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| I talked to hotquik, author of the ever-popular pj64k, about some of the new features, and why they cant be made to work. DewMonkeyBoy: hey hotquik: hi DewMonkeyBoy: ive been trying to test the transfer pak DewMonkeyBoy: but dont know how to do it even in pj64 lol hotquik: lol, i think its not implemented... DewMonkeyBoy: hmmm DewMonkeyBoy: well DewMonkeyBoy: im gonna test it! DewMonkeyBoy: lol hotquik: i saw that mempak and rumble pak are implemented on nrage, but they wont work online DewMonkeyBoy: yeah DewMonkeyBoy: maybe you could do it so that the host mempak overwrites the rest, like the cheats DewMonkeyBoy: i dunno if thats easy or hard DewMonkeyBoy: i have NO IDEA DewMonkeyBoy: but its a thot hotquik: is very hard DewMonkeyBoy: ok DewMonkeyBoy: dont worry about it then hotquik: the keys stuff is easy cauz it can be asynchronus DewMonkeyBoy: ah hotquik: but reading and writing on control's plugins must be synchronus... DewMonkeyBoy: and thats hard even just syncronizing the game! hotquik: exactly hotquik: if you play on a high ping server, you'll notice the delay on the movements.... but that cant be done with the paks... DewMonkeyBoy: i understand hotquik: :-) |
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| Last Updated 6:53 PM 01/01/04 | ||||||||||||||||