it again until you have maxed the line. Go to the Garden with Knuckles and drop off the Dogs. Exit the garden than go back in with a Dark character. The dogs should still be in there. Keep doing this. Information in this section was contributed by DemonKing12. Hint: Chao expressions: Your Chao's expressions depend on how many seconds you shake the egg before it hatches. About six seconds results in the V face and ten seconds for no expression face. To get the very wide smile you may have to experiment. Information in this section was contributed by cher hung. Hint: Preview evolved Chao: Get an already evolved Chao. Next, collect the animal you want to use (Dragons, Bears, etc.). Then, feed them to your evolved Chao. This will show you what your Choa will look like when evolved. Information in this section was contributed by XxHolyKnight89xX. Hint: Soon to evolve Chao: Your Chao is close to transforming if it starts to sleep often. If you have another transformed Chao, bring the sleeping Chao to the Hero Garden and it will transform. Information in this section was contributed by Lolyshot64. Hint: Different Chao types: You can make your Chao different types (for example, Running, Power, etc.) by giving your Chao a large amount of the same colored Chaos Drives. Pet your Chao with the either a Hero or Dark character. If you give your Chao green Chao Drives, then it will be a Running type. If yellow, it will be a Swimming type. If red, it will be a Power type. If purple, it will be a Flying type. Hint: Different Chao head: Go to the Black Market and buy a Red Apple or Cardboard Box. Take it to your Chao. When it is mature enough, give it the Apple or Cardboard Box to your Chao. It will be confused at first, then a "!" will appear above its head. It will put it on its head. If u do not want it on its head anymore, throw or punch it and it will pop off. Information in this section was contributed by Scott Hendrix. If you want your Chao to have an item on his head, such as a skull or a pumpkin, get a Skeleton Dog (small animal) which can be found on Church Mountain in Pumpkin Hill, as well as some other levels. Go to the Chao Garden and give a Chao the Skeleton Dog. Then, give it the item you want placed on his head. Skulls can be found by digging with Knuckles or Rouge in the Dark Garden; Pumpkins can be found by digging in the Chao or Hero gardens; and other items such as a Cardboard Box can be purchased in the Black Market in the Chao Kindergarten. Information in this section was contributed by VideoGamerX01, mark schmitt, and Dkmarx. Hint: Free pumpkins for Chao: Go to any Chao Garden as Knuckles and dig in the ground. You will find pumpkins if you dig enough. Give them to your Chao, and if it is powerful enough, it will put it on its head. Information in this section was contributed by Becky. Hint: Finding items in Chao Gardens: You can find items such as pumpkins (regular and Hero Garden) and skulls (Dark Garden). As Knuckles or Rouge, go into the Chao world. When you enter the gardens, there are plants that have big green leaves that are usually in corners or against the wall. If you dig in all of them, you should find an item worth 50 coins. Note: This does not work all the time -- wait or return another time and they should be there. Information in this section was contributed by bret. Hint: Kill yourself in the Hero Garden: Go to the Hero Garden as Tails. Jump into the water and go to the deepest part. After a short time, you will hear the "danger" music and then die. Information in this section was contributed by nex. Hint: Chao swimming or flying: To get your Chao to swim, give it lots of animals that can swim. To make them fly, give them some flying type animals and bring them to the tallest cliff. Set it by the edge and he/she will walk off and start flying. Note: It may not fly the first time -- keep trying. Information in this section was contributed by cher hung. Hint: Chao band or choir: When one Chao starts to play an instrument or sing, pick up other Chaos and put them next to the singing/playing Chao. It will also start playing. Continue doing this and you will have a band/choir. Note: This works with all activities except for drawing. Some Chao may just sit down to watch and shake their heads to the beat. Information in this section was contributed by cher hung. Hint: Chaos Chao: In order to acquire the immortal Chaos Chao transform a Chao at least two times. This means that your Chao must create a tear-shaped cocoon around it self twice. After this has been accomplished, give your Chao (hero, neutral, or dark) one of each animal. On the third transformation, your Chao will become a Chaos Chao. Note: This will not work if your Chao dislikes you. Information in this section was contributed by DrEggman7. Raise your Chao's stamina to about level 7 to 15 to send him through his first metamorphosis. Leave the Gamecube on overnight while you are in the garden. It is recommended that the Chao be alone in the garden. Then, check your game and he should be a baby which is good. After that, repeat the first metamorphosis process. Once evolved again, leave it on overnight once more. Now that your Chao is a baby again (for the third time), give it one of every animal. Finally give it a Hero Fruit for Hero Chaos Chao, a Dark Fruit for Dark Chaos Chao, and a Chao Fruit for a Light Chaos Chao. Wait for awhile for your well earned Chaos Chao. Information in this section was contributed by Gamelord2000x. Start abusing your Chao with the type of storyline you do not want your Chao to grow up to be. It will transform eventually. Repeat this until it has transformed three times. As you begin the rest of the game, give your Chao each small animal you find and that one Chao. It will turn into a Chaos Chao. Information in this section was contributed by Rulerofallpikmin. Get a fresh egg (white and blue only). Feed it only Chao Fruits and train it nicely with both sides, Hero and Dark, until it evolves once. It will create a cocoon in the shape of the Chao's head. If done correctly, it will be a baby blue Chao again. Repeat the last step until it evolves for the second time. After it has evolved twice (it should still be blue), give it one of every animal. Then, give it a Chao Fruit for a Neutral Chaos Chao, a Dark Fruit for an Evil Chaos Chao, or a Hero Fruit for an Angel Chaos Chao. Information in this section was contributed by Bred2blade. Hint: Chaos 0 Chao: This trick requires a Game Boy Advance, Sonic Advance, and a link cable. Play the first stage on Sonic Advance until you have 14,000 rings. Then, buy an aquamarine egg. Transfer it to the Gamecube. Do the same as you would for a light chaos Chao. When it evolves, it will look like Chaos 0 from Sonic. Information in this section was contributed by Bacon. Hint: Black Chao: To make a black Chao, grab it and keep throwing it to the ground or the walls. Information in this section was contributed by Mark Hohmann. Keep throwing the Chao when it is black and it will turn blue again. It will then turn white. You can keep throwing and it will go blue, then black, and can be repeated as many times as desired. Information in this section was contributed by William Mammoser. Hint: Ultimate Light and Dark Chaos: Once you have transformed your Hero or Dark Chao into a Chaos Chao, give it every animal. Wait a long time. Eventually it will start cocooning. Once it is out of its cocoon, if its an Ultimate Dark Chao it will have a blue flame above its head, horns, and huge wings. If its the Ultimate Light Chao, it will have a bright gold glowing halo over its head, pink glowing legs and arms. Information in this section was contributed by Scott Hendrix. To get the ultamate Light, Angel, and Devil Chao, you must first make sure you Chao has just rebirthed for its second time. Make sure you have not given it any animals yet. Then, give it one of all the twenty one animals to play with in no particular order (Boar, Cheetah, Bunny, Otter, Seal, Penguin, Gorilla, Tiger, Bear, Condor, Parrot, Peacock, Sheep, Racoon, Skunk, Half Fish, Skeleton Dog, Bat, Unicorn, Dragon, Phoenix). For an Angel Chao, use Sonic, Knuckles, or Tails to give all the animals. For a Devil Chao use Dr. Eggman, Shadow, or Rouge to give all the animals. For a Light Chao, use a combination of all the characters to give all the animals. Remember, if you want your Chao to rebirth you must not throw him or her. Pet them and feed them frequently. To get the best color for your Devil, Light, or Angel Chao, use the eggs that you get when you first entered the Garden. They are white with blue and yellow spots. Information in this section was contributed by Marc Townson. Hint: Shiny colorful Chao: Enter the Tiny Chao Garden in Sonic Advance. Press L to buy an egg to get to the shop. Transfer the egg to Sonic Adventure 2 Battle. When the egg comes out, it should be a different color than it was before the transfer. Information in this section was contributed by TMCC. Hint: Sparkly normal Chao: At the Black Market, buy a white sparkly Egg. Buy two Chao Fruits. Give the Chao Fruits to the sparkly Chao and any kind of non-sparkly adult Chao about the same time. As soon as they have an egg, throw it against the wall to hatch it. Note: This trick will only work rarely. It should be born white with blue patches. It looks even better if you evolve it Dark. Information in this section was contributed by Adam O. Hint: Flame head Chao: To get a blue flame Chao, raise a red Chao with Knuckles until it grows two spikes on it head. Then, go into Chao World and pet that Chao repeatedly for a long time. It should grow two ears on the top of its head. After that, pet it again repeatedly. A blue flame will appear on top of its head. Information in this section was contributed by InflateAPal. To get a blue flame Chao, go to the Black Market with a hero character and buy a lime green egg (requires 125 or more emblems). Bring the egg into the Hero garden and hatch it by rocking it (pick it up and hold B). Once hatched, feed it a Sea Monster (from the Hidden Base maze). Then, go back into the Black Market and buy a Chao Fruit. Feed it the fruit, then feed it a Hero Chao Nut. After it finishes, the ball above its head should be a blue and orange flame. Information in this section was contributed by Buzz Loftus. To get any type of flame head Chao, raise your Chao to be a Hero, Dark, or Neutral type. When it evolves into one, give it three Green Lagoon Monsters, which can be found as Tails when you have to infiltrate Eggman's base. Information in this section was contributed by Sergioneed4spd. Give a Chao at least three Half Fish or a sea monster. You can find them in the Jungle level as Sonic. Information in this section was contributed by AJ and Scott Thomas. Hint: Unicorn Chao: Buy a White Egg from the Black Market. Raise it with both Hero and Dark characters. Pick up the egg and nudge it for a while. Note: If you throw the egg against the wall to hatch it, this trick will not work. Once it hatches, feed it coconuts until its stamina reaches level 4. Then, give it two Unicorns to play with. Keep petting it with both Hero and Dark characters so the ball above its head stays the same color, but the Chao gets happier. Soon it will start cocooning. When it gets out, it will be a unicorn Chao. If you abuse the chao in any way this will not work. Information in this section was contributed by Nikhil Sen-Gupta. Hint: Chaos with items on their head: Give your Chao a skeleton dog. Then, give your Chao a skull, trash bag, pumpkin, etc. After a little while, a "!" will appear above its head and it will put it on. To take it off, attack or jump on your Chao. Information in this section was contributed by Dylan W.. Hint: Chao with rainbow wings: Keep giving a Chao all different color Chao Drives. Do this for a while and your Chao should grow either rainbow wings or rainbow arms. If this does not happen, keep trying. Information in this section was contributed by Boswerdabomb182. Hint: Fire-breathing Chao: Give a Chao a lot of Dragons. After that, it sometimes will blow fire out of its mouth. Watch closely, as the Chao will not do it very often. Information in this section was contributed by Andrewds64. Hint: Purple diamond Chao: Get a normal baby Chao (from a spotted egg) and give it Warthogs (can be found in Radical Highway). Pet/love it with Rouge and grow its fly level to 30 or higher. Wait for it to grow up. Then, give it Skull Dogs to take off the Warthog and you will have a purple diamond Chao. Information in this section was contributed by KirakiraNeko. Hint: Gold Chao: Link the game with Sonic Advance on the Game Boy Advance. Go to the Tiny Chao Garden. Press L and if you are lucky, you will be able to buy a gold egg for 1000 rings. Information in this section was contributed by cher hung. Trade a yellow jewel from Sonic Advanced to Sonic Adventure 2: Battle. Buy a normal brown Chao from the Black Market. Buy two Heart Fruits. Give it to them. When they lay an egg, hatch it. It should be a gold Chao. Information in this section was contributed by Adam O. Hint: Sparkly Gold Chao: Buy a sparkly yellow or brown egg from the Black Market. If you buy a sparkly yellow egg, buy two Heart Fruits and give one to the sparkly Chao and one to a normal brown Chao. If you buy a sparkly brown egg, buy two Heart Fruits and give one to the sparkly brown Chao and one to a normal yellow Chao. When they lay an egg, hatch it. It should be a sparkly