Question 1: If you have been offered a place in a dungeoun hack style adventure, and the DM is your friend, what do you do?
(a) Accept, and look at the DM's notes in advance. (G+3)
(b) Accept, looking forward to the prospect of thoughtless slaughter. (U+2)
(c) Reluctantly accept, as the DM is your friend, but no Role-playing is involved with such adventures. (Z+1)
(d) Decline, because no Role-playing is involved with such adventures. The DM is my friend, he should know that. (Z+2)
(a) Yes! It doesn't matter where I got the information, so long as I got it. (G+2)
(b) Yes. It furthers my own power. (G+1, U+2)
(c) No. My character didn't get the information, so I can't use it in game. (Z+2)
(a) Make my character's move. They're called RPGs for a REASON, of course!(Z+3)
(b) Do I get to kill stuff either way? (U+2)
(c) Make the move that doesn't get me killed, of course. (G+3)
(d) Stand there in disbelief that my DM would do such a bastardly thing to his players. (No modifier)
Question 2: You have learned a secret about another character out of game, one that could lead to your gain in power. Do you use it as such?
Question 3: You know that doing your what your character would do will get you killed, but that making a logical, out of game move will NOT. What do you do?