In Search of....Jedi History (run by me)

Player Characters:


Conner Michaelhan - Human Jedi Archaeologist  - Player: Josh

Conner is one of the latest crop of Jedi to complete his training at Luke Skywalker's Jedi Academy on Yavin 4.  Connor has always had a fascination with Jedi History. He has studied many legends about the Jedi from many different worlds and is looking forward to searching out some of the places that he has read about.  Recently he has been chosen by Master Skywalker to accompany an Omwati archaeologist who has information on some ancient Jedi locations.

Conner Michaelhan: Adult Male Human, Jedi Consular 3/Jedi Scholar 4; Init +3 (+3 Dex); Def 19 (+3 Dex, +6 Class); Spd 10m; VP/WP 45/14; Atk +4 melee (1d3, punch), +4 melee (2d8, crit 19-20, Lightsaber), +7 or +3/+3 ranged (3d6, Blaster [Pistol]); SQ +2 dodge bonus to Defense when weilding a Lightsaber, Deflect (Attack -4, Defense +2, Extend Defense), Direct +2, Scholarly Knowledge +4; SV Fort +6, Ref +7, Will +10; SZ M; FP: 5; Rep: +4; Str 11, Dex 16, Con 14, Int 16, Wis 16, Cha 14.

Equipment: Blank DataCards (for DataPad, 10) x4, Blaster [Pistol], Comlink, Credit Chip x3, DataPad [Personal], Electrobinoculars, Field Kit (Contains 2x condensing canteens with water purification, 1x sunshield roll, 1x week's worth of food rations, 2x glow rods, 2x breath masks, 24x filters, 12x atmospheric canisters, and an all-temperature cloak.), Lightsaber, Utility Belt [Jedi] (Contains 3 days rations, 1x Medpac, 1x Tool kit, 1x Power pack, 1x Energy Cell, 1x Glow rod, 1x Comlink, 1x Aqua Breather, Couple Empty Pouches)

Skills: Bluff +5, Computer Use +7, Craft (lightsaber) +5, Diplomacy +6, Gather Information +5, Intimidate +5, Knowledge (Alien species) +9, Knowledge (Archeology) +9, Knowledge (Jedi lore) +12, Pilot +5, Read/Write Arkanian, Read/Write Basic, Read/Write Binary, Read/Write Old Galactic Standard, Sense Motive +5, Speak Arkanian, Speak Basic, Speak Durese, Speak Old Galactic Standard, Speak Onderonian, Spot +5, Treat Injury +6

Force Skills: Affect Mind +5, Battlemind +5, Empathy +8, Enhance Ability +8, Enhance Senses +8, Farseeing +6, Force Light +6, Heal Another +5, Heal Self +7, Move Object +9, Plant Surge +6, See Force +11, Telepathy +9

Feats: Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Skill Emphasis (Knowledge [Jedi lore]), Weapons Group Proficiency (blaster pistols, simple weapons)

Force Feats: Alter, Attuned, Aware, Control, Force Mastery, Lightsaber Defense, Sense


Kammi Towani - Human Jedi - Player: Stacy

Kammi was a young girl living on Tatooine when she was found by Luke Skywalker and Dev Jannz. They found her living in the old garage of the Lars homestead during a visit. They could both feel that she was strong with the Force so they took her back to the Jedi Academy on Yavin 4 with them. After a couple of years, Kammi was ready to become an apprentice. Dev decided to take her on as his first apprentice since he had been there when they found her and because he knew she was a natural at fixing equipment and he needed someone like that on his ship.

Kammi has become the official co-pilot and mechanic of the Wildest Dream as well as it's unofficial Diplomatic Relations person. She and Dev get along well but they do have their differences from time to time. No matter the difference, they always put it aside when the time comes to work together.