Gold Chao. Information in this section was contributed by Adam O. Hint: Silver Chao: Link the game with Sonic Advance on the Game Boy Advance. Go to the Tiny Chao Garden. Press L and if you are lucky, you will be able to buy a gold egg for 500 rings. Information in this section was contributed by Andy C. Get a white metallic Chao and raise it with a Dark character (Shadow, Rouge, Eggman) and it will turn silver. Information in this section was contributed by Austen McCarty. Hint: Shadow Chao: Keep giving a Chao Green Chaos Drives. When it evolves, it will have green stripes on its head just like Shadow. This works best with the normal Chaos that hatch from the white and blue eggs. Information in this section was contributed by cher hung. Hint: Knuckles Chao: Only feed your Chao Red Fruits, and Red Chaos Drives. Do not give your Chao any animals. Your Chao must be a Hero Chao for this to work. Your Chao will have a stem on its head, but when it transforms its sixth time, its head will look like Knuckles. Information in this section was contributed by connor r. Hint: Green Sonic Chao: Get a blue egg from the Black Market. Give that Chao at least 15 Green Chaos Drives. As Sonic or Shadow, keep petting the Chao. Give that Chao the hog at least two times. You can also get a regular color Chao and give the 15 Green Chaos Drives. Then, when it evolves, spend a lot of time with the Chao as Sonic and it will be blue. Information in this section was contributed by DinoEvan, Snkcc, and sonicmaster. Hint: Super Sonic Chao: Raise a Gold Chao from Sonic Advanced or Sonic Adventure 2 Battle with Shadow. Do not give anything to the Chao besides fruits (Hero, Dark, Round, etc.). When your Chao transforms it, will be a Super Sonic Chao. Information in this section was contributed by Phuocanhdinh. Hint: Hyper Shadow Chao: Raise a Silver Chao with Shadow. Feed it only fruit and chaos drives (red recommended). When it transforms, it will be a Hyper Shadow Chao. Information in this section was contributed by Phuocanhdinh. Hint: Tails Chao: Note: This trick requires a link cable, a Game Boy Advance, Sonic Advance, and a memory card with a saved game from Phantasy Star Online Episode 1 And 2. To get a real Tails Chao, play Phantasy Star Online Episode 1 And 2. Go to the Hunters guild. Select the mission "Fake In Yellow". If it is not there the first time, then play some missions to unlock it. Find the Rappy that used to be a human. Talk to it, and it will make a Telepipe. Enter the Telepipe. You will go to the city. Re-enter the Telepipe. You will see 3 Rappys staring at something. Talk to all three of them and walk over to place they where staring at. A Chao will appear. It will talk to you and give you the Key item "Chao Key". Get off Regol. In the city, by the Hunters guild, you will see a GBA machine similar to the one in Sonic Adventure 2 Battle's Chao Garden. Step on it and transport the data to the Game Boy Advance. A Chao will appear in the Game Boy Advance's Tiny Chao Garden. The Chao's name will be Tails with a ??? under it (its type is unknown). Transport the Chao to the Sonic Adventure 2 Battle Chao Garden. You will now have a Chao that resembles Tails with two tails, his ears, and the hair. Information in this section was contributed by supersonic. Hint: Tails-like Chao: Get a Purple Chao and raise it with Eggman until it gets a Dragon head (pet it frequently). Then, give it nothing except Purple Chaos Drives and only feed it five Fruits. Information in this section was contributed by connor r. Hint: Dark Chao: Get every animal two times with a Dark character. It can be either be Rouge, Shadow, or Dr. Eggman. Give every animal two times to the Chao, and when his stamina level is at 7, put him on the flowers. The Chao should be in a Chao head-like cocoon and in a few seconds it should hatch into a Dark Chao. Information in this section was contributed by sstark. Hint: Crazy Chao: Have a Dark Chao. When in the Dark Garden give it five Dark Fruits. After that, your Chao will sleep once you whistle. When he gets up, he will have a strange smile and start running around. He will hit other Chaos and knock them down. Information in this section was contributed by Lasrugrat. Hint: Magic Chao: When you enter Chao Karate, if you go to Expert you will see a Chao named Magic. First, pet a Chao frequently with Sonic, then get one of each animal and give it to the Chao. Then, get about eight Skeleton Dogs and give it to the Chao. All the animals should be gone. If not, keep giving him the Skeleton Dog then give it lots of Green Chaos Drives. This requires patience -- it should evolve when its level reaches 32. Note. If you leave the Gamecube on overnight, the spike on its head will get longer. Information in this section was contributed by Luis Garcia. Hint: Ghost Chao: To make your Chao a ghost, feed it lots of Bats. Information in this section was contributed by astark. Hint: Transparent Chao: Breed a Shiny Chao with a Jewel Chao. Jewel chaos are the ones from Sonic Advanced. The normal egg is not a Jewel Chao, but silver and gold Chao eggs are. When the egg hatches, it will be light green and transparent. Try using the egg that costs 5000 rings and the shiny red Chao. Information in this section was contributed by Dogruler28. Get a Sapphire Chao from Sonic Advance and mate it with a Shiny White Chao. When the new Chao hatches, it will be a Clear Normal Chao. Note: When you change it Dark, it will be a Clear Black Chao, and Hero, it will be a White Clear Chao. To get a totally transparent Chao, breed a clear Chao (mate a Jewel from Sonic Advance and a Shiny) and a Shiny Lime Green. If you do not get it, reset and try again. You will only be able see its wings, face, and the ball on its head. Information in this section was contributed by Juan Carlos Garza Escamilla. Hint: Get higher Chao ranks: Get the required Animal or Chaos Drive for the type of Chao you want. For example, the Yellow drive or Sea Otter for swim. Then, give them mostly that color of Drive or Animal. Eventually they will evolve into an adult. When this happens, if you gave them mostly yellow for example, the adult Chao will be a swimming type and if your rank in swim was, for example an "A" rank, it will go up to "S". To improve the letter rank in Stamina, make the Chao a normal type. Information in this section was contributed by Kyle Tallaire. An ability rank are the letters S, A, B, C, D, or E (from best to worse) next to your Chao's ability when you see the doctor in the Health Center in the Chao Kindergarten. To raise the letter up one rank, have your Chao evolve into the type of ability you would like to raise. For example, if the ability rank in flying was A, raise your Chao until it evolves into a Flying Type and the A will turn into an S. Information in this section was contributed by Scott Thomas. Hint: Get two Chaos to breed easily: Get two heart fruits. Give one to each of the Chaos and flowers will instantly bloom around them. Grab one and put it right next to the other. Note: To breed baby Chao, you need five to ten heart fruits. Information in this section was contributed by CheesyPoofs977. Hint: Chao status: If your Chao has already evolved and has another tear shaped cocoon around it, it is either being reborn or going to die. If the tear shaped cocoon is gray, the Chao is going to die. If the cocoon is pink, your Chao will be reborn and all stats will be divided by 10. Information in this section was contributed by Stuart Converse. Hint: Change Chao color to white or black with normal egg: After your normal egg hatches, decide if you want the Chao to be white or black. If you want it to be black, get either Sonic, Tails, or Knuckles and use that character to abuse your Chao. It will eventually turn black. If you want it to be white, use Rouge, Shadow, or Eggman and abuse it. Note: Chao will be extremely sad, scream, and run. Information in this section was contributed by roadkill. Hint: Open Chao egg easily: Throw a Chao egg against a wall. Information in this section was contributed by Jim Pelyhes. Hint: Chao life cycle: Be nice -> Cocoon (pink) -> Reborn Child -> Cocoon (blue) -> adult -> Abuse it always -> Cocoon(gray) -> Dies If the Chao is an adult and you treat it nicely, it will remember you, turn into a pink cocoon, and appear as an egg. The Chao starts off at level 00 again, but still has its stats. However, if you treat your Chao badly as an adult, it will become a gray cocoon and disappear forever. Information in this section was contributed by Kyle Lowery. Hint: Name Chao yourself: Go to the fortune teller with your Chao. When she offers a name for your Chao and asks whether you like it, answer "No". She will make another suggestion. Answer "No" again. She will then ask if you would like to name the Chao yourself. Answer "Yes". Information in this section was contributed by V.L.. Hint: Delete animal characteristics from Chao: If you have a Chao with strange animal characteristics, simply give it a few Skeleton Dogs. Your Chao will return to normal. If you want to give it an animal and you do not like the outcome, repeat the process again. Information in this section was contributed by Carl Nafarrete and Patrick Nafarrete. Hint: Regular teenage Chao: To keep your Chao from becoming a Dark or Hero Chao before it evolves, alternate between Hero and dark Characters every visit. If the colors of your chao start to change, simply pet the Chao with the other side until it returns to normal. Information in this section was contributed by CTLinde. Hint: Unlimited Chaos: Use a link cable and connect a Game Boy Advance to the Gamecube. Get Sonic Advance and enter the Tiny Chao Garden. Keep transferring Chaos to the big Chao Garden for a free unlimited supply. Information in this section was contributed by cher hung. Hint: Faster Chao growth: Transfer the Chao that you want to level up to the Tiny Chao Garden in Sonic Advance. Keep giving it fruits until it is at a good enough level and it will grow faster than in Sonic Adventure 2 Battle. Note: Your Chao will not age in the Tiny Chao Garden. Information in this section was contributed by Michael Sheffield. Hint: Avoid Chao race losses: If you are racing your Chao and know you will lose, press Start and select "Exit" and it will not be recorded as a loss. Information in this section was contributed by cher hung. Hint: Waking Chao up: Sleeping Chao are annoying because you cannot feed them. To wake them up, stand next to it and whistle. You do not have to anger them by picking them up during a little nap. Information in this section was contributed by cher hung. Hint: Not worrying about Chao aging: Note: This trick requires a Game Boy Advance, Sonic Advance, and a link cable. If you raise your Chao on the Game Boy Advance, you do not have to worry about it aging. If you are trying to save time, the Chao does not age at all. This is a good way to level up your Chao if it is at its third life (two transformations). Information in this section was contributed by projectshadow316. Hint: Chao sleeping sitting up: Let a Chao run up to get a fruit. As soon as you hear the sound of it grabbing the fruit, take the fruit away. The Chao should still be eating and after a while a fruit will appear. Information in this section was contributed by PLHunst. Hint: Chao in a cage: In the Dark Garden, keep throwing a Chao at the cage and it will eventually go in. Information in this section was contributed by Gcnthunderbird. Alternately, jump on the tombstone to the left, then jump into the cage from there. To put a Chao in it, you have to be at the very edge of the cage. Information in this section was contributed by Brian Young and james ranado. Hint: Alternate view in Chao Lobby: Enter the Hero Garden then go back out. Walk off the side and control your fall so it looks like you are under the entrance when you land. You can go to the Kindergarten and Dark Garden, but the camera will remain on top of the stairs. Information in this section was contributed by chillpaw. Hint: Land in cage: As Shadow, enter the Dark Garden and go to the big tree on the right. A cage is hanging on the side that is facing the pool of blood. Jump up and you will land inside it. Information in this section was contributed by Jimmy and Bradley. Hint: Eggman in a cage: Go to the Dark Chao Garden with Eggman and stand on the tomb near the small cage hanging on a tree. From the tomb, jump into the cage and Eggman will be caged. If you then jump, his head will be a skull. Information in this section was contributed by X-Yoshi. Hint: Quick Chao transformation: Keep petting your Chao and it will eventually transform. Information in this section was contributed by cher hung. To do this trick, you must not care if you abuse your Chao. To get a Hero Chao, abuse your Chao with a Villain. To get a Dark Chao abuse, your Chao with a Hero. You can tell if your Chao is turning good if it is mostly white and has a blue ball over its head. You will know its turning bad when it is black and most likely has a red collar or a point on its tail. Get the stamina to level 7. Note: If you are transforming a different color Chao (for example, blue, red, shiny blue), its body may not change color, so look at its wings (bat or not), tail (pointed or not), and the ball (red or blue) on its head. Information in this section was contributed by Seamard. For your Chao to evolve fairly quickly, you must feed it Coconuts until its stamina is above level 