SM Walkthrough #4 

 

WARNING This walkthrough contains major spoilers! Read on only if you really need some one to take your hand and guide you through the game!

 

Walkthrough

By: Scorpinac

 
([email protected])


Opening

      The game starts with a lengthy cut-scene, but the first time player should view it as it sets up the premise of the game.

      We begin in a dark hall where a guard named Biron is asleep on duty (for shame!)! Suddenly a pair of eyes floats by and Biron awakes. Then several more things dash by and Biron asks what's up. Another guard, Kirk, appears and tells him that "The Queen" has found a way to control "Loop holes" in the space-time continuum! Biron is totally lost.

      Kirk explains that they now can travel to different dimensions, and Biron realizes they can use it to eliminate the Sailor Soldiers. Kirk reminds Biron of the Senshi's resourcefulness and tells him a team is being put together to keep the Sailors from escaping. A woman interjects and Kirk confirms to her that a team is being assembled.

      Kirk states joining the team is suicide, and the woman calls them weaklings. Angered the two attack and the woman blasts them, then she continues to "The Queen". A bit of "narration" states the woman is put in charge of the operation, and we switch to Serena(Usagi-Chan) walking home from school.

      As Serena walks she bemoans failing a test. She fantasizes her mom blowing her stack over the F(very funny) and in the dark hall a spell is cast. Serena is whisked away from the street.

      She finds herself in a quiet field, and decides to look for help. A brief Bio of Serena follows. More Bio's follow the acquiring of the characters as they appear.

      At this point the player gains control. Serena will begin with only 100 gold on her person. There is only one way to go from where you start, so go south. The woman from the cut-scene attacks, but can be quickly defeated. Afterwards you get 30 experience points and level up!

 

Kalma

      As you head south there are two signs, one says there's a river maze to the south, a cave to the east, and a town to the west. The other warns of monsters in the maze. You cannot enter the maze, so go east.

      A pair of boulders block the way into the cave, but there is a building here. Enter it to get a potion from a chest and learn that lodgings in this Inn are 20 gold each night. Do not sleep at this time! Exit the Inn and head west to the town.

      There are six buildings. First enter the first above. You will meet a mother and her baby, and learn the name of this place is Kalma. Ignore the house below and move to the next two. Again, ignore the house below and enter the one above. In the potion shop buy some Ethers for magic restoration, and learn a girl in the same uniform as Serena has entered the River Maze and not returned.

      Exit and go to the last two houses. Once more, ignore the lower house. Ignore the one above as well. Between the last two higher houses a path leads to a dark structure. You can not enter as yet. Return to the River Maze. You can now enter it. Do so.

 

River Maze

*Tip 1* Save when you enter!

      Navigate the maze, battling whatever jumps out at you, and get the two chests. One has a dress, the other has a ribbon. Continue until you reach the Monster blocking Ami. Defeat him and add Mercury to your team.

*Tip 2* Save before fighting the Grim Reaper. He's tough!

*Tip 3* Serena's best chance of winning is if she's at Level 4 or 5.

      There is a lever behind Ami. Pull it and the boulders blocking the Cave vanish. Now navigate back through the maze and head east to enter the Cave.

*Tip 4* You can leave the maze faster by walking into the water. After fighting three Sea Turtles you will be dropped at the entrance of the maze.

*Tip 5* You may want to buy additional potions and/or sleep at the Inn before entering the Cave.

      Upon entering the Cave a 2nd cut-scene is shown. The woman from before, now named Jasmine, speaks with the Queen (who is not seen) and the discussion turns to a girl who is to be "replaced." We then return to the Sailor Scouts.

 

East Cave-Section 1

      Upon entering, head south. Kill the Shell to get the chest, which holds a potion. Then head north past the blocked side passage to the top passage and collect the items in the two chests; 2 B-B guns and an "M-Dress." Go to the passage below it, kill the 2nd Shell, and throw the lever behind it. The blocked passage is now accessible.

      Head east till you hit a three-way fork. Only the southern passage is open, so go down it, kill the 3rd Shell, throw the lever, and enter the northern passage. Follow it until you reach the eyes blocking Luna. Kill the Witch, add Luna to your team, and throw the lever. Now enter the eastward passage at the fork.

*Tip 6* Save before battle! The witch is a pain in the @$$ to beat!!

*Tip 7* Down Potions and Ethers till your HP/MP are full or you're out! Also, Serena at Level 8 with Ami at Level 6 or 7 would be ideal.

      You will come to another fork. Follow the southern passage first to the chest to collect a potion. Then head north to move to the next section of the Cave.

 

East Cave-Section 2

      Not much to see here. As you head south, you see a side passage. It's blocked, so ignore it for the moment. Head on south and around till you hit the fork. Take the side passage to the chests. One is a Jack-in-the-box booby-trap! Kill Jack and get the fur and the H(igh) Potion.

*Tip 8* Save before you open the chests! Jack is a nuisance!

      Continue up and around the main passage till you reach the spider webs. Kill the Giant Spider and throw the lever. Now return to the original side passage. It is now unblocked, so follow it to the third and final section of the Cave.

