Legion of Darkness (run by Jake)
My Character:
Sal-Van Koh - Human Jedi Knight - player: Steve
Sal-Van Koh may appear to be
the typical Jedi on the outside, but his road to knighthood was not the
smoothest in the order.
As a young apprentice (about 10 years before SW: The Phantom Menace), he and
another padawan named Bail Nobeila would often be caught causing some slight
amount of mischief around the temple. As he grew older he was finally taken as a
full padawan by an Ithorian Jedi Master named Kevlan. He and his master traveled
the Republic in service to the Jedi Council. During this time Sal-Van was
training hard but there always seemed to be something that would get in the way
of his judgment and he would end up making a slight fool of himself in the eyes
of others (his master would often chuckle and say that Sal-Van was proof that
the Force had a sense of humor).
One day they were called to help with a search mission. Sal-Van was saddened to
discover that his childhood friend Bail and his master had disappeared. They
searched and eventually found their downed spacecraft on a remote planet near
the Quermia system. They did not find any remains to take back for burial.
A few years later, Sal-Van and another apprentice named Zen Keh Lur were given
one of their first assignments without their masters. They were to help oversee
a meeting between several Hutt clans on Tatooine (at the request of the Hutts no
less). They ended up saving them from an assassination plot contrived by one of
the Hutts and the Trade Federation (who had been hired to provide security with
some of their Droid Soldiers. During this adventure, Sal-Van was approached by a
dark figure who called itself Legion. Sal-Van tried to touch Legion using the
Force and felt a cold darkness wash over him, but he also felt something
familiar. Legion taunted Sal-Van and told him that he would one day fall to the
Dark Side. When Sal-Van attempted to face him, Legion vanished.
A few weeks later Sal-Van and his master were sent on a mission to Malastare to
track down and return a smuggler to Coruscant. While on Malastare, Sal-Van and
his master were attacked by Legion. Kevlan told Sal-Van to take the smuggler and
run to the ship as he ignited his lightsaber and faced off with Legion, who also
wielded a lightsaber. As Sal-Van and the smuggler ran, Sal-Van felt a sudden
chill in the Force and knew that his master was dead. Sal-Van leapt from the
speeder that they had taken and rushed back to face his master's killer. As he
entered the area he saw Legion standing over the robes of his former master. As
he approached, Legion removed his hood and revealed himself as Bail Nobeila.
Around his neck he wore a strange ornate amulet. Sal-Van recognized a few of the
symbols well enough to know that it was a Sith Talisman. Legion began to taunt
Sal-Van again trying to seduce him to the Dark Side. Sal-Van grabbed up his
master's lightsaber and igniting both blades attacked Legion. They fought
furiously but Legion was the stronger combatant and Sal-Van was overwhelmed and
knocked unconscious. When he awoke, Legion was gone and Sal-Van had discovered
that over a week had passed. He made his way to the starport and found a shuttle
that was going back to Coruscant.
Sal-Van told his tale to the Jedi Council once he got back. They were not quite
sure what to do with him just yet, so he spent time in the Archives researching
the Amulet that Legion was wearing to try and discover it's origins. He was able
to find some information about it and found that it was connected to another
Sith artifact that appeared to have been lost on Tatooine just before the last
great war against the Sith. He also found that an archaeological dig on the
planet had turned up some interesting but definitely non-native items. He
approached the Council with this new information and asked to sent to Tatooine.
The Council agreed and said that if Sal-Van returned with the Sith Artifact then
he would be ready to take on the mantle of Jedi Knight. Sal-Van traveled to
Tatooine and was joined by Zen Keh Lur once again. They traveled out to the site
and after talking with the people there journeyed into the dig site. When they
entered, Sal-Van felt a strange pull and followed it to the artifact. When he
touched it to pick it up he had a surprising vision. In the vision he was
hanging suspended in a tube with Legion's face reflected on the glass. Legion
smiled and turned to face a figure standing behind him. The figure stepped into
the light and it was Sal-Van. Then the vision stopped. Sal-Van was trying to
make sense of what he had just seen when he felt a familiar disturbance in the
Force. Legion had arrived.