10. For a Dark Chao or Hero or Neutral Chao with their head on fire, just give them only Half Fishes. For a Chao with a drill-like head, give it lots of Gorillas and Tigers. For a Dark Jester Chao, give it mostly Peacocks and Condors. For a Shark Chao, give it only Sea Otters, Half Fishes, and Seals. For a Chao with green streaks such as Shadow, mostly raise it on Cheetahs and Unicorns. After its head starts to part differently, feed it until its stamina is at level 11 or higher. Note: If you are looking for a Chao that is good in races, raise a Dark Running Chao with mostly Cheetahs and Unicorns. For a Chao that is good in Power Karate, raise a Chao heavily on Gorillas and Tigers. Robotnik's first level, Iron Gate, is the best place to raise a Power Chao. Information in this section was contributed by Brent Bigelow and mewtwo-master2002. Hint: Hidden Chao transportation: Walk up to the Chao Kindergarten when an item is in your hands and your Chao is at a classroom. When selecting "Pick-Up Chao", if you still have the item in your hands, your Chao will not be in your hands. It will be in the Chao Garden (if your cocoon has hatched -- go to either the Hero or Dark garden). Information in this section was contributed by RKB22NOW. Hint: Hatching your Chao: If you are having trouble hatching your Chao, hold it for about ten seconds then whistle. It should pop out. Information in this section was contributed by werewolf. For a quick hatching Chao, pick up a Chao egg and throw it against the wall. Note: This may affect your Chao's appearance. Information in this section was contributed by Lilc456. Hint: Raise Chao's stamina: To raise your Chao's stamina easily, when you feed your Chao a fruit, stand behind it. When your Chao throws it, you can pick it up and bring it back. You can do this repeatedly. Information in this section was contributed by SkatinJuggalo99. Use the following trick to get a powerful, young Chao. Either use Chaos Drives, Small Animals, or Chao Fruits. When you raise them, only go in the Chao Garden when you want to raise the Chao and not to play with it. If you still want to play with your other Chaos, put the one you are raising in a separate garden, all by itself. By following this, it is possible to have a two year old Chao with all its stats at level 99 (the highest level). Information in this section was contributed by VideoGamerX01. Hint: Double Chao petting: In any Chao garden, put two Chaos next to each other. Start petting one of them and they will both have hearts on their head. Information in this section was contributed by Trevor Heckenast. Hint: Chaos Drive colors: Information in this section was contributed by Scott Thomas. Yellow: Swim Green: Run Red: Power Purple: Fly Hint: Reuse Chaos Drive or animal: Get a Chaos Drive or animal and go to your garden. Take either one and bring it to your Chao, but do not give it to them. Drop it directly in front of them, very close. They will get the points but they will leave it there to use over and over. Try giving it fruit, then do it so its not moving around. Information in this section was contributed by Mark. Hint: Make a Chao follow you: If a Chao is in its flowers, pick it up and it will follow you for a while. Also, if you whistle now, it comes to you. Information in this section was contributed by Drew Harris. Hint: Big The Cat picture: Go to the Chao Garden and take any Chao to school. If they are learning drawing, leave your Chao there. When the Chao is done, take it back to the garden and wait until he draws. If he draws Big, it will not be a very good picture but can be recognized as Big The Cat. Information in this section was contributed by sonic freak. Hint: Blinking statue: Go to the Chao Garden as any character. Enter the Kindergarten and go into the principal's office. Look at the statue behind the principal for awhile and you will see it blink. Information in this section was contributed by Guy1234567. Hint: Extra Chao Karate mode: Note: You either have to complete Hard mode, or all three original modes (Beginner, Intermediate, and Hard). Doing this will unlock the fourth difficulty mode, Super. The Super mode is very hard if your Chao is not strong enough. The order of the Super matches are as follows: Information in this section was contributed by VideoGamerX01, Badmoon Daughter, and Scott Thomas. Round 1: Crunchy, a Light Green child Chao with a watermelon on its head Round 2: Wacky, a psycho Light Green child Chao with dragon horns. Round 3: Crystal, a Gold Hero Chaos Chao Round 4: Angel, an Aquamarine Dark Chaos Chao Round 5: Flash, an Onyx Neutral Chaos Chao (very difficult) Hint: Winning in Chao Karate: Your Chao's power has to be higher than 75. It can now punch and kick harder in Chao Karate. This help can knock Chao(s) off the edge easier. Information in this section was contributed by RKB22NOW. Hint: Grand Master rank in Chao Karate: The highest rank in Chao Karate is Grand Master. It is only achieved if a Chao wins 80 consecutive battles without any losses. Information in this section was contributed by Eric Scott. Hint: Chao Crates: In each stage, the contents of a Chao Crate depends on the number of Chao Crates you have already broken: The first crate you break will have a Chao Key. The second will have about three to five assorted animals. The last crate will have a special animal (for example, a Unicorn, Dragon, etc.) Information in this section was contributed by PaulKano106. Hint: Beach balls for your Chao: Go to the Chao Garden and then go to the Chao Race Lobby. If you want the ball for the Chao Garden, then win the first four challenges in challenge race. To get the ball for the Hero Garden, go to the Dark race and win the first two challenges. To get the ball for the Dark Garden, go to the Hero race and win the first two challenges. When you get them, you must wait for your Chao to play with them. When they do, they will run at the ball and kick it. Note: To get the balls, you must have all three gardens or you will not have the other races. Also, you cannot take the balls to other Gardens. Information in this section was contributed by Sonictails251. Hint: Jewel Chao prices: Information in this section was contributed by X-Yoshi. Normal: 0 Silver (gray): 500 Gold (yellow): 1000 Ruby (pink): 5000 Sapphire (dark blue): 7000 Amethyst (purple): 8000 Emerald (dark green): 10000 GARNET (brownish red): 12000 Aquamarine (light green): 14000 Peridot (light green): 16000 Topaz (orange): 18000 Onyx (black): 20000 Hint: Rock climbing: When you enter the Neutral Chao Garden, you can climb the mountains to your left. Jump up there and you can get very high in the area. Information in this section was contributed by Brian Young. Hint: Plant trees: Win all the Beginner Chao races. You will receive a shovel and water pail for winning the third race in two of them. Go to Chao Kindergarten and press B on the black locker, opening the Chao black market. Buy a seed of any kind of tree you wish to grow. Return to your Chao garden. Once there, give your Chao the seed and in about 30 seconds or so a "!" will appear above its head. It will start digging, watering, then dancing. After a couple of visits to the garden you can give your Chao the kind of fruit that falls from the tree. You can grow five to six trees in the garden. Information in this section was contributed by Gamelord2000x. Hint: Easy rings: Go to any Chao Garden and go near one of the trees. When the coconut or fruit falls off, you can sell it at the Black Market. It does not sell for much, but is worth something. You will get 10 rings for the coconuts. Information in this section was contributed by Kid49er89. Buy a box, bag, pot, or any other expensive item in the Kindergarten. Then, save the Chao data, then re-enter Chao World. Sell the item, and when the "ca-ching" noise ends, reset your Gamecube. When you enter Chao World. you will have both the item and the rings. Note: You have to save the Chao data after you buy the item, but before you sell it. This works best if you sell expensive items, such as the 50,000 ring gray mask. Information in this section was contributed by Darsaje. Go to the Chao Garden. After your Chao has hatched, take the egg and go to the Black Market. Sell your egg shell for the following prices. Information in this section was contributed by Scott Hendrix, Yamato Ishida, Fitzzzzzzzz, and Dan Dahms. Normal egg: 50 rings White egg: 100 rings Red egg: 120 rings Get the Light Dash ability and go to Metal Harbor. Whenever the large rows of rings are ahead of you, use the Light Dash move. This is a very fast and easy way to get rings. Information in this section was contributed by Logan. Get something that sells for a lot of rings. If you do not have many, get an old pot and use it for this trick. If you have the time, get a Shiny Egg Shell (recommended). You cannot sell the egg -- you can only sell the shell. Go to the Black Market with the egg and you sell it. then. Exit out of the Black Market and while still in the Kindergarten, hold B + Start + X for about two seconds to reset your game (without saving the Chao data but saving the game data). Since the Chao data did not save, the game believes the egg is still there, while the saved game data records that you sold the egg for a couple thousand rings. You will get the egg and the money back. Repeat this (sell the shell, reset game, then go back to the garden) to end up with lots of rings. Play Sonic's first level under "Find The Lost Chao". Keep going through the level without getting the Chao until you get 999 rings, which is the maximum number. Then, get the lost Chao .and it will add 999 rings to your game. This is helpful if you want to get a beanie for your Chao later in the game. Information in this section was contributed by Sergioneed4spd. On the first level, select the third mission on stage selection screen. Go through the level until you have 999 rings. Then, after you run down the building, do not hit the bouncers and go to the right. Play the Mystic Melody and work your way to the top. Repeat this to get as many rings as needed. Information in this section was contributed by Ryan Trotman. In City Escape level, you can get more than 425 rings. This will give you more rings for the Choa Gardens in just one level. You can also get more than 435 rings if you get all the rings, including the Light Dash rings after you break the iron box after the street boarding part at the very beginning of the stage. Information in this section was contributed by Blaine Walters. Unlock the racing game (just route 101 or 280). If you got a "D" or "E" rank on the first mission, it would be easier for you to do mission 2 (get at least 100 rings). If you got "A", "B", or "C" rank, just do mission 1 (get at least 200 rings and also get 2 extra lives). Information in this section was contributed by sarahaboynton. For quick and easy rings, just go to the City Escape level and collect 300 rings every visit. Information in this section was contributed by CTLinde. Use the following trick to get 100 rings in any level, especially Rouge's and Knuckle's stages. Collect as many rings as you can, then go to the back ring. You will start the level over with all of your rings, and will be able to recollect them. Information in this section was contributed by Avi. Go to any level as Sonic or Shadow. Choose the third mission (find the lost Chao) and go through the level collecting rings. Do not get the Chao. Go to the end of the level. When you hit the goal ring, you will be taken back to the beginning of the level. You will have all of your rings and all the rings originally on the course will be back. Repeat this until you have as many rings as needed. Information in this section was contributed by EclipsePhantom. Go to the Black Market after you have collected 70 emblems. Buy a Shiny Yellow Egg (7000 rings) and hatch the Chao. His egg shell is worth 1200 rings. Information in this section was contributed by RKB22NOW. Hint: Stocking eggshells: To get a vast amount of eggshells to sell, link Sonic Advance to Sonic Adventure 2 Battle. Take your Chao already in the Tiny Garden and them in the big Garden. When you pull down the shopping window, there is the normal egg for sale for 0 rings. Buy one and transfer to the big Garden. Hatch it and u will have a Chao. Say bye bye to any you do not want. Repeat to get lots of eggshells. Information in this section was contributed by cher hung. Hint: Stocking fruits: To create a large stock of fruits to stay in one place, gather all the fruits somewhere such as on the cliff. Get eggshells, pumpkins, and skulls and place them around the fruits. Note: The fruits may still disappear. After awhile, your Chao will adjust to you putting all the fruits in one place and will know where to find them if they are hungry. Information in this section was contributed by cher hung. Hint: Fruit in the water: To keep other Chaos from getting food, put the food in the water. The Chaos cannot swim to the fruit and eat it. If you have multiple food, you can put all of it in the water and give the last one remaining to your Chao. Then, take the other fruit one by one to the Chao(s) that you wish to feed. Information in this section was contributed by Carl and Patrick. Hint: Heart in Chao Fruit: If you look closely at the flat side of a Chao Fruit, there is a heart there. It is almost the same color as the Chao Fruit, so it can be difficult to see. Information in this section