I came up with these stats for Corran Horn after the CorSec class came out in the Hero's Guide.  The class was basically made based on the description of this character so it only seemed fitting that he should have levels in it.  I also tweaked the Halcyon Bloodline that they had in there as well to better reflect his family heritage.  These stats are meant to represent Corran as of the NJO period around the Dark Tide books.  Enjoy and feel free to use for yourself.

 

 

Corran Horn: Adult Male Human, Scoundrel 5/CorSec Officer 5/Starship Ace 1/Jedi Guardian 4/Jedi Investigator 4; Init +3 (+3 Dex); Def 25 (+3 Dex, +12 Class); Spd 10m; VP/WP 121/14; Atk +14/+9/+4 melee (1d3+1, punch), +16/+11/+6 ranged (by weapon), +17/+12/+7 melee * (3d8+1, crit 19-20, Lightsaber [Dual Phase]); SQ +1 dodge bonus to starfighter's defense against a specific target, +2 dodge bonus to Defense when weilding a Lightsaber, +3 Dodge bonus to Defense when fighting defensively, +6 Dodge bonus to Defense when executing total defense action, Contacts (x3), Deflect (Attack -3, Defense +2), Favor +1, Illicit barter, Increase Lightsaber damage +1d8, Lucky (1/day), Precise Attack +1, Profile, Safehouse, Starship Defense, Target bonus +2, Teamwork, Undercover, Urban Track, Halcyon Bloodline (Character cannot spend skill ranks for TK-based skills and must spend a Force Point to use TK-based Skills untrained.  Receives the Force-Sensitive and Dissapate Energy feats for free.); SV Fort +13, Ref +18, Will +12; SZ M; FP: 10; DSP: 3; Rep: +7; Str 12, Dex 16, Con 14, Int 17, Wis 14, Cha 16.

Equipment: Comlink [Encrypted], Credit Chip, Lightsaber [Dual Phase], Utility Belt [Jedi] (Contains 3 days rations, 1x Medpac, 1x Tool kit, 1x Power pack, 1x Energy Cell, 1x Glow rod, 1x Comlink, 1x Aqua Breather, Couple Empty Pouches)

* Corran Horn has constructed his own Lightsaber [Dual Phase].

Skills: Astrogate +12, Balance +6, Bluff +12, Computer Use +9, Craft (lightsaber) +10, Diplomacy +7, Disable Device +8, Disguise +10, Forgery +6, Gather Information +12, Intimidate +11, Jump +5, Knowledge (Bureaucracy) +9, Knowledge (Forensics) +9, Knowledge (Jedi lore) +8, Knowledge (Streetwise) +9, Listen +10, Move Silently +9, Pilot +18, Read/Write Basic, Repair +11, Search +12, Sense Motive +12, Speak Basic, Speak Caamasi, Speak Huttese, Speak Selonian, Spot +14, Survival +6, Tumble +8

Force Skills: Affect Mind +19, Battlemind +10, Empathy +4, Enhance Ability +10, Enhance Senses +6, Farseeing +3, Force Defense +6, Friendship +4, Heal Another +3, Heal Self +5, Illusion +15, See Force +7, Telepathy +7

Feats: Alertness, Criminal Investigation, Exotic Weapon Proficiency (dual phase lightsaber), Force-Sensitive, Rogue Heritage, Sharp-eyed, Skill Emphasis (Pilot), Spacer, Starship Dodge (starfighter), Starship Operation (starfighter), Track, Weapon Finesse (Lightsaber [Dual Phase]), Weapons Group Proficiency (blaster pistols, blaster rifles, simple weapons, vibro weapons)

Force Feats: Alter, Control, Dissipate Energy, Lightsaber Defense, Mettle, Mind Trick, Sense

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