Kammi Towani: Adult Female Human, Scoundrel 1/Jedi Consular 6; Init +1 (+1 Dex); Def 16 (+1 Dex, +5 Class); Spd 10m; VP/WP 65/16; Atk +4 melee (1d3, punch), +4 melee (3d8, crit 19-20, Lightsaber), +5 or +1/+1 ranged (3d6, Blaster [Pistol]); SQ +2 dodge bonus to Defense when weilding a Lightsaber, Deflect (Attack -4, Defense +1, Extend Defense and Attack), Illicit barter, Increase Lightsaber damage +1d8; SV Fort +8, Ref +6, Will +8; SZ M; FP: 5; Rep: +2; Str 11, Dex 13, Con 16, Int 17, Wis 16, Cha 15.

Equipment: Blaster [Pistol], Comlink, Credit Chip, Flight suit, Lightsaber, Tool kit (+2 on appropriate Craft checks.), Utility Belt [Jedi] (Contains 3 days rations, 1x Medpac, 1x Tool kit, 1x Power pack, 1x Energy Cell, 1x Glow rod, 1x Comlink, 1x Aqua Breather, Couple Empty Pouches)

Skills: Appraise +5, Astrogate +4, Bluff +8, Computer Use +7, Craft (lightsaber) +5, Diplomacy +6, Gather Information +6, Knowledge (Alien species) +5, Knowledge (Jedi lore) +5, Knowledge (Streetwise) +6, Pilot +7, Read/Write Basic, Read/Write Binary, Repair +11, Search +5, Sense Motive +6, Speak Arkanian, Speak Basic, Speak Huttese, Speak Jawa Trade Language, Spot +5, Treat Injury +5, Tumble +5

Force Skills: Affect Mind +8, Battlemind +7, Empathy +8, Enhance Ability +8, Enhance Senses +7, Farseeing +9, Force Defense +4, Force Stealth +4, Friendship +6, Heal Another +5, Heal Self +5, Illusion +4, Move Object +7, See Force +7, Telepathy +5

Feats: Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Gearhead, Persuasive, Starship Operation (space transport), Weapons Group Proficiency (blaster pistols, simple weapons)

Force Feats: Alter, Control, Lightsaber Defense, Sense


Neela Qwao - Omwati Archaeologist - Player: Amy

Neela is a young Omwati archaeologist who has an interest in Force-related artifacts, particularly Jedi, Sith and other Force using groups.

Neela Qwao: Adult Female Omwati, Scout 2/Tech Specialist 5; Init +1 (+1 Dex); Def 15 (+1 Dex, +4 Class); Spd 10m; VP/WP 57/15; Atk +4 melee (1d3, punch), +4 melee (1d4, Knife), +5 or +1/+1 ranged (3d6, Blaster [Pistol]), +5 or +1/+1 ranged (3d8, crit 19-20, Blaster [Rifle]); SQ Expert (Knowledge), Instant Mastery (Repair), Research, Tech Specialty (Computer Specialist +1), Trailblazing; SV Fort +6, Ref +5, Will +7; SZ M; FP: 5; Rep: +1; Str 10, Dex 13, Con 15, Int 19, Wis 16, Cha 12.

Equipment: All-Temperature cloak (+2 to Fortitude saves made to resist severe weather), Blank DataCards (for DataPad, 10) x3, Blaster [Pistol], Blaster [Rifle], Comlink, Credit Chip, DataPad [Personal], Electrobinoculars, Flight suit, Force Detector, Holorecorder, Knife, Liquid Cable Dispenser, Macrobinoculars, Tool kit (+2 on appropriate Craft checks.), Utility Belt (Contains 3 days rations, 1x Medpac, 1x Tool kit, 1x Power pack, 1x Energy Cell, 1x Glow rod, 1x Comlink, Couple Empty Pouches)

Skills: Astrogate +8, Climb +5, Computer Use +15, Craft (computers) +8, Demolitions +7, Disable Device +10, Gather Information +6, Hide +4, Jump +3, Knowledge (Archeology) +16, Knowledge (Force Users) +8, Knowledge (World lore) +10, Listen +6, Move Silently +4, Pilot +8, Read/Write Arkanian, Read/Write Basic, Read/Write Binary, Read/Write High Galactic, Read/Write Old Galactic Standard, Read/Write Omwatese, Repair +14, Search +9, Speak Arkanian, Speak Basic, Speak Bothese, Speak Cerean, Speak High Galactic, Speak Huttese, Speak Old Galactic Standard, Speak Omwatese, Spot +5, Survival +5, Swim +2, Treat Injury +5