was contributed by Brian Young. Hint: Kart Racing mini-game: Catch the President with Tails, or catch Tails with Rouge. If you do both, you will unlock versus in two-player mode. Either way will work -- it does not matter which you do first. Hint: New Kart Racing cars: Get all the level emblems with every character. Press Up at any character at the kart race player selection screen to find a new car. Information in this section was contributed by CTLinde. Complete all of a character's missions on any rank to get a much faster kart. Information in this section was contributed by UGUMAN. Rouge's new car is the robot from Sonic 3D Blast. Information in this section was contributed by lb4drama. Hint: Chao race kart: Complete all of Tails' missions with "A" ranks. Information in this section was contributed by Sergioneed4spd. Hint: Advanced Eggman race kart: Complete all Eggman's missions with "A" ranks. Information in this section was contributed by Sergioneed4spd. Hint: Eggman Robot race kart: Complete all of Rouge's missions with "A" ranks. Information in this section was contributed by Sergioneed4spd. Hint: Advanced Knuckles race kart: Complete all of Shadow's missions with "A" ranks. Information in this section was contributed by Sergioneed4spd. Hint: Advanced Shadow race kart: Complete all of Shadow's mission with "A" ranks. Information in this section was contributed by Sergioneed4spd. Hint: Advanced Sonic race kart: Complete all of Sonic's missions with "A" ranks. Information in this section was contributed by Sergioneed4spd. Hint: Super turn on kart races: Start a kart race as usual. When you have a turn, press A(2) and you will turn very far. To stop this, go straight for awhile. Note: This will slow you down. Information in this section was contributed by Jim Pelyhes. Hint: Get farther in multi-player races: If you are far behind in a multi-player race, and your opponent is two checkpoints ahead of you, kill yourself. You should reappear at the farthest checkpoint that is activated. Information in this section was contributed by Matthew Frank. Hint: Fly in multi-player race: Choose the racing with Sonic ,Shadow, etc., then select the all grinding level. At the start of the level, grind until your next to the first pyramid. Jump on the pyramid, charge up in the spinning ball, then move and go straight up the pyramid. When you get about three quarters of the way up, your character will start running straight up in the air. Eventually, he will turn and you can run wherever desired. Note: Sonic and Metal Sonic work best because they are the fastest. Information in this section was contributed by Matt Wiley. Hint: Run through item selection on races: When racing a long races and you have to select the correct item, if your Chao trips, then he will not select the item and just run through it. Information in this section was contributed by Brian Young. Hint: Have opponent finish race on foot: Play a board race with Sonic, Amy, Shadow, or Metal Sonic Have player two stay at the start of the race. Go to where you can use attacks. Use an attack that hurts them. It will knock them off their board and they must finish by walking or running the entire race. Information in this section was contributed by ZioOnua13. Hint: Points for cars: In any level with cars, hit them for 20 points. Information in this section was contributed by Debbee2. Hint: Speed up Time Stop: In the action race in two player mode, there is a way to speed up the Time Stop attacks. When you see your opponent with any of the Time Stop attacks, hold the Spin Dash. This will make the Time Stop attacks pass by faster. Information in this section was contributed by debbee2. Hint: Jump on objects in Grind Race: If done at just the correct moment, you can jump on to the pyramid or the statues that are found later inside. Information in this section was contributed by MDumbledore333. Hint: Super speed: In two player mode, use a speed up then wait for the little blue light to disappear. Then, get the Super Shoes. The easiest way to do this is to play Shadow's Bridge level. After you fly up the first speed ramp, kill the robot guard then use your speed up. Then, go around the side where the Super Shoes are located. Information in this section was contributed by Kamario Amos. Hint: Boost on snowboarding levels: When you are falling to the ground to snowboard, press Left and Right a few times. If you are playing in multi-player mode, you will boost ahead of the other player. Information in this section was contributed by Brian Young. Hint: Rail tricks: Whenever grinding down a rail, when you are about to go off press A. You will probably do a trick such as a backflip or a split in the air. For example, to do this trick do Sky Rail with Shadow, at the beginning you will be grinding down a rail. Hold Crouch until you are about to go off the rail. Release Crouch and when the rail is close to ending, press Jump. The screen should zoom up close and show Shadow doing backflips. Information in this section was contributed by MaryDeer4. Hint: Quick pole swinging: When you are in a level such as City Escape and Pyramid Cave, you will have to swing pole to pole. To do this faster, when you are swinging on the first one a red line will appear above Sonic's feet. Press A. When Sonic's hands touch the second pole, immediately tap A and he will go from there without swinging. Information in this section was contributed by Debbee2. Hint: Easy A ranks: Choose a level and select the second mission. This mission is to get 100 rings. To do this fast and easy, pop as many balloons as possible. This is good way to get all As and a quick way to collect rings to use at the Black Market. Information in this section was contributed by PHILIP SHACKLEY. Hint: Super Sonic and Hyper Shadow: Successfully complete the Last Stage? level in story mode with 180 emblems to unlock Super Sonic and Hyper Shadow. Information in this section was contributed by AdamLaz001. Hint: Amy Rose's Theme: To unlock Amy Rose's option's menu theme, win at least two emblems that have to do with the Chao races and everyone's mission emblems They do not have to be "A" ranks. Amy's theme will randomly appear in the black market for 20,000 rings. Information in this section was contributed by CTLinde. Hint: Maria's Theme: You must have all 180 emblems and over 300,000 rings. Use a link cable to connect to a GameBoy Advance with Sonic Advance. Trade a Chao to tell the game that it is connected. Then, go to the Black Market and the last item there should be Maria's Theme for 30,000 rings. Information in this section was contributed by Goldmario. Hint: Dr. Robotnik: Mystic Melody: At the very beginning of the Sand Ocean level, stay on the turnstile until it rotates the entire way around. At that point you will see a glow, which is the Mystic Melody. You must fly over to a new platform to get it. Hint: Eggman: Mystic Melody: In Eggman's Sand Ocean level, go onto one end of the turning platform and stay there until view changes. You will see the Mystic Melody. Hint: Knuckles or Rouge: Finding goals: At any point if you cannot seem to find what they are supposed to look for, intentionally die. You will lose all your rings, but in big stages you will find that it is to the most benefit. Note: Make sure that you have plenty of lives. Hint: Knuckles or Rogue: Extra lives: Enter two player mode and choose Knuckles or Rouge. Keep digging in the stage. After you dig you might get a lot of coins or lives. Keep digging for lives -- you can use them when you try an adventure (Dark or Hero story line). Hint: Knuckles: Mystic Melody: Go to Wild Canyon as Knuckles. Go straight into the windy gust throwing you upward. Look to the left and you should see three small buildings containing four boxes in each one. Ignore them. Go straight past them to find the Lonely Statue. Climb above the statue's head straight up and you should see a strange painting. Dig through it to find the Mystic Melody. Information in this section was contributed by RKB22NOW. Hint: Knuckles: Sunglasses: To get the sunglasses for Knuckles, play through story mode until you get to the Meteor Herd level. This occurs immediately after fighting the "Egg Golem". Look around for a big meteor on a separate floating rock island. Get on it, then get in back of the huge meteor, as far as you can go. Punch twice and then move forward for the Mini-Spiral Upper. If this does not work, try running at full speed and slam into the door in front of you. If it opens, break the metal box located there, then hit the button. Find a spring that takes you up to the top (or climb up), then fall down the newly opened area. You should see a rainbow-colored area with the Sunglasses power-up. Hint: Rogue: Treasure Scope: Successfully complete the Dark story line or get the Iron Boots in the Space level. Then, return to the first level and look for the Egyptian sign that was in Egg-Quaters. You will find Mystic Melody here. Then, go to the Security Hall and find the point of usage for Mystic Melody (there may be two). Follow the bridge that appears and use the Iron Boots on the crates to break them to find the Treasure Scope. Hint: Sonic: Extra points: When playing as Sonic, use the special punch attack after hitting and destroying an enemy to hit another and collect more points. Hint: Sonic: Flair Flip: While on the ground, press B + A + Analog-stick in the direction that you are going. Sonic should jump up and do a flair after flipping. This may require some practice. Information in this section was contributed by Corey, Nick, and Ricky. Hint: Sonic: Jump Flip: As Sonic, stand still and press B to use the flame attack. Then, press A while holding the Analog-stick in any direction to make Sonic do a Jump Flip in that direction. Information in this section was contributed by Blaze the Hedgehog. Hint: Sonic: Almost fall off his snowboard: When you do a trick while going off a ramp, pause game play while Sonic hits the ground. If paused at the correct moment, Sonic should be falling off his snowboard. However, once you resume the game, Sonic will still be on it. Information in this section was contributed by Brian Young. Hint: Sonic and Shadow: Mystic Melody: The Mystic Melody for sonic and shadow is in their final stages. For Sonic, keep playing through the level until you see a rocket on a platform while grinding on a rail. Jump to it, and use it to go to a different route. Keep playing through this route until you get to the Mystic Melody. For Shadow, there is one part of the level where you can keep spiraling up on magnetic tubes. Eventually you will get to the Mystic Melody. The Mystic Melody is a tool every character can get. To use it, you must find those strange boxes that are in each level. Play the Mystic Melody to unlock a secret passage. The secret passage will usually lead you to the lost Chao you need to find to complete mission 3. Hint: Sonic and Shadow: Flip Attack: While somersaulting, tilt the Analog-stick in the direction you are going and jump. Sonic or Shadow will flip, and if aimed correctly, will destroy the enemy he touches while in the air. Use this move with caution. Information in this section was contributed by GolduckGC. Hint: Shadow vs. Sonic finale: Extra lives: Get 100 Rings by using Light Dashes. Hint: Tails: Homing Laser upgrade: A weapon not mentioned in the manual is the upgrade for Tails' Homing Laser. After completing the stage in which Tails earns the Volcan Upgrade, go back to Prison Lane via the level selection screen. At the end of the level, before touching the goal, look for the cameras. Shoot them down and break the iron boxes in front of the gate (if there are any). The Laser upgrade will be behind two barred doors afterwards. Hint: Tails: Mystic Melody: Get the Vulcan Cannon upgrade (which is a mandatory item that you will eventually get). Then, go to the Egyptian level and play through it until you see a door blocked by iron boxes. Shoot the boxes, go through the door, and collect the Mystic Melody. Hint: Tails: Control speed of tails: Go into the Chao world then jump and hover with Tails. While hovering, rotate the Analog-stick clockwise to make his tails go extra fast. Rotate the Analog-stick counterclockwise to make his tails go extra slow. Information in this section was contributed by Brian Young. Hint: Fun with Omochao: To make Omochao angry, pick him up and throw him around. If you throw him at an enemy, he will explode. You can even shoot him with Eggman or Tails while he is flying around your head. As Knuckles or Rouge, go through a wall while you are talking to Omochoa. He will get stuck on the other side and will not be able to get back. Information in this section was contributed by Kid49er89. The third challenge Chao race is against several Omochaos. Information in this section was contributed by ssjbabymario. As anyone except Tails/Eggman, throw Omochao into an enemy to knock him out. With Tails/Eggman, just shoot him. He will wake up and complain or have amnesia. Information in this section was contributed by ssjbabymario. In Tails' Eternal Engine level, look for the area with a Chao box, a switch to open a door, and Omochao near a space escape door with two dynamite packs on it. Destroy the space door and Omochao will be sucked into space, magically reappear, get sucked out again, and repeat. Information in this section was contributed by ssjbabymario. Go next to Omachao and press B. You can throw it at enemies