 

East Cave-Section 3

      Follow the passage. You will see a side passage and an alcove. Ignore them for the moment. Continue to the main chamber. A boulder blocks a passage, another blocks a Shell. Return to the side passage and follow it to the 4th Shell. Kill it and throw the lever.

      Return to the main chamber. The boulder in front of the 5th Shell is gone. Kill the Shell and go through the water passage. When you reach the lever, you will encounter a shark. Kill the fish and throw the lever. You will also find a chest holding Mercury's "M boots."

*Tip 9* Definitely save before you face the Shark! He's trouble with a capital T!

      Leave the water to find that the second boulder is gone. Kill the Witch and her posse, and add Raye to your team! Then follow the passage behind her to the cave exit.

*Tip 10* Take the Spiders and the Spideyes out first. The Witch falls pretty easily after that. And of course, save first.

      Jasmine waits at the exit, and challenges you to a fight, and restores your health and mana to be "fair." Beat her up and leave the Cave.

*Tip 11* Despite the restoring of power, save first! You can still get your butt kicked but good!!

 

Vega

      Leaving the Cave, you see a sign warning of birds that will attack if you walk off the path. There are seven buildings here. All the way east there is  also another cave entrance blocked by a boulder. First head to the third building to the south. This is the Vega Inn, and costs 45 gold a night. If you need to, rest. You've earned it! Next go over to the house next door.

      Talk to the four people and learn that a)There's an old man living to the south whose house is surrounded by many hawks, b)A hag is living in the mountains, c)A monster lives in a cave to the near east, and d)You can buy bandanas and Magrings here. Also, you learn fighting the hawks can get you a "Feather." Save your money and journey to the first house from the East Cave to the south.

      Talk to the ghost to learn he will trade you a Tornado spell for a feather. Leave and head to the building in the center of town. Talk to the customers to learn of a "treasure" in the "tall grass". Fight the barkeep and get a beer. Leave the bar.

*Tip 12* The barkeep's pretty good, don't underestimate him. Saving is your friend!

      Go over to the islet with the statue. Read the plaque, then enter the water. You'll have to circle around to get the chest, which holds a Hi Potion. Get it, then go to the north buildings. Enter the Armory. It's the first house right of the East Cave.

      Sell the two B-B guns you found earlier and buy the Pistols and Sharp Claw. Journey next door to the Clothes Shop. Sell the Fur you found and buy the Thick Fur and the sweater. Now go to the last building and stock up on various potions as needed.

      Now return to the Inn and search through the tall dark grass to find a Hi Potion, and a Potion. Next go down between the hospital and the ghost's house to the cave. Navigate through the passage and kill the Hag. Then navigate back out.

*Tip 13* The Hag is good. Save and shoot fast, top attacks only! She will try to make you look like sausage!

      Once you leave the cave, walk around the open areas around town EXCEPT the one left of the ghost's house. Fight the hawks that attack, especially the one's with brown "Hawk Leaders" with them who leave feathers after they die. Once you have four feathers, return to the ghost's house and trade them for the Tornado spells.

*Tip 14* The Hawks are tough, but not insurmountable. Watch yourself.

*Tip 15* When you give your new spell out, save one for a later team addition.

*Tip 16* Sleeping at the Inn; it's not just a good idea, it's a lifesaver!

      Now head south into the area next to the ghost's house to the cave. Kill the Raven and the two Hawk Leaders outside and enter the Hermit's House.

*Tip 17* Take the Hawk Leaders out first or you will not survive! Trust me.

      Inside an old man watches over a sick Lita (Makoto-Chan). Talk with the man to learn that Lita is gravely ill and that Mina (Minako-Chan) entered the Ice Cavern to get her some medicine, and has not returned. Pull the lever in the room, and exit the hut. Head east to the Ice Cavern's entrance and go in.

*Tip 18* Save before entering the Ice Cavern. Believe me, save!

 

Ice Cavern

*Tip 19* While in the Ice Cavern you cannot save normally. There are three special squares within that are savegame spots. When you reach them, use them!

      As you enter you are greeted by a scene of a snow bound forest. Go straight to the cavern proper and navigate through the tunnel to the first open area.

*Tip 20* When passing through the woods the cold will zap your HP a couple or so points. This is unavoidable. Live with it.

      You will see a cave entry with a sign outside warning of a dragon. You cannot enter at this time so ignore it and continue through the tunnel till you reach Rini(Chibiusa-Chan). Rini joins your group, and now continue into the next large chamber.

*Tip 21* I know the pathos with this Rini is a little odd, just accept what Dvool has done and move along. [Dvool: Me do something odd?? Hehe.]

*Tip 22* You cannot cycle Rini into reserve right now. So the best person to swap out is Luna. Trust me.

      Entering the chamber you find...an invisible wall! Navigate around till you reach the woman. An invisible monster is between you and the woman. Kill it and talk to the woman and she will give you special lenses that will let you see the walls, allowing you to navigate the chamber with ease.