When they tried to leave the site with the artifact, Legion attacked them using
a group of Tusken Raiders that he had brought under his control. Sal-Van gave
the artifact to Zen and told him to get it back to the Council and then turned
and rushed their attackers. He killed or drove off several of them when,
finally, Legion entered the fray. He toyed with Sal-Van at first much as he had
done on Malastare, but finally disarmed Sal-Van. He moved in to strike what
Sal-Van thought would be the killing blow, but he stopped. Legion laughed at
Sal-Van saying that whether Sal-Van realized it or not, he belonged to Legion
and that he was not done with him yet. With that Legion left Sal-Van laying on
the ground. The others returned soon after and Sal-Van journeyed back to
Coruscant and presented the artifact to the Council, who then proclaimed him a
Knight.
Years later,
Sal-Van would participate in the Clone Wars as a
Jedi Fighter Pilot. During this time he would come
across Legion again. He chased Legion back to
Metallos where he confronted him in an abandoned
science facility. Here he made a shocking
discovery. He came across a cryo-tube (just like
the one in his vision years before) and found
within a being who looked exactly like he did. As
he studied it closer he saw that the person in the
cryo-tube was missing their left arm. Legion
appeared and explained that the person in the tube
was the real Sal-Van Koh and that he was just a
clone that Legion had created to do his bidding
when the time was right, and that now was that
time. Legion used a hidden suggestion that had
been implanted into the clone's mind to make it do
his bidding. Soon after, Zen and a group of others
came to face Legion and try to free Sal-Van. The
clone was forced to fight his former friends and
almost killed one of them. At the last minute, the
clone was able to override Legion's command and
attacked the Sith Lord as he tried to make his way
to the top of a large factory building. As they
fought, the Sal-Van clone was badly injured and
knew that unless he could stop Legion, his friends
would perish. He gathered his strength into one
last charge and took himself and Legion over the
side of the building. Both of them
perished......or so everyone thinks.
Sal-Van Koh: Adult Male Human
(clone), Jedi Guardian 8/Jedi Ace 2; Init +7 (+3 Dex, +4 Bonus); Def
21 (+3 Dex, +8 Class); Spd 10m; VP/WP 95/16; Atk +10/+5
melee (1d3+1, punch), +12/+7 or +8/+8/+3 ranged (3d6, Blaster [Pistol]), +13/+8
melee * (3d8+1, crit 19-20, Lightsaber); SQ +4 dodge bonus to Defense
when weilding a Lightsaber, +3 Dodge bonus to Defense when fighting defensively,
+6 Dodge bonus to Defense when executing total defense action, Deflect (Attack
-4, Defense +1, Extend Defense and Attack),, Increase Lightsaber damage +1d8,
Jedi Knight, Starship Defense, Starship Focus; SV Fort +11, Ref +12, Will
+8; SZ M; FP: 6; DSPs: 1; Rep: +3; Str 12,
Dex 16, Con 16, Int 15, Wis 14, Cha 12.
Equipment: All-Temperature cloak (+2 to Fortitude saves made to resist severe weather), Aquata Breather, Blaster [Pistol], Breath Mask, Comlink, Credit Chip, DataPad (+2 computer bonus on Intelligence checks relating to Computer Use checks involving downloading. With related datacards +2 bonus to Knowledge checks.), Field Kit (Contains 2x condensing canteens with water purification, 1x sunshield roll, 1x week's worth of food rations, 2x glow rods, 2x breath masks, 24x filters, 12x atmospheric canisters, and an all-temperature cloak.), Lightsaber, Utility Belt [Jedi] (Contains 3 days rations, 1x Medpac, 1x Tool kit, 1x Power pack, 1x Energy Cell, 1x Glow rod, 1x Comlink, 1x Aqua Breather, Couple Empty Pouches)
* Sal-Van Koh has constructed his own Lightsaber.