and can hear him bribe you to let him go and beg for his life. Information in this section was contributed by Scott Thomas. Hin: Omochao's phrases: When you want to have some fun with Omochao, do the following and he will say the corresponding phrases. Note: Omochao never actually does what he says. Information in this section was contributed by Red Kirby. When picked up "Hey! Stop it! Let me go!" "Hey! Stop it!" While in your hands "Augh! Augh! Help me!" "Please, Help Me!" "Help! It's getting Worse!" "If you don't stop it, I'm gonna tell the Principal on you!" "If you don't put me down, i'll get mad! I'll go tell my mom on you!" "My Energy is low. I need to be wound-up again" "I understand. I promise i'll eat all my Carrots!" "Hey, I'm on Your side, y'know! I can give you hints to help you!" "*sigh* Whatever..." "Now I', getting mad!" "Hey! Why don't you go get yourself a Teddy Bear?" When put down "Stop It. What are you doing? You're making me mad!" "*sigh* i was so scared. What gives? "Thank you for holding me. But... you were kinda rough" "Thanks for saving me! I was scared!" When thrown "Awaaah!" "Stop it!" "Bye Bye!" "Help Me!" When shot or thrown at enemy "Huh? What happened? Who am I? Where am I?" "Owwie! That Hurt! I'm mad at you. I'm not going to help you anymore! Hmph!" "Ouch! Why are you being such a bully? I didn't do anything wrong!" Hint: Omochao theme: If you get over 140 emblems, you can buy Omochao's menu screen theme on the Black Market for 10,000 rings. Information in this section was contributed by ssjbabymario and Mafia Mario. To get Omochao's options menu theme, win at least two emblems that have to do with the Chao races and everyone's mission emblems. They do not have to be "A" ranks.). Omachao's menu screen will randomly appear in the Black market for 10,000 rings. Information in this section was contributed by CTLinde. Hint: Aquatic Mine: Dragon animal: Play the level as Knuckles. Go to level three, and lower the water level with the switch. Next, drop down to level two. Look around until you see the caution sign. Jump over it and drop down the pit behind it. Try not to hit the spring in the pit. Then, go through the short tunnel until you fall in some water. Dive down into it and keep descending. Work your way quickly through the water and underwater tunnels so you do not drown. Near the end of the water there will be a long ascent to the top. Go up as quickly as possible. You will also get Air Necklace the on the way, which allows you breathe underwater. Climb on the walls around you until the Dragon animal is found. Information in this section was contributed by C. Will. Play the level as Knuckles with Sunglasses, Hammer Gloves, Shovel Claws, and Air Necklace. Work your way around the mine and find all three Chao containers. In the last one is the Dragon. One Chao container is in the highest floor behind a pile of wood. The second is in a tunnel with spiked car. The third is in a room with many ghosts, fire breathing skulls, and falling block (in the rafters). Another Dragon is in the room where the Air Necklace is located, hidden in the upper corner. Information in this section was contributed by croutonmaniac87. Hint: Aquatic Mine: Seal animal: As Knuckles, at the beginning of the level, fly over the water to the left then swim all the way down to find a seal. Information in this section was contributed by DOWNTOWN. Hint: Aquatic Mines: Air Necklace: Go to the Aquatic Mines level as Knuckles. Find the switch that changes the water level to its third setting. (o do this, make sure it is on the first setting and climb the pole in the center of the room. Then, jump to the pulley taking you above. Go to level 2 of the stage and find the a caution sign. Jump in the pit and keep following the path to the item. The Air Necklace allows you to breathe under water for an infinite amount of time. This is especially helpful in the very last level, where you spend virtually the entire time underwater. Hint: Aquatic Mines: Kill Omochao: Go to where you get Knuckles' Air Necklace .There should be an Omochao there. Let him talk to you. While he is talking, swim down the hole in the upper right-hand side(so you do not get hurt). If done correctly, you should hear an explosion. Swim upwards and you should see him laying on the spinning saw, unable to get up without getting sawed. Note: You may need the Air Necklace for this to work. Also, you must be underwater. This cannot be done if the water is on levels 2 or 3. Information in this section was contributed by Steve. Hint: Cannon's Core: Get through lasers: As Knuckles, you can get through the lasers that block off the rest of Cannon's Core. Instead of going under the water and hitting the time switch, just glide into the lasers then press B. You should go through the lasers. You can also go through the waterfall with Rouge if you rapidly press A and B (not simultaneously). Information in this section was contributed by Brian Young. Hint: City Escape: Disappearing tires: At the end of the level, go over by the recycle bin and touch the stack of tires by just running into it. The tires will sink into the ground. Information in this section was contributed by Corey, Nick, and Ricky. Hint: City Escape: Easy rings and lives: After getting the Mystic Melody, go to the City Escape level. Play the third mission, but do not get the Chao until you have 999 rings and 99 lives. This is useful when you need rings to buy very expensive items. If you just need a certain amount of coins, keep playing this stage until you get that amount. Information in this section was contributed by LoneStarRider123. As Sonic, go past the first point marker. You must have between 60 and 80 rings to get the first extra rings. At the first turn, hit the boost pads, flair flip, and grab the magnetic shield, Then, flair flip up the ramp to get an extra 30 rings. Keep the magnetic shield on until you get to the Gun truck that chases you. Go down in this order: right, then turn left, and run down the path. Get the coins, then turn right at the first turn to get some rings. On the next turn, turn right to get a lot of rings then go left to get all the rings. Information in this section was contributed by RKB22NOW. Hint: City Escape: Kill Omochoa: Go to the Omochoa by the pipe. Pick it up, then throw it off the cliff just next to it . It will come back in a short time or not at all. Information in this section was contributed by Kid49er89. Hint: City Escape: Magic Gloves: Once you get the Fire Somersault Bracelet, return to the first level of Sonic's adventure (City Escape). Go towards the end of the level and look for a spot on the ground composed of four steel crates. Perform the bounce attack on top of them and you will fall into a secret room. Once there, you can bounce and destroy more crates to find the Magic Gloves. They will allow you to turn an enemy into a miniature throwable version. However, you have to get very close, making it not all that useful. First, get the Bounce Bracelet, then play the City Escape level. Shortly after you run down the building you will notice four steel containers in the ground. Break them with the bounce attack, defeat the three enemies that are down there, then jump over the fence and grab the Magic Glove upgrade. Press X when close to an enemy and magic hands will appear in the action window. You will be able to throw enemies at other enemies. Information in this section was contributed by Gerrit. Hint: City Escape: Run on foot: At the start of the City Escape level, instead of landing on the ground with the board, scrape the roads on the board. When on foot run full speed at a wall and get knocked down. Pause game play if you fall after hitting the wall. Choose to restart the level to run on foot and not on the board. Hint: City Escape: Wall jump: When you are on the snowboard, get to the end of that part, but do not go off. Jump over the things that make you go faster. If done correctly, you will be by two grass areas, a bush, and a fence. Use the Bounce Attack on the bush. Then, bounce on the fence and over the wall with the boxes at the end. You will be flying and you can see the level behind you. It takes up to three minutes and you will die. Note: This requires a lot of practice. Information in this section was contributed by MrOopsKid. Hint: City Escape: Go up the building: When you are running down the building, you can use the Spin Dash to go up the building. Information in this section was contributed by BanjoTooie4567. Hint: City Escape: Stop on the run down building: Get to the place where you are running down the big building. You must be running on the building, not falling. While you are running down, hold B and you will be in a spinning ball stopped on the building. Note: You can turn around on the building and go upwards. Information in this section was contributed by blake main. Hint: City Escape: Tires: At the start of the level you will be riding on a snowboard. Then, you will hit a tram before you lose your snowboard. Look closely to see all of the wheels come off. You can also throw them at an enemy. Information in this section was contributed by Keeepout. Hint: City Escape: Unicorn animal for Chao: Get all the Chao containers. The third container will have the unicorn inside. Information in this section was contributed by Kid49er89 and Scott Hendrix. Play the level as Sonic (the first level of the Hero story) and get the three Chao boxes. The first Chao box should have a Chao key in it. It is at the part (to the right) where you go upstairs. The second one should have four animals in it. It is located down a rail where there is a thing that boosts you down the rail and up a ramp at the end of the rail. The third Chao box should have the unicorn in it. It is at the place where you run down the top of a building and bounce. When you bounce, hold Up until you land on a bar and start swinging. While you swing, you will see a red slash of Sonic's Shoes every once in a while. Try to press A when the shoes slash. If done correctly, you will swing off onto another bar and start swinging again. Repeat and you should swing off onto a platform. On the platform is the last Chao box. Repeat to get as many Unicorns as needed. With Unicorns, your Chao will grow a horn in the middle of its forehead, a pony tail, little hooves, pony ears, and some of its body will change colors. Information in this section was contributed by stevens_hood. Hint: City Escape: Finding the lost Chao: You will need the Mystic Melody for Sonic. After you run down the side of the building, there will be bounce springs. Do not go on them. Near the tree is a Mystic Melody platform. Use Mystic Melody and bounce on some springs. Kill some robots to get to the top. If you see an orange pole, go on it and launch yourself up. Go in the room to find the lost Chao. Information in this section was contributed by Rudymidget. Hint: Cosmic Wall: Extra life: As Dr. Robotnik. While trying to get up one of the giant holes by jumping from platform to platform, you will see two platforms extremely close together. Shoot all the boxes there to reveal a 1-up item which increases your life bar, so you can sustain more attacks before dying. Hint: Cosmic Wall: Unicorn animal: After you reach the second point marker, hover up to the next platform. Look to your right and you will see another platform with a pyramid on it. Hover over to it. Break the pyramid and play the Mystic Melody at the Ancient Shrine. A spring will appear. Bounce from the spring. Hover up two times more. There will be two springs on the second platform. Bounce on one of them and you will reach a platform with another pyramid. Hover to the left around the building and reach one more platform. Look at the edge and you will see the Unicorn. Information in this section was contributed by Debbee2. Hint: Crazy Gadget: End of level: As Sonic, reach the last sequence when you hit the switch before you get the goal to launch the missile. Use the first switch then instead of using the second switch. Use the bounce attack to go higher to the red platform and move to your left. Hit the switch to go down. Step off the purple platform to find the switch. Use the bounce attack to get high enough to reach the gravity switch. Once you do, just jump to hit the switch. The next part is tricky. Use the homing attack to hit the spring near the goal and do not press anything. You should end up back where you started use the first switch to go up. Repeat the procedure, except use the switch that is straight ahead. When you get down, fire the missile to get the goal. After you go through the door, you will see a gravity switch like all the others in the level. Flip it. You will then be upside down on a purple platform. Follow the path and kill the enemy using the Homing Attack. Keep going forward and you will see a switch that points left. Do not press it -- it is a trap. Instead, go to the rail and you should see a red platform. Jump off and you will land on it. Next, you will see one of those weird blue robots, except this one shoots in every direction. Use the Homing Attack and it will die. Do not go backwards and flip the switch. If you did go down, just jump on the boxes behind you to find a springboard. Jump onto this to go back to where you came into this part of the level. Next go left and flip the switch. You will be on top of the purple platform. Go backwards then right and you will reach the edge of the purple