SM Walkthrough #3 

 

WARNING: This DOES have a few spoilers in it. If you don’t mind, read on. 

 

Walkthrough

By: Jennie Tran

 
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A. In the Beginning....
You see a little dialouge of what happened, with two people named Biron and Kirk. Then Jasmine shows up and kills them both. Then, in green words, it's the summary. After that's over, you see  Serena walking on the road. Then she pictures her mom yelling at her because she flunked another test. Next, after Serena daydreams, we see the Queen gathering the three orbs and summons the  Sailor Scouts to another demension. Back to Serena, there is a bright red flash and she alone. After a few more flashes, she ends up in a grassy valley.



B. Kalma
Serena will act curious and ask where am I? and everything. Then, after she stops talking, you're in control. go south. Then, when you reach the first sign, ??? will battle you. Defeat her, (easy!) and go down towards the intersection. Go west. Keep walking and you'll see a cute little town. Go to the SECOND TOP HOUSE, and talk to the girl in there. (if you want, you can talk to everyone in the town) She will say that she saw a girl wearing the same school uniform as you. (Amy) and offer you ETHERS for a cheap price. Ethers are things that cure your MP, with it, you can replenish your Magic and attacks. Then, after you've bought one, go back out and go back to the inter-section where you started. 


C. Sailor Mercury and the River Maze
Once you're back at the intersection, go south. Be careful not to slip in the water. About half way through the path, Serena will stop and power up, then you see a notice, you can ignore that, if you want. Then work your way throughout the maze and pick up anything you find. Keep going  around until you see Sailor Mercury. Work your way to the Grim Reaper guarding Sailor Mercury. Talk to him and battle him. (Tip: Focus and kill HIM, not his escorts, once he's gone, they're
gone.) After you've defeated him, go talk to Amy. She will join you. Be sure to pull the lever behind her before you leave.


D. East Cave Part 1
Slip in the water and fight the turtles if you want to get out of the River Maze quicker, or you can just get out by walking. After, go to the intersection and go EAST. (Tip: you might want to rest at the INN to replenish your MP and HP.) And you'll see the passage to the cave. Before you go in, there will be a MEANWHILE.... story of Jasmine asking the Queen to go kill the sailor scouts
and blah, blah, blah. After that's over, go inside the EAST CAVE. Go north after you're in. Then, if you want, go northern more and east to find the BB guns. (Tip: You should get these because they're stronger than the pea guns.) Then, go south and east. Fight and defeat the shell. Pull the lever behind it. Go south and go east at the passage that was once blocked.


E. East Cave Part 2 (You should find Luna in this section)
There is an intersection almost immediately after you enter this section. Go south and follow the path around to an intersection. Follow the path to the right for some good items and experience. (Tip: don't get the second box, in there is a monster for you to fight.) Then go back to the intersection and go up. Follow the path through the spider webs to a lever. When you fight spiders, attack the four spidyes first, and then attack the spider. After you pull the lever, go back to the beginning of the section. This time, go east and through the passage at the end. This takes you to Section 3.


F. East Cave Part 3
Go right until you find an intersection. Go north at the intersection and fight the shell in front of the lever. Then go back to the intersection and right. Then take the path that leads down. You will see Raye trapped by an enemy behind a boulder. Fight the shell guarding the path to the water. Go into the water. 
Find Amy's boots and go down to find a lever to clear the boulder. Watch out for the shark by the lever. Defeat the shark and clear the path. Fight the Nega-Witch that has trapped Raye. Talk to Raye after defeating  the enemy. Jasmine will appear and challenge you to a fight. She will restore your hit points and magic points before you fight her. Defeat Jasmine and leave the cave by the passage to the right.