Skills: Astrogate +6, Balance +6, Climb +4, Computer Use +6, Craft (Lightsaber) +5, Intimidate +4, Jump +4, Knowledge (Jedi Lore) +5, Knowledge (Sith lore) +4, Pilot +9, Read/Write Basic, Repair +4, Speak Basic, Speak Huttese, Speak Neimoidian, Spot +5, Tumble +8
Force Skills: Affect Mind +7, Battlemind +12, Empathy +4, Enhance Ability +8, Enhance Senses +8, Farseeing +4, Force Defense +6, Force Stealth +3, Heal Another +5, Heal Self +6, Move Object +7, See Force +10, Telepathy +5
Feats: Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Improved Initiative, Starship Operation (starfighter), Weapon Finesse (Lightsaber), Weapons Group Proficiency (blaster pistols, simple weapons)
Force Feats: Alter, Attuned, Aware, Burst of Speed, Control, Knight Defense, Lightsaber Defense, Mettle, Sense
Sal-Van's Jedi Starfighter
Craft:
Kuat Systems Engineering Delta-7 Aethersprite-class Starfighter; Class: Starfighter; Cost: Not Available for Sale (estimated construction cost 245,000); Size: Diminutive (8m length); Initiative: +11 (+3 Dex, +4 bonus, +4 size); Crew: 1 (Unique); Passengers: 0; Cargo Capacity: 60 kilograms; Consumables: 1 Week; Hyperdrive: x1; Maximum Speed: Ramming (Excellent, 9 squares/action); Atmospheric Speed: 1150 km/h (19 squares/action); Maneuvers: +13 (+4 size, +9 crew); Defense: 27 (+3 Dex, +4 size, +10 armor); Hull Points: 65 (DR 5); Shield Points: 30 (DR 5).Weapon: Laser Cannon (4); Fire Arc: Front; Attack Bonus: +19/+14 (+4 size, +11/+6 crew, +4 fire control); Damage: 6d10x2; Range Modifiers: PB/S +0, M/L N/A.
Notes: Hyperdrive Module is the TransGalMeg Industries Booster Ring. Docking takes 3 rounds and a Pilot check (DC 20). Starfighter suffers a -4 penalty to Maneuver checks while docked with Booster ring.
Saal-Van ( Dark Side clone)
Saal-Van:
Adult Male Human (clone), Jedi Guardian 12; Init +8 (+4 Dex, +4 Bonus); Def 22 (+4 Dex, +8 Class); Spd 10m; VP/WP 115/19; Atk +13/+8/+3 melee (1d3+1, punch), +16/+11/+6 or +12/+12/+7/+2 ranged (3d6, Blaster [Pistol]), +17/+12/+7 melee * (4d8+1, crit 19-20, Lightsaber); SQ +4 dodge bonus to Defense when weilding a Lightsaber, +3 Dodge bonus to Defense when fighting defensively, +6 Dodge bonus to Defense when executing total defense action, Clone, Dark Side, Deflect (Attack -3, Block, Defense +2, Extend Defense and Attack), Increase Lightsaber damage +2d8; SV Fort +11, Ref +12, Will +8; SZ M; FP: 6; DSPs: 15; Rep: +3; Str 12, Dex 18, Con 16, Int 14, Wis 15, Cha 12.Equipment: All-Temperature cloak (+2 to Fortitude saves made to resist severe weather), Aquata Breather, Blaster [Pistol], Breath Mask, Comlink, Credit Chip, DataPad (+2 computer bonus on Intelligence checks relating to Computer Use checks involving downloading. With related datacards +2 bonus to Knowledge checks.), Field Kit (Contains 2x condensing canteens with water purification, 1x sunshield roll, 1x week's worth of food rations, 2x glow rods, 2x breath masks, 24x filters, 12x atmospheric canisters, and an all-temperature cloak.), Lightsaber, Utility Belt (Contains 3 days rations, 1x Medpac, 1x Tool kit, 1x Power pack, 1x Energy Cell, 1x Glow rod, 1x Comlink, Couple Empty Pouches)
* Sal-Van has constructed his own Lightsaber.
Skills: Balance +6, Climb +2, Computer Use +4, Craft (Lightsaber) +4, Intimidate +6, Jump +5, Knowledge (Jedi lore) +4, Knowledge (Sith lore) +7, Pilot +5, Read/Write Basic, Read/Write Sith, Speak Basic, Speak Huttese, Speak Neimoidian, Speak Sith, Spot +3, Tumble +9
Force Skills: Affect Mind +9, Battlemind +12, Drain Energy +11, Drain Knowledge +8, Empathy +5, Enhance Ability +10, Enhance Senses +6, Farseeing +5, Fear +9, Force Defense +6, Force Grip +11, Force Stealth +7, Force Strike +11, Friendship +3, Heal Self +5, Move Object +8, See Force +6, Telepathy +6
Feats: Ambidexterity, Combat Reflexes, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Improved Initiative, Toughness, Weapon Finesse (Lightsaber), Weapons Group Proficiency (blaster pistols, simple weapons)
Force Feats: Alter, Attuned, Control, Dark Power, Force Mastery, Knight Defense, Lightsaber Defense, Mettle,