platform. You should see a blue and yellow platform. Jump to the yellow platform. Kill the blue robot and go to the right to get a green shield. Then, go back to the left and flip the switch. Go onto the springboard and hold Down. Follow the yellow path until you get to the red rail. There should be a springboard located here. Go onto it and you will grind the rail to the green platform. Follow the green path while avoiding the electric robots. Go onto the springboard and you will go to the purple platform. Go to the end of the path and you will see some rings. Use Light Dash and you will go to the blue platform. Get the rings and flip the switch. It will lead you to the purple platform. Follow the path and you will see the missile switch, and a gravity switch. Run into the missile switch and flip the gravity switch. It will bring you back to the red platform. Now you can flip the down switch and you will see a missile. Step on the button and the missile will get rid of the green stuff and the goal ring will be there. Information in this section was contributed by Cooldude2990. Hint: Egg Quarters: A rank: To get an A rank for Rouge in Egg Quarters, get the three keys in 4:30. Usually you have to get it in 1:30. Hint: Final Rush: Extra lives: As Sonic, after the first grinding rail, land on the first platform. Take the lower of the two rails. At the end of the rail, jump to the platform and use the only rail, on the ground. At the end of that rail, there is a platform with speed panels. At the end of the platform there is a bomb robot over another platform. Destroy it and use the rail off of the platform it was over. At the end of that rail is a check point with a small gap afterward. Jump the gap and go all the way down the big drop. At the bottom is a rail on the left side. It will take you to a platform with a ring box and a life box. Get the life and then choose "Exit" from the "Start" menu. Re-enter the level and you should have the same number of lives you had when you exited the level. Repeat this as many times as needed. If you stay in a place too long or if Shadow or Sonic gets too far ahead, they will use their Chaos Control. To avoid this, you need to jump and swerve quite a bit. You will reach a further distance and will not lose any rings. Information in this section was contributed by PHILIP SHACKLEY. Hint: Green Forest: Hidden rings and life: On the part where you go down on a vine-like a bungee cord and bounce back up, hold A to go faster and bust through. You should get an extra life and some rings. Make sure to hold A until you come back up. If done correctly, you will get 1000 points. Information in this section was contributed by MKR. Hint: Green Forest: Half-Fish/Nematoad animal: When you get to the part where you can smash boxes to go to a secret bottom section, run around the boxes shaped like an "L". Look on the inside of the shape to find the green Half-fish/Nematoad. Information in this section was contributed by BassMan3456. Hint: Green Forest: Defeating Shadow: Use the Bounce attack and keep bouncing up and down. Shadow cannot get you, and you will easily defeat him. Information in this section was contributed by Lagaslocks. Hint: Green Forest: Ancient Light: When in the level with Sonic, go to the part where the "Gold Beetle" is floating next to the three robots. Go to the "Dash Panel", up the loop and on the platform. Go over to the right of the platform where the box of rings is located and jump off. Jump Dash the Grenade Beetle, and Jump Dash onto the platform to the right of the Grenade Beetle. Once there you will find the Ancient Light. Information in this section was contributed by Jacob Casey Torrey. Hint: Hidden Base: Half Fish animal: When playing as Tails, there is a hidden green sea monster in the small maze. It makes your Chao's color turn green. After you land off the second vine, there will be three boxes in an "L" shape. Stand beside them and change the camera angle. You will find a Half Fish animal. Information in this section was contributed by Debbee2. Hint: Hidden Base: Interesting statue: In the Hidden Base level as Tails, go to the pulley where, at the top, there are five to six Kiki's throwing bombs at you. In that area is a headless statue of a nude woman, holding her cleavage. Hint: Homing Laser upgrade: To get the Homing Laser upgrade for the Eggwalker, on the first stage of the Dark story line, find a hall blocked by iron containers. Shoot them with your Vulcan cannon (needs to be upgraded first). You will find the homing laser upgrade at the end of the hall. Hint: Iron Gate: Laser Blast: First, find the Cannon in the Weapons Bed level, then play the Iron Gate level again. Go to the location where you find the most coins and two gas pipes. Blast those gas pipes. You will now see a way leading to a hall. The Laser Blast is inside, glowing green light. Take it. It makes it easier to lock-on to more opponents. Hint: Iron Gate: Special Dragon Animal for your Chao: To get A Special Dragon for the Dark story line, get all three Chao boxes in Iron Gate as Dr. Eggman. Be careful -- one of the boxes is near the goal. Hint: Mad Space: Phantasy Star Online items: In the Mad Space level as Rouge, you can find items from Phantasy Star Online lying around -- the boxes rather not items themselves. For example, you can find green and blue boxes from the game. Hint: Mad Space: Shortcut: As Sonic go to where you pull the switches. Pull the first one. Run past the second switch then look to your right and jump off. Information in this section was contributed by Ryan. Hint: Metal Harbor: Shortcut: Near the beginning as Sonic, after doing the loop-de-loop there is a robot you can home-attack, which will take you to a faster route. After completing this much faster route, simply finish the rest of the level as fast as you can without taking detours. Also try to go straight all the way on the street board at the end-- do not zig-zag. Hint: Metal Harbor: Easy "A" rank: To get an "A" rank, you need to go the long way around the homing enemies. However, the main part to this is getting the secret higher handle on the missile. To do this, hold B to do the Spin Dash. Then, jump immediately before you get to the first line, which is when the countdown starts. Go right and land on the spring way to the right (this is a shortcut you will need). Keep going to the end. Just before you get to the handle, jump straight and there will be some enemies that you need to kill. Then, use your Light Dash to get to the end (this requires practice). For more points, get the rings while snowboarding (jumping to get them is easier). Information in this section was contributed by MrJeffGuy. Hint: Metal Harbor: Easy ring capsules: As Sonic, after the rocket part where the ring capsules are, jump immediately before you get to them. If done correctly, you will get the ring capsule. Information in this section was contributed by super_sonic2000. Hint: Mission Street: Phoenix animal for Chao: Play as Tails and go about halfway through the level. You will see a barred box with a bird inside. Use the Bazooka Blaster to break through the iron boxes behind the barred box and hit the missile switch. It will fire at the box and break it. Walk over and get the Phoenix. Information in this section was contributed by Scott Hendrix. Hint: Pumpkin Hill: Early lives: When starting Pumpkin Hill as Knuckles, go to the left rocket that takes you to Church Mountain. Then, take the rocket that leads to Pumpkin Mountain, which is somewhere in the graveyard area. While falling down from that rocket, quickly glide forward to the flying "island" in front of you. If done correctly, you should grip to the floating chunk of land and be able to go forward to get the extra life. This can be useful for people who are collecting Skel-dogs, because you can get it in the graveyard place before you take the rocket. There is also an extra life buried where the digging claw things used to be -- so this can double as an unlimited lives trick. Note: Skel-dogs are useful for people who are raising running Chao because they remove the boar's ugly features, and provide a running improvement of up to 16, without subtracting from other stats. Hint: Pumpkin Hill: Extra lives: As Knuckles, go to the place where you got the digging tool. In the area with the circle where the digging tool was located, jump up and use the Dig attack. You will get an extra life. Information in this section was contributed by RoSwElLvAnS. Play the Hero story and pass the Pumpkin Hill level. Go to the level selection screen and choose Pumpkin Hill. Fly forward to a little island and dig in the circle. You will get one or two extra lives. Exit the stage and repeat this for as many lives as desired. Information in this section was contributed by jbriscoe. Hint: Pumpkin Hill: Easy "A" rank: As Knuckles, play "Find the Lost Chao". To get an easy "A" rank, turn around at the start. Fly to the next platform and there will be a rocket there, leading to Pumpkin Mountain. There is a place to play the Mystic Melody. Play it and go through the floating platforms. Information in this section was contributed by RoSwElLvAnS. Hint: Pumpkin Hill: Extra Skeleton Dogs: As Knuckles, go to Pumpkin Hill and get the extra life that is buried where the Shovel Claw was located. Then, go to Church Mountain and look around one of the graves closest to the wall. You should find a Skeleton Dog there. Restart the Level and do the same thing over again until you have as many as needed. The last time you do that, find a Chao Key and finish the level. It is easier to do this if you are on the 100 Ring mission or the Find The Chao mission. Information in this section was contributed by RisingLancer. Hint: Pumpkin Hill: Ghosts: As Knuckles, from Pumpkin Hill to the rest of the game you can find ghosts in certain places. Note: They just pop out and knock you down. Hint: Pumpkin Hill: Safe from fall: When you fall for a while, glide then do the Spinning Dig move and hold it down. You will bounce back up and be able to glide to safety. If you do not make it, repeat until you do. Hint: Pyramid Cave: Skeleton Dog/Mutant Cow animal: After going a bit in the level, you should see a cage with the Skeleton Dog/Mutant Cow in it. There should be a wooden box next to it. Destroy that, and then under the cage there should be a metal box. Destroy that to free the animal. Note: This requires the Fire Bracelet. Also, if you want this animal, make sure you do not get too many more animals or Drives. Too many will knock the special animal off your inventory. Information in this section was contributed by BassMan3456. Hint: Pyramid Cave: Save Bounce Bracelet: Note: This trick requires at least one memory card. After complete the Hidden Base level as Tails, go to Pyramid Cave. In the middle of the level, after you have the Bounce Bracelet, turn off the game with the memory card inside one of the slots. You still have the Bounce Bracelet even when you did not save after finding it. Information in this section was contributed by RKB22NOW. Hint: Radical Highway: Fire Ring: As Shadow, after the second highway you spring to, go backwards instead of forwards. You will see a rollie object that you need to somersault through to a new route. The new route leads to the Fire Ring that allows you to break steel crates. Note: You need the Light Shoes or you will not be able to get it. Hint: Radical Highway: Got Ring? Blimp: There is a blimp with the message "Got Ring?" in the level. Hint: Radical Highway: Stop at the top: As Shadow, do the spin move by holding B and go over the first loop on the left side. For some reason you will stop in the middle and find yourself standing atop the loop. Any movement will cause you to fall. This is an interesting way to get a look around. Information in this section was contributed by PureMarioExtract. Hint: Route 101: Hole in Presidential limo: At the very end of the level, where you find the President, look at the windshield of his limo. There is an enormous hole in it. Information in this section was contributed by Brian Young. Hint: Route 101: Save time with Tails: Use the following trick to save over five seconds on Route 101. If you have a Speed Boost at the end, do not use it when you get around the turn to the straightaway to get to the President. Instead, use it once you see the limousine. Information in this section was contributed by Brian Young. Hint: Security Hall: Alternate shield color: Play as Rouge in the Security Hall under the hard difficulty setting. The shield robots will be holding black shields instead of red ones. Hint: Security Hall: Cut through lasers without losing rings: As Rogue, get a running start and glide as fast as you can. If you are quick enough, when you touch a laser you will hear a spark but will not get hurt. You can only do this on lasers that are high. This is best done in the higher room with the switches. Hint: Security Hall: Fast completion: In this stage you play as Rouge the Bat and are given 5 minutes to complete it. This can prove to be quite difficult. If you have enough lives you can do this trick. If you cannot seem to find the Emeralds, you should die. You will keep the existing Emeralds that you have collected. You will begin at the start of the level and the Emeralds will move to different places. This is the fastest method for completing the level if you are having trouble. Hint: Security Hall: Extra rings: As Rouge, hit the