G. Vega
Stay on the path or else you may get attacked by birds called Tough Hawks. If you want a prize go to the little fountain square and find a passage to the prize. Next, go down south to the second bottom house. (Tip: You might want to visit all the houses in Vega) Talk to the people in there and find out about the Hag that lives in the mountains. Then go out and go down the grass between the people house and the house next to it. You'll find a secret mountain passage. Find a way to the Hag. Defeat her, and get tons of experience points. Then find a passage out of the mountains and go back to the outside. Next, stray off the path and fight the birds. If you defeat a Hawk Leader (brown bird) you will get a hawk feather. Go down to the first bottom house where the ghost lives. He won't attack you, and he has a deadly tornado spell for sale, but you must trade it for a hawk feather. (Tough hawks are weak to wind attacks) In your inventory, there will be TORNADO on there. Choose it and choose the person you want to give it to. (It will be under "Magic" and not "attack" do not give more than one tornado spell
per person) When everyone has a tornado spell, go east of the ghost's house and down. Fight the tough hawks with your tornado spells. Then, in front of the old man's house are two hawk leaders and a big raven. Defeat them and go inside the house.


H. Old Man's House Part 1
Go talk to the old man. Lita is in his house, dangerously ill. He will tell you to go to the ICE CAVERN to find the medicine for Lita. Be sure to pull the lever in his house, it will clear the boulder in front of the entrance to the Ice Cavern. Then go outside and buy armor, weapons and different types of potions in town. When you're all ready, (HP and MP replenished) go to the Ice Cavern. 



I. Ice Cavern
Go through the snow to the actual ice. Don't get too many snow flashes, or else you might die. Follow the blue path until you find Rini. Talk to her and she will join your party. Replace Luna with Rini, since Rini's Kitty Magic is very useful against the monsters in the cave. Then go east. Serena will bump into the wall and then you will find out it is the Invisible Maze. Find a path around the Invisible Maze until you see a woman villager trapped behind a monster. The monster is invisible, the sailor scouts cannot attack it when it is not visible. It must be hit by Rini's STAR CRASH spell before it can be visible.  After defeating it, talk to the villager. She will give you lenses to see most of the walls in the maze. Search the cave more after you meet the villager, and remember to save at the save points. Continue through the cave, after the second save point, there is a monster to defeat. After you defeat him, he sends zombies out after you. Flee from the zombies (if they get you, you must fight them) and go east through the passage to another save point. Follow the passage to a room where the arrows guide you an area next to snow. In the snow is the medicine for Lita. Jasmine will be waiting for you once you get the medicine, tougher than ever, with powerful Nega-Crystals that can heal themselves and Jasmine.  Get Sailor Moon, Mercury, and Mars up to at least level 13 before attacking her. When you fight Jasmine, attack the Nega-Crystals first so she can't heal herself. After Jasmine is defeated, take the medicine back to the old man's house and give it to Lita.


J. The Dragon's Lair 

When you get back to the old man's house, the old man will tell you how to leave the dimension. Go to the Dragon Lair in the Ice Cavern. The Dragon Lair is fairly close to the beginning of the cave. Follow the blue path until you find a dragon. Fight the dragon, and defeat it.


K. Old Man's House Part 2


After the story pictures after the fight with the dragon , the RPG takes you back to the old man's house, where Luna and Rini are. Fight the Nega-Witch that comes to kidnap Rini. After the witch is defeated, Jasmine comes and kidnaps Rini.





L. Inside the Dragon



When Rini gets kidnapped you end up as Sailor Moon and her friends. You find a letter and it is Mina's handwriting. Mercury says it's still wet. Go and talk to the letter, and it says: I have been eaten by a dragon! (and more stuff) then it says:
S.O.S (Save Our Scout) Then it says “Mina.” Then you walk south then east and then you see a door. (A passage, really)  Go through then you see yellow stuff (Mina's energy to heal you) Then walk through it. Then follow the passage until you find another passage go through it then follow the passage until you see Mina and a zombie guarding her. Fight the Zombie and defeat it then you get Mina. Now go through the passage then you see another door passage way thing. Then go through it then go down save it on the signal that says “| S |” and then go through then you see another passage way door then go through it follow the passage then you find a Magic Orb^_^! Then fight and defeat the Skeleton Birds and Zombies. After, a huge skeleton bird will take you to where all the water is and there is a little bit of clearance in the water, the scouts attack the bird all at once then it drops you, it will drop you on the clearance. Sailor Mercury will make a raft out of bubbles, and this is where it ends.

End of Sailor Moon RPG: Another Dimension
(Jennie's Rating: 9 out of 10, GREAT!)
 

Written By: Jennie Tran

 ~Thanks a lot Jennie!

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