Feats: Gearhead, Skill Emphasis (Computer Use, Gather Information, Knowledge [Archeology]), Starship Operation (space transport), Track, Weapons Group Proficiency (blaster pistols, blaster rifles, simple weapons)


Supporting Non Player Characters


Dev Jannz - Human Jedi Master

Dev Jannz is the son of Deck Jannz, a Jedi Knight from the planet Chandrilla.  During the Jedi Purge, Deck was, with the help of some friends like Mon Mothma, able to alter official records so that he was effectively hidden from the Emperor's agents.  While in seclusion Deck met and fell in love with a woman named Mora and soon after they were married and had a son, Dev.  Deck and his new family were able to live quietly for 7 years, during which time Deck began teaching his son some of the basic theories about the Force.  He sensed in his son the potential to be a great Jedi.  All of this ended one day, about 6 years before the destruction of Alderaan, when Imperial Agents, who alerted Darth Vader to their whereabouts, discovered them.  7-year old Dev cried as he watched from an overhead window as his father battled the Dark Lord of the Sith in a vicious lightsaber duel.  As he and his mother ran to their spacecraft, Dev felt a chill and then came the knowledge that his father had died, buying time for his family to escape with his life. 

Dev and his mother spent the next few months wandering from place to place and eventually wound up in the Corporate Sector.  Mora raised Dev as best she could, all the while keeping his Jedi potential a secret, for fear that they might one day be discovered. She told Dev to never use any of the things that his father taught him in the presence of others.  Mora, who was an excellent pilot, spent the next 7 years as a Transport Pilot, wandering from job to job trying to make a living.  Dev was also on his way to becoming a fairly good pilot, thanks to his mother's instruction and had all but abandoned using any of his Force skills.  One day there was an accident at the spaceport and Dev was forced to use his abilities to save himself and others.  When this incident came to the attention of an Imperial Inquisitor, Dev and Mora were forced to flee once again.  Mora convinced Dev to take a separate ship than she was, so that she might draw the Imperials away from him, and thus they became separated for many years.

Dev eventually made it the world of Arkania in the Outer Rim and found work as the pilot of an ore freighter.  From there he moved from starport to starport for the next few years, generally keeping a fairly low profile.  When Dev was 24, he was working as a transport pilot for the New Republic, when Luke Skywalker, the only remaining Jedi Master, approached him after a run to Coruscant for the Military.  Luke could sense the Force potential in Dev and after testing him, asked Dev if he would like to come to the new Jedi Academy that Skywalker had established so that Dev could be trained as a Jedi.  Dev thought about it for a moment and remembered the sacrifice that his father had made to help keep him alive and thought that the best way to honor that would be to take on the role his father had started to prepare him for, that of a Jedi.  He took Skywalker up on the offer and after settling his affairs he journeyed to Yavin 4 to begin his new life as a Jedi.

Dev progressed quickly at the Academy and got along with most of the other students, especially Kam Solusar. Since both of them were the sons of Jedi, both felt that they had to honor and live up to the memories of their fathers.  Dev helped the Academy by using his knowledge as a Transport Pilot to help locate and transport supplies for the Jedi whenever he could.  Dev was away on one such supply run when Admiral Daala's forces attacked Yavin 4.  He was saddened by the loss of Dorsk 81, but could see that the Jedi had come through it with a renewed sense of duty and honor.

As time went on Dev continued his progress toward becoming a Jedi Knight.  3 years after he started training at the academy he was ready for his first mission.  It was then that he discovered that his mother was still alive and had been living on the planet Corellia. Dev's first mission as a Jedi was to find a way to get his mother off of Corellia. With the help of Corran Horn and Corran's grandfather Rostek, Dev was able to do accomplish this and finally get her back to Chandrilla.