Mystic Melody shrine that does not make platforms appear. An extra 40 coins will appear in front of you. Information in this section was contributed by RKB22NOW. Hint: Security Hall: Easy Phoenix: As Rouge, find all three Chao containers. One is on the bottom floor with some wooden crates and is guarded by a single laser. The second is in a blue safe near a hint computer on a raised platform with a parrot flapping around. The third is up on the top floor, after you grab the cord and go up to the uppermost room. Climb on the wall next to the hole and go up to the center hall/room with all the lasers. It will be in there on the ground. After you have the Phoenix, either complete the mission or exit and go to Chao World with Rouge in the stage select mode. Information in this section was contributed by Jerek Kimble. Hint: Sky Rail: Ancient Light: As Shadow, skip the rocket and use the spring. Hit the bouncy propeller object until you get to the limit. You will see an enemy robot that you need to kill. Following him is a string of robots that you attack until you get to the Ancient Light for Shadow. It does the same thing as the Ancient Light for Sonic. Hint: Sky Rail: Find the lost Chao: The Mystic Melody and Light Speed Dash are required. At the second checkpoint there will be rail. Do not go on it. Instead, turn to the left and you should see the Mystic Block. Play the Mystic Melody and rings will appear. Do the Light Speed Dash and there will be a lot of bouncy things. Bounce up a few and at the top you will see the lost Chao. Go up a few more bouncy things to reach it. Hint: Sky Rail: Shortcut: There are places in the level where you can jump as Shadow from the rail you are on to a rail you are going past that you normally would not get to until later in the level. This method saves time, and it is fairly easy. Be careful -- do not jump to a rail that will take you back, adding time. Additionally, on the last rail, take the rail on the right versus the left. The one on the right slopes straight down to the goal. Also, crouch at the very beginning to go much faster. Hint: Tails or Eggman: Extra health: To gain a little health for Eggman or Tails, hit an enemy. When you see a Chaos Driver, get it. Your power bar will rise slightly higher. Hint: White Jungle: Ancient Light: To get the Ancient Light from the original Sonic Adventure, go to the White Jungle level as Sonic and keep playing until you reach the part where you are in a tree with many enemy robots. Jump up to the area with the box of rings. From there, walk to the edge of the platform until you see an enemy robot. Home attack it and keep going, attacking item boxes until you get to an extra life at the end of the line. There is also a 1-Up item which is the Ancient Light. Hint: White Jungle: Easy points: When playing as Shadow there are two places where you get points for easy things. At the very start of the level, after swinging on your first vine, somersault under a fence for 500 free points. Then, when you are in a grassy area much like the area where Sonic gets his Ancient Light, instead of going the short way which leads to invincibility, somersault under a gate behind two robots. Dodge the sparking robot and when you reach two robots, one flying around one just standing, hit the flying one. Stay in the air as long as you can and bash the second one to get the usual 100 points, but you will also get 400 bonus points. Hint: White Jungle: Fourth mission Emblem: There are no shortcuts in this level. To get the Emblem as Shadow, keep running and do not get hurt. Hint: White Jungle: Finding the lost Chao: You will need the Mystic Melody. After swinging on the third vine, go on the "pulley" after the robots. You will see a spiked car and slam thing. Go past them and go on another "pulley". When up there, do not go on the other "pulley". Go backwards down a path and use the Mystic Melody on the Mystic Melody stand. Then, go on all the platforms, "pulleys", and robots to get to the lost Chao. Information in this section was contributed by Rudymidget. After swinging on the vine for the second time you will see three boxes to your right. Do a bounce attack on them to reveal a secret room. After getting to a part where there is a turbo pad that speeds you up to a top of the hill, go back until you get to a ledge. Go to the left and fall off. Then, use the Mystic Melody on the "castle" and follow the bridge. Information in this section was contributed by Mkenmak. Hint: Wild Canyon: Coins: The best way to get coins to dig and collect them at Wild Canyon. You can collect about 400 coins most of the time. To keep the coins you must complete the level Information in this section was contributed by cher hung. Hint: Wild Canyon: Dragon animal: Play as Knuckles in the Wild Canyon level. Get all three Chao Boxes. The first Chao Box will be the Chao key. When you get the second Chao Box you can get 2, 3 or 4 animals. With the third Chao Box, you can get the Dragon. For an easier way to get a Dragon, start the Wild Canyon level and go to the place where you get the power-up on the wall you came out of. Look to where it and the left wall intersects. Climb up to find a Dragon. Go over there and play the Mystic Melody. Go forward and get the extra life. Restart and do it again. Go by the Lonely Statue. Go all the way to the top and climb up. There will be a painting located there. Dig through the painting and jump to one of the corners of the room you are in. You will find a Dragon flying in there. Press Start to exit then repeat. Information in this section was contributed by Kid49er89 and thezs. Use the following trick to get a lot of dragons in about ten minutes. At the start of the Wild Canyon level, climb the tall pillar to your right. When you reach the top, get the extra life and glide to the pillar on the other side of the room. Then, glide onto the pillar closest to it and get the Chao box. Enter the "wind tunnel" and when you get to the top, go to your left. Go to one of the first cubes blocked by boxes. Punch the boxes for another extra life, then go to the end of the path. Once there, hit the Chao box, but avoid the animals. Once you get that, go to the path across from the one you that are in. Go all the way down and either kill or ignore the rhinos. Then, drop down into the statue area. Get the Chao box and the dragon, then exit and repeat this as many times as needed. Use the following trick to get two dragons on one trip to Wild Canyon. First, get all three Chao boxes. Inside the third box is one dragon. Once you get the first one, crawl up the Lonely Statue's head and you will find a small painting where you find the Mystic Melody. Dig through the wall. When inside immediately turn left and climb up the wall. You will find the second dragon. Repeat this to get the ultimate dragon Chao. Information in this section was contributed by ERICHTER12. Hint: Wild Canyon: Secret room: Go all the way up to the top of the stage, then go to the four crates that are stacked two and two. Break the crates to reveal a Melody Stand. Go on the stand and play Knuckles' Melody. Dig through the wall to find another Melody Stand. Go on it and play again to get a warp zone. There will be a Chao in the secret room (Mystic Melody required). Information in this section was contributed by Kid49er89. Hint: Defeating Big Foot: In the Hero storyline, you can defeat Big Foot faster by jumping on the wooden boxes. From here, you can attack him without having to wait until he lands. After he shoots out all the boxes, defeat him the standard way. As Sonic, if you have the bounce attack, just bounce around Big Foot. Make sure you have the Bounce Bracelet with Sonic, Instead of waiting for it to come down and shoot, just press A then keep pressing B so that you get higher. When you do, hit the glass cockpit "entrance" located on top of its head. If it flashes red, you made a successful hit. If you are skillful, you may be able to kill it before it lands the first time. Information in this section was contributed by Scott Thomas. Hint: Defeating Biolizard: When the Biolizard starts to sprout bubbles, you cannot grind up his rail anymore. Instead, use Shadow's Homing Attack to continuously attack the bubbles that are still on him, slowly climbing up until you are close enough to hit the shiny red light. Use your rings wisely. When running from its mouth, stay near the middle of the platform. When running from the its mouth and you reach a dark spot, jump. Do not take any chances since one river will suck you to oblivion. When it bends down and smoke appears from its mouth, grind up the tube and jump on the life support system. When he shoots the orbs, let them hit you. He will wait a little while so you can collect lost rings. Try not to get too far away from the mouth because he will do a tail whip. When he summons the tiny bubbles, do the Homing Attack up to the top. Guide your attack so that it goes to the top of the lizard. This will inflict damage. When he is at a red life status, he and a small barrage of his balls will start to float with you. Avoid the balls and get to the life support. Press B to complete the battle. Information in this section was contributed by PHILIP SHACKLEY. To defeat the lizard in space (after the Shadow Attack), you will need do a some tag teaming. Sonic is gold sonic and Shadow is white shadow in this level. Pressing A makes you attack and rise and B makes you descend. In this stage you need to hit a few swells on its body. Note that you have a ring life support. When this runs out, you are dead. Hit his swells a few times and dodge the lasers and the balls. Information in this section was contributed by PHILIP SHACKLEY. Hint: Defeating Eggman: In the Hero storyline, during both battles with Eggman forget about the lock-on missile -- it is too slow. Instead, rapidly attack him with your Vulcan cannon. Hint: Defeating Egg Golem: Beside climbing the stairs on Golem's back, you can hit him another way. You can only do this when he has two or less hits remaining. When he uses his head butt of death, stay to the side of his fists so the head misses. Then, get directly under the head. He takes a few seconds to pick it up again -- use a bounce attack to hit the "battery". When fighting Egg Golem, fall down to the sand pit area and land on the platforms. Then, hang on to the rope that pulls you up. When you are up do not get off the rope. Remain there and shoot Egg Golem. When he does his head butt, quickly jump back down on the platform then repeat until he is defeated. Information in this section was contributed by Kash. Hint: Defeating the Final Hazard: Slam into the pink swollen spots. You have to burst into them. Hold A to burst up and press B to burst down. First, he just shoots eggs. For the second and third hit he will shoot a beam. For the fourth hit, he will shoot two beams. For the last two hits he will shoot two beams and eggs. When you defeat the Final Hazard, Shadow dies. Information in this section was contributed by skateboarder9086. Hint: Defeating the Flying Dog: As Rouge, climb to the top of the fence and wait until there is an opening for an attack. None of the Flying Dog attacks will work if you are on the fence. Information in this section was contributed by Kid49er89. Hint: Defeating King Boom Boo: In the Hero storyline, only run fast enough so you can see his face. When he starts breathing blue fire, you will have more than enough time to punch the ghost holding the hour glass while he is preoccupied making is wall. Information in this section was contributed by MonkyFun. King Boom Boo as one attack called the Chomp Attack. Be careful, because he also speeds up when he does it. If you slow down, quickly speed back up or he will speed up and attack. Hint: Defeating Shadow: In the Hero storyline, during both Shadow battles you can use the same strategies. Shadow cannot defend against the bounce attack. Information in this section was contributed by MonkyFun. The first time that you fight Shadow, use the bounce attack with Sonic. Try to land right on top of Shadow. He will not be able to hurt you. Note: Do not get too close to the edge because you have a good chance of falling off. Information in this section was contributed by Knucklesfreak. Instead of trying to catch him off-guard, keep somersaulting at him. This makes the battle easy. You use your bounce attack a few times, instead of your jump dash. Note: Never stop running, and look at the arrow to learn which way to go. Information in this section was contributed by Joey. Hint: Defeating Sonic: In the Dark storyline, instead of trying to catch him off-guard, keep somersaulting at him. This makes the battle easy. Hint: Defeating Sonic or Shadow, Round 2: Run up to him and do a homing attack, then run up the field. When you see a flash of green light, run slightly more then charge up with B and release. When you hit him two to three times, just somersault into him. Information in this section was contributed by Legobulder. Hint: Defeating Bosses: To defeat Big Foot, Hot Shot, and A Flying Dog, do Rouge's Flout attack and press A. Hit Flying Dog in the cockpit when it bends down to launch again. Use Shadow's or Sonic's Homing Attack in the same way -- hit them when their cockpit is down. Information in this section was contributed by PHILIP SHACKLEY. Hint: Less frozen time: If you get hit by a Time Stop, Amy Flash, etc., rapidly press A to cut the time you are frozen in