SM Walkthrough #4
WARNING: This walkthrough contains major spoilers! Read on only if you really need some one to take your hand and guide you through the game!
Walkthrough
By: Scorpinac
Opening
The game starts
with a lengthy cut-scene, but the first time player should view it as it sets up
the premise of the game.
We begin in a
dark hall where a guard named Biron is asleep on duty (for shame!)! Suddenly a
pair of eyes floats by and Biron awakes. Then several more things dash by and
Biron asks what's up. Another guard, Kirk, appears and tells him that "The
Queen" has found a way to control "Loop holes" in the space-time
continuum! Biron is totally lost.
Kirk explains
that they now can travel to different dimensions, and Biron realizes they can
use it to eliminate the Sailor Soldiers. Kirk reminds Biron of the Senshi's
resourcefulness and tells him a team is being put together to keep the Sailors
from escaping. A woman interjects and Kirk confirms to her that a team is being
assembled.
Kirk states
joining the team is suicide, and the woman calls them weaklings. Angered the two
attack and the woman blasts them, then she continues to "The Queen". A
bit of "narration" states the woman is put in charge of the operation,
and we switch to Serena(Usagi-Chan) walking home from school.
As Serena walks
she bemoans failing a test. She fantasizes her mom blowing her stack over the
F(very funny) and in the dark hall a spell is cast. Serena is whisked away from
the street.
She finds
herself in a quiet field, and decides to look for help. A brief Bio of Serena
follows. More Bio's follow the acquiring of the characters as they appear.
At this point
the player gains control. Serena will begin with only 100 gold on her person.
There is only one way to go from where you start, so go south. The woman from
the cut-scene attacks, but can be quickly defeated. Afterwards you get 30
experience points and level up!
Kalma
As you head
south there are two signs, one says there's a river maze to the south, a cave to
the east, and a town to the west. The other warns of monsters in the maze. You
cannot enter the maze, so go east.
A pair of
boulders block the way into the cave, but there is a building here. Enter it to
get a potion from a chest and learn that lodgings in this Inn are 20 gold each
night. Do not sleep at this time! Exit the Inn and head west to the town.
There are six
buildings. First enter the first above. You will meet a mother and her baby, and
learn the name of this place is Kalma. Ignore the house below and move to the
next two. Again, ignore the house below and enter the one above. In the potion
shop buy some Ethers for magic restoration, and learn a girl in the same uniform
as Serena has entered the River Maze and not returned.
Exit and go to
the last two houses. Once more, ignore the lower house. Ignore the one above as
well. Between the last two higher houses a path leads to a dark structure. You
can not enter as yet. Return to the River Maze. You can now enter it. Do so.
River
Maze
*Tip 1* Save when
you enter!
Navigate the
maze, battling whatever jumps out at you, and get the two chests. One has a
dress, the other has a ribbon. Continue until you reach the Monster blocking
Ami. Defeat him and add Mercury to your team.
*Tip 2* Save
before fighting the Grim Reaper. He's tough!
*Tip 3* Serena's
best chance of winning is if she's at Level 4 or 5.
There is a
lever behind Ami. Pull it and the boulders blocking the Cave vanish. Now
navigate back through the maze and head east to enter the Cave.
*Tip 4* You can
leave the maze faster by walking into the water. After fighting three Sea
Turtles you will be dropped at the entrance of the maze.
*Tip 5* You may
want to buy additional potions and/or sleep at the Inn before entering the Cave.
Upon entering
the Cave a 2nd cut-scene is shown. The woman from before, now named
Jasmine, speaks with the Queen (who is not seen) and the discussion turns to a
girl who is to be "replaced." We then return to the Sailor Scouts.
East
Cave-Section 1
Upon entering,
head south. Kill the Shell to get the chest, which holds a potion. Then head
north past the blocked side passage to the top passage and collect the items in
the two chests; 2 B-B guns and an "M-Dress." Go to the passage below
it, kill the 2nd Shell, and throw the lever behind it. The blocked
passage is now accessible.
Head east till
you hit a three-way fork. Only the southern passage is open, so go down it, kill
the 3rd Shell, throw the lever, and enter the northern passage.
Follow it until you reach the eyes blocking Luna. Kill the Witch, add Luna to
your team, and throw the lever. Now enter the eastward passage at the fork.
*Tip 6* Save
before battle! The witch is a pain in the @$$ to beat!!
*Tip 7* Down
Potions and Ethers till your HP/MP are full or you're out! Also, Serena at Level
8 with Ami at Level 6 or 7 would be ideal.
You will come
to another fork. Follow the southern passage first to the chest to collect a
potion. Then head north to move to the next section of the Cave.
East
Cave-Section 2
Not much to see
here. As you head south, you see a side passage. It's blocked, so ignore it for
the moment. Head on south and around till you hit the fork. Take the side
passage to the chests. One is a Jack-in-the-box booby-trap! Kill Jack and get
the fur and the H(igh) Potion.
*Tip 8* Save
before you open the chests! Jack is a nuisance!
Continue up and
around the main passage till you reach the spider webs. Kill the Giant Spider
and throw the lever. Now return to the original side passage. It is now
unblocked, so follow it to the third and final section of the Cave.