Dev has spent the last 12 years honing his skills during many adventures across the New Republic and has even been in the Imperial Remnant and the Unknown Regions on a couple of occasions. He is constantly trying to live up to the example of his father and has decided that it is time to pass on what he has learned. He has recently taken on his first apprentice, a girl from Tatooine name Kammi. He is doing his best to pass on what he knows to her, but her attitude is more diplomatic in nature than his, which can cause some friendly arguments between them, but they always agree to disagree and move on.

Description: A tall, athletically built, 40yr old human with long black hair and soft blue eyes. His hair is beginning to gray at the edges. Around Jedi, he dresses in a variation of the traditional Jedi robes, using grays, greens and blacks in them. When making a supply run, he dresses in a typical flight jumpsuit and hides his lightsaber in a belt pouch. The blade of his lightsaber is a Deep Sanguine color and he carries a Heavy Blaster pistol.

Dev Jannz: Adult Male Human, Fringer 2/Scout 3/Jedi Guardian 8/Jedi Master 2; Init +8 (+4 Dex, +4 Bonus); Def 25 (+4 Dex, +11 Class); Spd 10m; VP/WP 155/17; Atk +14/+9/+4 melee (1d3+1, punch), +17/+12/+7 or +13/+13/+8/+3 ranged (3d8, Blaster [Heavy Pistol]), +18/+13/+8 melee * (4d8+1, crit 19-20, Lightsaber); SQ +4 dodge bonus to Defense when weilding a Lightsaber, +3 Dodge bonus to Defense when fighting defensively, +6 Dodge bonus to Defense when executing total defense action, Barter, Deflect (Attack -4, Defense +1, Extend Defense and Attack), Force Secret (Improve Battlemind), Fringer bonus class skill (Forgery), Heart +1, Increase Lightsaber damage +2d8, Jedi Knight, Trailblazing; SV Fort +16, Ref +15, Will +11; SZ M; FP: 5; DSPs: 2; Rep: +4; Str 12, Dex 18, Con 17, Int 17, Wis 16, Cha 15.

Equipment: All-Temperature cloak (+2 to Fortitude saves made to resist severe weather), Aquata Breather, Blaster [Heavy Pistol], Comlink [Encrypted], Credit Chip, DataPad (+2 computer bonus on Intelligence checks relating to Computer Use checks involving downloading. With related datacards +2 bonus to Knowledge checks.), Electrobinoculars, Lightsaber, Utility Belt [Jedi] (Contains 3 days rations, 1x Medpac, 1x Tool kit, 1x Power pack, 1x Energy Cell, 1x Glow rod, 1x Comlink, 1x Aqua Breather, Couple Empty Pouches)

* Dev Jannz has constructed his own Lightsaber.

Skills: Astrogate +8, Balance +6, Bluff +5, Computer Use +10, Craft (Electronics) +8, Craft (Lightsaber) +6, Demolitions +6, Diplomacy +5, Disguise +5, Forgery +10, Gather Information +6, Handle Animal +4, Hide +7, Intimidate +4, Jump +3, Knowledge (Alien species) +5, Knowledge (Corporate Sector) +6, Knowledge (Jedi Lore) +8, Listen +7, Move Silently +7, Pilot +12, Profession (Transport Pilot) +5, Read/Write Arkanian, Read/Write Basic, Repair +8, Search +6, Speak Arkanian, Speak Basic, Speak Huttese, Speak Shyriiwook (Understand Only), Spot +6, Survival +6, Tumble +9

Force Skills: Affect Mind +7, Battlemind +15, Empathy +7, Enhance Ability +10, Enhance Senses +6, Farseeing +7, Force Defense +10, Force Light +4, Force Stealth +8, Friendship +6, Heal Another +5, Heal Self +8, Move Object +9, See Force +11, Telepathy +5

Feats: Combat Reflexes, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Gearhead, Improved Initiative, Skill Emphasis (Forgery), Spacer, Starship Operation (space transport), Weapon Finesse (Lightsaber), Weapons Group Proficiency (blaster pistols, blaster rifles, primitive weapons, simple weapons)

Force Feats: Alter, Attuned, Control, Knight Defense, Lightsaber Defense, Mettle, Sense