*Tip 23* Moon, Mercury, and Mars's magic attacks cannot harm the monster until it is visible. So have them stick to the conventional weapons until Rini's attacks make it visible, then have at you!

As you exit the large chamber you see a large fork in the path. Go left and circle around to the chest and collect the Revive potion. Now go back and head to the Penguin. Jasmine give it a work out session with extra steroids, and it attacks. Kill it and continue on through the tunnels until you reach the large chamber with the four blocks in the center and the cage with the zombies in it.

*Tip 24* Start the assault with attacks that affect all the penguins at once so as to eliminate the small fries quickly and allow you to focus your power on the Super Penguin. Rini's "Twilight" attack is most effective in this respect.

      There is a blob-like thing in the room. Circle around to approach it from the right, then kill it. As it dies the Creeper releases the Zombies from their cage. Now you have two options: take out the Zombies, then head right to the exit, OR just head right to the exit while ignoring the Zombies. I prefer to get the experience.

*Tip 25* Rini can now be cycled into reserve if you wish.

*Tip 26* The first four Zombies you kill vanish from the room afterward, but the 5th one will remain no matter how many times you fight it.

      Follow the path to the next big chamber. Do the formations look familiar? They're arrows. Follow them to the passage that leads to the next chamber. Follow the 3rd arrow there to the chamber with the 2nd forest. Enter it and go to the glowing green leaf, the medicine! But guess what - Jasmine's back! Defeat her once more and get the medicine. Afterwards head left to the far end of the wood and you will be transported back to the entrance to entrance to the Ice Cavern in Vega.

*Tip 27* Jasmine has two Nega-Crystals with her which periodically give her, and each other, boosts of HP in the hundreds! The only way to win is to take out these Crystals first, one at a time, then Jasmine!

*Tip 28* You may want to pick up some extra potions and/or take a night in the Inn before continuing.

      Now return to the old Hermit's Hut and give Lita the medicine. She immediately recovers and joins the group. Now turn to talk to the old man, who tells you of three Orbs that can generate the power to send you home. One is in the DRAGON'S LAIR, specifically in the Dragon, in the Ice Cavern. The next is held by the leader of a mountain tribe north of the village in Kalma. And the third is in the RUINS OF CASTLE LEEWARE, whose entrance is currently blocked by vines.

      You decide to start with the Dragon's Lair Orb. But first it's decided that Rini will stay with the old man and Luna will stay to look after her. Now return to the Ice Cavern and go to the Cave entrance you passed before. Now you can enter it. Do so to enter...The Dragon's Lair!

 

Dragon's Lair

      Upon entering you notice a bluish path of ice. Follow it to the Cave proper and enter. There you will find a...crying dragon? Approach it. Ami will suggest that it is immature. But Raye will remind you that you need to get the Orb. Attack and defeat the baby, then get bush wacked by the "upset" Mama.

*Tip 29* Baby is fairly easy to beat, but you have no defense, period, against Mama!

      At this point we return to the Hermit's Hut, where Rini decides the girls have been gone too long and decides to go after them. As she starts to leave a Witch with an entourage arrive to take Rini hostage! Defeat them!

*Tip 30* Use Luna's "Fury" attack and Rini's "Twilight" attack first to damage the Witch and eliminate the Penguins. Then switch to the "Moon Beam" and "Star Crash" to finish her off. Don't worry, she falls pretty quickly.

      After you win Jasmine appears, swats Luna away like a fly, and grabs Rini. We then rejoin the Sailor Scouts for the next phase of the game...

 

Inside The Dragon

*Tip 31* Like in the Ice Cavern you can only save on savegame squares, so use them liberally.

      Guess what? Mama was hungry. That's right, the girls have been swallowed! Nearby is a bottle. Fetch it to find a message...from Mina! Looks like she took a wrong turn looking for Lita's medicine. She's been swallowed too!

      Follow the digestive tract, taking out any and all Skeleton birds and Zombies that jump out at you. Along the way you'll find a patch of glowing yellow stuff that restores your health when you step on it. Shortly thereafter you find Mina, guarded by a Super-Zombie (actually two molded together). Take it out and add Mina to the team!

*Tip 32* Have Serena hit him/them with a few Holy 2's and he/they'll be gone quick!

      Ami will remind you that the Orb is inside the Dragon and fill Mina in. Swap Lita for Mina and continue through the digestive tract till you reach the Orb. It's guarded by Skeleton Birds and Zombies, so kill'em all again and get that Orb!

*Tip 33* Once again, liberal use of the Holy 2 attack is advised.

      After the melee, a Giant Skeleton Bird appears and carries you off. The Sailors launch all their attacks at once (I am aware that some stem from the Black Moon arc and beyond, thank you.) and it releases them on an island...too small to perform an accurate Teleport. The water around you is too rough to swim, so Ami uses her "Mercury Bubbles Blast (Shabon Spray)" to create a raft. Board it and...

 Written By: Scorpinac

 ~Thanks a lot Scorpinac!

home

Hosted by www.Geocities.ws

1