East
Cave-Section 3
Follow the
passage. You will see a side passage and an alcove. Ignore them for the moment.
Continue to the main chamber. A boulder blocks a passage, another blocks a
Shell. Return to the side passage and follow it to the 4th Shell.
Kill it and throw the lever.
Return to the
main chamber. The boulder in front of the 5th Shell is gone. Kill the
Shell and go through the water passage. When you reach the lever, you will
encounter a shark. Kill the fish and throw the lever. You will also find a chest
holding Mercury's "M boots."
*Tip 9*
Definitely save before you face the Shark! He's trouble with a capital T!
Leave the water
to find that the second boulder is gone. Kill the Witch and her posse, and add
Raye to your team! Then follow the passage behind her to the cave exit.
*Tip 10* Take the
Spiders and the Spideyes out first. The Witch falls pretty easily after that.
And of course, save first.
Jasmine waits
at the exit, and challenges you to a fight, and restores your health and mana to
be "fair." Beat her up and leave the Cave.
*Tip 11* Despite
the restoring of power, save first! You can still get your butt kicked but
good!!
Vega
Leaving the
Cave, you see a sign warning of birds that will attack if you walk off the path.
There are seven buildings here. All the way east there is
also another cave entrance blocked by a boulder. First head to the third
building to the south. This is the Vega Inn, and costs 45 gold a night. If you
need to, rest. You've earned it! Next go over to the house next door.
Talk to the
four people and learn that a)There's an old man living to the south whose house
is surrounded by many hawks, b)A hag is living in the mountains, c)A monster
lives in a cave to the near east, and d)You can buy bandanas and Magrings here.
Also, you learn fighting the hawks can get you a "Feather." Save your
money and journey to the first house from the East Cave to the south.
Talk to the
ghost to learn he will trade you a Tornado spell for a feather. Leave and head
to the building in the center of town. Talk to the customers to learn of a
"treasure" in the "tall grass". Fight the barkeep and get a
beer. Leave the bar.
*Tip 12* The
barkeep's pretty good, don't underestimate him. Saving is your friend!
Go over to the
islet with the statue. Read the plaque, then enter the water. You'll have to
circle around to get the chest, which holds a Hi Potion. Get it, then go to the
north buildings. Enter the Armory. It's the first house right of the East Cave.
Sell the two
B-B guns you found earlier and buy the Pistols and Sharp Claw. Journey next door
to the Clothes Shop. Sell the Fur you found and buy the Thick Fur and the
sweater. Now go to the last building and stock up on various potions as needed.
Now return to
the Inn and search through the tall dark grass to find a Hi Potion, and a
Potion. Next go down between the hospital and the ghost's house to the cave.
Navigate through the passage and kill the Hag. Then navigate back out.
*Tip 13* The Hag
is good. Save and shoot fast, top attacks only! She will try to make you look
like sausage!
Once you leave
the cave, walk around the open areas around town EXCEPT the one left of the
ghost's house. Fight the hawks that attack, especially the one's with brown
"Hawk Leaders" with them who leave feathers after they die. Once you
have four feathers, return to the ghost's house and trade them for the Tornado
spells.
*Tip 14* The
Hawks are tough, but not insurmountable. Watch yourself.
*Tip 15* When you
give your new spell out, save one for a later team addition.
*Tip 16* Sleeping
at the Inn; it's not just a good idea, it's a lifesaver!
Now head south
into the area next to the ghost's house to the cave. Kill the Raven and the two
Hawk Leaders outside and enter the Hermit's House.
*Tip 17* Take the
Hawk Leaders out first or you will not survive! Trust me.
Inside an old
man watches over a sick Lita (Makoto-Chan). Talk with the man to learn that Lita
is gravely ill and that Mina (Minako-Chan) entered the Ice Cavern to get her
some medicine, and has not returned. Pull the lever in the room, and exit the
hut. Head east to the Ice Cavern's entrance and go in.
*Tip 18* Save
before entering the Ice Cavern. Believe me, save!
Ice
Cavern
*Tip 19* While in
the Ice Cavern you cannot save normally. There are three special squares within
that are savegame spots. When you reach them, use them!
As you enter
you are greeted by a scene of a snow bound forest. Go straight to the cavern
proper and navigate through the tunnel to the first open area.
*Tip 20* When
passing through the woods the cold will zap your HP a couple or so points. This
is unavoidable. Live with it.
You will see a
cave entry with a sign outside warning of a dragon. You cannot enter at this
time so ignore it and continue through the tunnel till you reach Rini(Chibiusa-Chan).
Rini joins your group, and now continue into the next large chamber.
*Tip 21* I know
the pathos with this Rini is a little odd, just accept what Dvool has done and
move along. [Dvool: Me do something odd?? Hehe.]
*Tip 22* You
cannot cycle Rini into reserve right now. So the best person to swap out is
Luna. Trust me.
Entering the
chamber you find...an invisible wall! Navigate around till you reach the woman.
An invisible monster is between you and the woman. Kill it and talk to the woman
and she will give you special lenses that will let you see the walls, allowing
you to navigate the chamber with ease.