R2-Z1 - Astromech Droid

R2-Z1 is Dev's droid.  He helps them maintain the freighter, The Wildest Dream

R2-Z1: Industrial Automaton's R2 Series, Expert 4/Scout 3; Init +2 (+2 Dex); Def 15 (+2 Dex, +2 Class, +1 Size); Spd 8m; VP/WP 24/14; Atk +8 melee (1d8+2, Welding Laser/Cutting Torch), +8 ranged (by weapon); SQ 2nd Degree Droid, Astromech Chassis, Expert class skill (Astrogate, Computer Use, Disable Device, Forgery, Gather Information, Knowledge, Pilot, Repair), Heart +1, Honest, Male Personality, Trailblazing; SV Fort +5, Ref +5, Will +7; SZ S; FP: 0; Rep: +2; Str 14, Dex 14, Con 14, Int 19, Wis 12, Cha 11.

Equipment: Comlink, Diagnostics Package, Environmental Compensation, Fire Extinguisher, Heuristic Processor, Improved Sensor Package, Infrared Vision, Internal Storage, Magnetic Feet, Motion Sensors, Recording Unit (holo), Telescopic Appendage, Tool Mount x4, Welding Laser, Welding Laser/Cutting Torch

Skills: Astrogate +15, Computer Use +12, Craft (electronic devices) +9, Disable Device +11, Forgery +11, Gather Information +7, Hide +9, Knowledge (Astronomy) +13, Knowledge (Engineering) +15, Knowledge (Technology) +14, Knowledge (World lore) +13, Listen +3, Pilot +15, Read/Write Arkanian, Read/Write Basic, Read/Write Binary, Read/Write Huttese, Repair +17, Search +10, Speak Arkanian (Understand Only), Speak Basic (Understand Only), Speak Binary, Speak Huttese (Understand Only), Spot +10, Survival +5

Feats: Ambidexterity, Gunner, Skill Emphasis (Astrogate, Pilot, Repair), Starship Dodge (space transport), Starship Operation (space transport), Weapons Group Proficiency (blaster pistols, simple weapons)


The Wildest Dream - Ship Layout page 1 2

Craft: Corellian Engineering Corporation's Liannian Class Light Freighter; Class: Space transport; Cost: Not Available for Sale (estimated construction cost 1,128,000); Size: Medium (27m in diameter); Initiative: +0; Crew: 2 (Unique); Passengers: 2; Vehicle Compliment: 2; Starfighter Compliment: 2; Cargo Capacity: 750 Metric tons; Consumables: 6 Months; Hyperdrive: x1 (backup x10); Maximum Speed: Attack (Average, 6 squares/action); Atmospheric Speed: 850 km/h (14 squares/action); Maneuvers: +2 (+1 engine quality, +1 maneuvering system); Defense: 20 (+10 armor); Hull Points: 300 (DR 30); Shield Points: 100 (DR 30).

Weapon: Concussion Missile Launcher (1); Fire Arc: Front; Attack Bonus: +3 (+2 fire control, +1 equipment bonus); Damage: 8d10x2; Range Modifiers: PB +0, S/M/L N/A.

Weapon: Ion Cannon (1); Fire Arc: Front; Attack Bonus: +5 (+4 fire control, +1 equipment bonus); Damage: Special; Range Modifiers: PB +2, S +1, M +0, L N/A.

Weapon: Laser Cannon [Light] (1); Fire Arc: Front; Attack Bonus: +19/+14/+9 (+16/+11/+6 crew, +2 fire control, +1 equipment bonus); Damage: 3d10x2; Range Modifiers: PB +2, S +1, M/L N/A.

Weapon: Laser Cannon [Quad] (1); Fire Arc: Any; Attack Bonus: +3 or -3/-3/-3 (+2 fire control, +1 equipment bonus); Damage: 6d10x2; Range Modifiers: PB +2, S +1, M/L N/A.

Weapon: Laser Cannon [Quad] (1); Fire Arc: Any; Attack Bonus: +3 or -3/-3/-3 (+2 fire control, +1 equipment bonus); Damage: 6d10x2; Range Modifiers: PB +2, S +1, M/L N/A.


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