I came up with these stats for Corran Horn after the CorSec class came out in the Hero's Guide. The class was basically made based on the description of this character so it only seemed fitting that he should have levels in it. I also tweaked the Halcyon Bloodline that they had in there as well to better reflect his family heritage. These stats are meant to represent Corran as of the NJO period around the Dark Tide books. Enjoy and feel free to use for yourself.

Corran Horn: Adult
Male Human, Scoundrel 5/CorSec Officer 5/Starship
Ace 1/Jedi Guardian 4/Jedi Investigator 4; Init
+3 (+3 Dex); Def 25 (+3 Dex, +12
Class); Spd 10m; VP/WP 121/14;
Atk +14/+9/+4 melee (1d3+1, punch), +16/+11/+6
ranged (by weapon), +17/+12/+7 melee * (3d8+1,
crit 19-20, Lightsaber [Dual Phase]); SQ +1
dodge bonus to starfighter's defense against a
specific target, +2 dodge bonus to Defense when
weilding a Lightsaber, +3 Dodge bonus to Defense
when fighting defensively, +6 Dodge bonus to
Defense when executing total defense action,
Contacts (x3), Deflect (Attack -3, Defense +2),
Favor +1, Illicit barter, Increase Lightsaber
damage +1d8, Lucky (1/day), Precise Attack +1,
Profile, Safehouse, Starship Defense, Target bonus
+2, Teamwork, Undercover, Urban Track, Halcyon
Bloodline (Character cannot spend skill ranks for
TK-based skills and must spend a Force Point to
use TK-based Skills untrained. Receives the
Force-Sensitive and Dissapate Energy feats for
free.); SV Fort +13, Ref +18, Will +12;
SZ M; FP: 10; DSP: 3; Rep:
+7; Str 12, Dex 16, Con
14, Int 17, Wis 14, Cha 16.
Equipment: Comlink [Encrypted], Credit
Chip, Lightsaber [Dual Phase], Utility Belt [Jedi]
(Contains 3 days rations, 1x Medpac, 1x Tool kit,
1x Power pack, 1x Energy Cell, 1x Glow rod, 1x
Comlink, 1x Aqua Breather, Couple Empty Pouches)
* Corran Horn has constructed his own Lightsaber
[Dual Phase].
Skills: Astrogate +12, Balance +6, Bluff
+12, Computer Use +9, Craft (lightsaber) +10,
Diplomacy +7, Disable Device +8, Disguise +10,
Forgery +6, Gather Information +12, Intimidate
+11, Jump +5, Knowledge (Bureaucracy) +9,
Knowledge (Forensics) +9, Knowledge (Jedi lore)
+8, Knowledge (Streetwise) +9, Listen +10, Move
Silently +9, Pilot +18, Read/Write Basic, Repair
+11, Search +12, Sense Motive +12, Speak Basic,
Speak Caamasi, Speak Huttese, Speak Selonian, Spot
+14, Survival +6, Tumble +8
Force Skills: Affect Mind +19, Battlemind
+10, Empathy +4, Enhance Ability +10, Enhance
Senses +6, Farseeing +3, Force Defense +6,
Friendship +4, Heal Another +3, Heal Self +5,
Illusion +15, See Force +7, Telepathy +7
Feats: Alertness, Criminal Investigation,
Exotic Weapon Proficiency (dual phase lightsaber),
Force-Sensitive, Rogue Heritage, Sharp-eyed, Skill
Emphasis (Pilot), Spacer, Starship Dodge
(starfighter), Starship Operation (starfighter),
Track, Weapon Finesse (Lightsaber [Dual Phase]),
Weapons Group Proficiency (blaster pistols,
blaster rifles, simple weapons, vibro weapons)
Force Feats: Alter, Control, Dissipate
Energy, Lightsaber Defense, Mettle, Mind Trick,
Sense