half. Information in this section was contributed by Hi from the Snows. Hint: Mystic Melody: To get the Mystic Melody to work, hold B until Sonic or Shadow stands up, then approach any enemies. You will see the "B" in the upper right corner. Release B and they will start going around the first enemy in a circle -- just hold the Analog-stick Forward. Information in this section was contributed by Penny. Hint: Avoid distance attacks: To avoid getting hit by a distant attack such as Thunder Arrow in treasure hunt mode, dig immediately after the character cries out the attack name or battle cry (for example, when Knuckles yells "Take this!"). Information in this section was contributed by Hi from the Snows. Hint: Reduce stop attacks: When hit by a move that stops you (Time Stop, Chaos Control, etc.), hold Control-stick Up to speed up the timer. Information in this section was contributed by jannettaf. Hint: E1000 appearance: In Rouge's Inside the Pyramid level, one of the robots you blow up is E1000. Glitch: Inside springboard: Play the City Escape level in the Hero story line. Shortly after you run or fall down the building, play the Mystic Melody on top of the Mystic Melody Stand. A springboard will appear and you will be inside of it, with only your head showing. Information in this section was contributed by Gerrit. Glitch: Persistent missiles: In the shooting battle, use the Rumble Launcher attack (fires many small homing missiles). Immediately press Start after they are fired, then select "Restart". After your character is done with his/her opening speech, the missiles will still be there and they will home in on the opponent. Information in this section was contributed by Brian Young. Glitch: No effect from Black Wave or Thunder Arrow: To avoid being hit in multi-player mode when a character releases a Black Wave or Thunder Arrow, after the character does their speech (such as when Knuckles says "Take this!"), dig into the ground. You should be unaffected. Information in this section was contributed by Matthew Frank and Michael Frank. Glitch: Misspelling: At the end of the first level in the Hero storyline, one of the benches near the goal ring has something on it that reads "EMERALD NOTWORK", instead of "EMERALD NETWORK". Information in this section was contributed by MKR. Look at the signs with the Chao on it. They will read "Drive Safety" instead of "Drive Safely". Information in this section was contributed by Debbee2. Glitch: Spinning Chao: Pick up a Chao and walk outside the garden with him. He should oriented in the opposite way that you picked him up. Go into another Chao garden or the kindergarten and then he will now be in the same direction as when you picked him up. However, walk back into the lobby again and he will be facing the opposite direction, just like when you picked him up. Information in this section was contributed by Brian Young. Glitch: Hurt Chao by petting it: Abuse a Chao a lot with Rouge. Once it really hates Rouge, throw it against a wall. After it bounces off the wall, quickly run over to the Chao and jump over it. Then, press B button to use the Dig move on the Chao's head to send it flying. Next, quickly run over to it and pet it. It should send your Chao flying again. Note: You will need to do those steps very quickly. Information in this section was contributed by Adam O. Glitch: Invisible Chao body: Go into the Dark Garden. Pick up a Chao and take it over to the tree. Go to the right of the tree and you will see a fence. Drop the Chao near the fence. If done correctly, the Chao will drop into the ground and all that will be visible is its head. Information in this section was contributed by HomeySimpson8. Glitch: See Chao through cocoon: When your Chao is in a cocoon, you can see what it will look like by walking away from it so that the camera will follow you and go inside that cocoon. If done correctly, you will see part of your Chao. Glitch: Open Chao transporter from behind: As Knuckles, go to the normal (Hero) Chao Garden. Go behind the Game Boy Advance and do an uppercut. You will open the Game Boy Advance from behind. Information in this section was contributed by crosseyes. Glitch: Go through wall: In Rouge's level where your get the Treasure Scope (and three Chaos emeralds), grab an Omochao and go to the bar wall near the red "C" safes. Run to where a tank and the wall meet. Then, run into the corner and press L. You should now be inside the wall. Information in this section was contributed by Powertrainer2000. Glitch: Quick sand: Go into the Dark Chao Garden and walk up to the Chao Transporter. Jump over the Game Boy Advance so you land directly behind it in the center. You will hover in the air for awhile but then automatically start to sink down very slowly. It looks as if you are walking down steps. Information in this section was contributed by Brian Young. Glitch: Bottomless pit: This only happens if you have the Hero Chao Garden. Go into the Chao lobby, then walk over to the stairs. Try to walk under them. There seems to be an invisible wall at that location. Walk to the left edge of the invisible wall and then, while still hugging the invisible wall, walk to the normal wall. There should be kind of a corner at the invisible wall and the real wall. As Sonic or Shadow, Homing Attack that corner for awhile. You should go through and keep falling until you exit. Information in this section was contributed by Brian Young. Glitch: Sonic walks in place: Go to a Chao Garden and move next to the Game Boy Advance Chao Transporter. Move the C-stick Left or Right slightly. If done correctly, Sonic will walk in place. Information in this section was contributed by JDeSarno86. Glitch: Sonic walks up the wall: With Sonic in City Escape. finish the part with the skateboard and on the middle of the stairway charge the Spin Dash then release. Sonic will run up the wall and will then slowly fall. Information in this section was contributed by X-Yoshi. Glitch: Crazy Shadow: Go to the Chao Garden with any character, pick up a fruit, feed it to your Chao a little bit, take the fruit back, and look at your shadow. The fruit will be hovering between your hands on your shadow. Information in this section was contributed by Bob and Brian. Glitch: Floating Shadow: Go to the Dark Garden and walk towards the big tree to the back and right of it. Walk to the right side of the tree. You should see a fence up against the wall. Jump just to the right of the right edge of the fence. If done correctly, you will be floating slightly above the fence. Information in this section was contributed by Brian Young. Glitch: Floating Sonic: Go into Chao Garden with Sonic. Once there, go to the very left side of that "cliff" which looks like part of a path. Continuously do the Homing Attack (press A while airborne) as quickly as possible. At some point, the screen will start shaking strangely, which indicates you got off the edge. You can fly/float around, and even go in back of the door that was used to enter and end up in the lobby. Information in this section was contributed by at long distance. While in the park area of the City Escape level, Sonic can jump off the ramp on the left hand corner. When he reaches the bridge he can jump on one speed runner and go back and forth forever. Try to stop just before he touches the next speed runner and it will appears as if he is floating. Information in this section was contributed by MrGreyeyez. Glitch: Floating Sonic or Shadow: Enter the Hero garden and go up the stairs as slow as possible. They will float up the stairs. Information in this section was contributed by Mike Strano. Glitch: Floating, Tails, Knuckles, or Rouge: Once you have gone to the Chao Lobby, go to the Hero Garden entrance, but do not enter. Glide or fly above the entrance to the Chao Garden or Chao Kindergarden. Your character should be floating. Information in this section was contributed by Sheikfreak and FOUST RANDY. Glitch: Sonic in another world: Go to the Chao Garden. Go to where Chao Karate is located. Go to the left and get on the cliff with the plants. Use Homing Attack as fast as possible until you start floating. Go far out until you hear a drop. After this, you will be in another world. To escape go near the blue part of the land. You can now control your flying. Note: There will be two Sonics while flying. Also, during this glitch your Chaos will be sinking into the ground. Information in this section was contributed by RKB22NOW. Glitch: Stuck character: On the downhill race, when you are going at high speeds hit one of the gates on the sides. You will get stuck in a glitch. Information in this section was contributed by Madmonkey8000. Glitch: Floating character: Go into Chao World with any character. Walk near the front of a Chao transporter, but not on it. You should be floating. Information in this section was contributed by Brian Young. Glitch: Flying Omochao: When in any level where you can see Omochao, pick him up and throw him two to three times. On the second or third time, he will start floating in mid-air. Watch him for a few seconds and he will gradually fall to the ground. Information in this section was contributed by H.M.Master. Glitch: Bouncing items: Go into the Dark Chaos Garden and pick up a item that the Chaos's can put on their head. Then, jump on the gravestone to the right of the big tree and drop the item, and jump off. If done correctly, the item should be bouncing up and down on the gravestone. Information in this section was contributed by Derrick Stewart. Note: Skulls work best and only certain objects will do this. Information in this section was contributed by Chris. Glitch: No clipping shadows: In the Hero Chao Garden, put a Chao under the bridge. The Chao will make a shadow on the bridge, even though it is below it. Also, set a Chao or item on top of the bridge, then go under the bridge. There will be a shadow of that object under the bridge. Information in this section was contributed by Brian Young. Glitch: Invisible animal: In the Dark Garden, pick up a small animal and throw it behind the Chao transporter. If aimed correctly, you should hear the sound of your Chao jumping in the water. Look there to see a shadow of the small animal moving towards the water, but you cannot see the animal. Once it gets to the water it will reappear, so you will not lose it. Information in this section was contributed by miles2200. Glitch: Invisible fruit: When your Chao has an exclamation point on its head. take the fruit away from it. It should be eating absolutely nothing. Put the fruit down and it will magically appear over by the Chao. It will then finish eating. Note: This may require a few attempts. Information in this section was contributed by JA. Glitch: Invisible shadow: Go to the Chao Garden. Pick up a ball and look down. Where you should see its shadow floating in air between the shadows of your hands, you will see nothing in that space. Information in this section was contributed by Matthew Frank. Glitch: Invisible snowboard: Note: This trick requires two controllers. In the Metal Harbor level, press Y on controller two and Sonic will get on an invisible snowboard. Information in this section was contributed by crosseyes. Glitch: Disappearing Chao Drives: Go to the Chao World as Sonic. Grab a Chao Drive and go to a different Garden. When you do. Sonic will sometimes be holding nothing. Information in this section was contributed by H.M.Master. At City Escape before you get to the to the Light Speed Dash short cut, go to the right where you do the Homing Attack to get to the rings. When you destroy the robots, watch their Chao Drives. One of the Chao Drives should fall into the ground. Glitch: GUN Robot in wrong place: In Prison Lane at the fourth metal lift, the GUN Robot that stands near it appears inside the lift when it goes up. Information in this section was contributed by Buzz Loftus. Glitch: Robot friendly fire: Get two robots in a row wiith one facing you and the other facing the back of the other one. One robot will shoot the other. Information in this section was contributed by Keith123088. Glitch: Ending track: When facing Sonic/Shadow for the second time, if you keep on running for about ten minutes, the track will suddenly start falling off in front of you. Afterwards, you will have to start over. Information in this section was contributed by marc menzia. Glitch: Robochao loop: As Tails in the Eternal Engine level, you will reach a certain area in which there is a door to the right and a door ahead. The door ahead is the one that contains the crates and a switch behind it along with a door and a Robochao. Destroy the boxes to get them out of the way, then shoot the explosives on the door. It will open and suck the Robochao outside. It will keep reappearing only to be sucked away again and again. Information in this section was contributed by PureMarioExtract. Glitch: Power-ups in intermission sequences: Start the game in Hero mode and get power-ups that affect your appearance (Bounce Bracelet, bracelet with green light) or similar items (Light Shoes, green light on shoe). Then, start the Dark story and get to the part where Sonic and Shadow meet for the first time. This is the same intermission that appears at the start of the Hero story. Sonic will have his power-ups visible in the Dark intermission. During the Hero intermission, he does not have any power-ups. Information in this section was contributed by John H.