*Tip 23* Moon,
Mercury, and Mars's magic attacks cannot harm the monster until it is visible.
So have them stick to the conventional weapons until Rini's attacks make it
visible, then have at you!
As
you exit the large chamber you see a large fork in the path. Go left and circle
around to the chest and collect the Revive potion. Now go back and head to the
Penguin. Jasmine give it a work out session with extra steroids, and it attacks.
Kill it and continue on through the tunnels until you reach the large chamber
with the four blocks in the center and the cage with the zombies in it.
*Tip 24* Start
the assault with attacks that affect all the penguins at once so as to eliminate
the small fries quickly and allow you to focus your power on the Super Penguin.
Rini's "Twilight" attack is most effective in this respect.
There is a
blob-like thing in the room. Circle around to approach it from the right, then
kill it. As it dies the Creeper releases the Zombies from their cage. Now you
have two options: take out the Zombies, then head right to the exit, OR just
head right to the exit while ignoring the Zombies. I prefer to get the
experience.
*Tip 25* Rini can
now be cycled into reserve if you wish.
*Tip 26* The
first four Zombies you kill vanish from the room afterward, but the 5th
one will remain no matter how many times you fight it.
Follow the path
to the next big chamber. Do the formations look familiar? They're arrows. Follow
them to the passage that leads to the next chamber. Follow the 3rd
arrow there to the chamber with the 2nd forest. Enter it and go to
the glowing green leaf, the medicine! But guess what - Jasmine's back! Defeat
her once more and get the medicine. Afterwards head left to the far end of the
wood and you will be transported back to the entrance to entrance to the Ice
Cavern in Vega.
*Tip 27* Jasmine
has two Nega-Crystals with her which periodically give her, and each other,
boosts of HP in the hundreds! The only way to win is to take out these Crystals
first, one at a time, then Jasmine!
*Tip 28* You may
want to pick up some extra potions and/or take a night in the Inn before
continuing.
Now return to
the old Hermit's Hut and give Lita the medicine. She immediately recovers and
joins the group. Now turn to talk to the old man, who tells you of three Orbs
that can generate the power to send you home. One is in the DRAGON'S LAIR,
specifically in the Dragon, in the Ice Cavern. The next is held by the leader of
a mountain tribe north of the village in Kalma. And the third is in the RUINS OF
CASTLE LEEWARE, whose entrance is currently blocked by vines.
You decide to
start with the Dragon's Lair Orb. But first it's decided that Rini will stay
with the old man and Luna will stay to look after her. Now return to the Ice
Cavern and go to the Cave entrance you passed before. Now you can enter it. Do
so to enter...The Dragon's Lair!
Dragon's
Lair
Upon entering
you notice a bluish path of ice. Follow it to the Cave proper and enter. There
you will find a...crying dragon? Approach it. Ami will suggest that it is
immature. But Raye will remind you that you need to get the Orb. Attack and
defeat the baby, then get bush wacked by the "upset" Mama.
*Tip 29* Baby is
fairly easy to beat, but you have no defense, period, against Mama!
At this point
we return to the Hermit's Hut, where Rini decides the girls have been gone too
long and decides to go after them. As she starts to leave a Witch with an
entourage arrive to take Rini hostage! Defeat them!
*Tip 30* Use
Luna's "Fury" attack and Rini's "Twilight" attack first to
damage the Witch and eliminate the Penguins. Then switch to the "Moon
Beam" and "Star Crash" to finish her off. Don't worry, she falls
pretty quickly.
After you win
Jasmine appears, swats Luna away like a fly, and grabs Rini. We then rejoin the
Sailor Scouts for the next phase of the game...
Inside
The Dragon
*Tip 31* Like in
the Ice Cavern you can only save on savegame squares, so use them liberally.
Guess what?
Mama was hungry. That's right, the girls have been swallowed! Nearby is a
bottle. Fetch it to find a message...from Mina! Looks like she took a wrong turn
looking for Lita's medicine. She's been swallowed too!
Follow the
digestive tract, taking out any and all Skeleton birds and Zombies that jump out
at you. Along the way you'll find a patch of glowing yellow stuff that restores
your health when you step on it. Shortly thereafter you find Mina, guarded by a
Super-Zombie (actually two molded together). Take it out and add Mina to the
team!
*Tip 32* Have
Serena hit him/them with a few Holy 2's and he/they'll be gone quick!
Ami will remind
you that the Orb is inside the Dragon
and fill Mina in. Swap Lita for Mina and continue through the digestive tract
till you reach the Orb. It's guarded by Skeleton Birds and Zombies, so kill'em
all again and get that Orb!
*Tip 33* Once
again, liberal use of the Holy 2 attack is advised.
After the
melee, a Giant Skeleton Bird appears and carries you off. The Sailors launch all
their attacks at once (I am aware that some stem from the Black Moon arc and
beyond, thank you.) and it releases them on an island...too small to perform an
accurate Teleport. The water around you is too rough to swim, so Ami uses her
"Mercury Bubbles Blast (Shabon Spray)" to create a raft. Board it
and...
Written By: Scorpinac
~Thanks a lot Scorpinac!