Design and Technology Stage 6 Syllabus

 

Outcomes

Students learn about:

Students learn to:

P 6.2 evaluates and uses computer-based technologies in designing and producing

·         Computer-based technologies and their application including:

-          modelling

-          research

-          simulation and graphics

-          communication

-          presentation

 

·         Discriminate in the choice and use of computer-based technologies to develop, communicate and present design ideas and processes.

 

Modelling

The availability of high-speed computers has resulted in a widespread use of computer models in the analysis and prediction of systems for research as well as for practical design and management purposes. Computer software can be designed to model a wide range of systems. A simple spreadsheet can be designed and created to forecast changes resulting from different data input. This can be looked upon as a form of modelling.

 

Software can be designed to model the behaviour of a particular system. An example may be analysing the response of an environmentally friendly house to varying conditions. The description of the system is simply entered into a computer that models the behaviour of the house under various conditions defined according to the purpose of the research assignment. This method allows a designer to view a system under complex conditions and gain a greater understanding of any problems that may be encountered.

 

Research

Computer based technologies can be regularly used in researching design and processing ideas. Accessing the World Wide Web is probably one of the most common techniques used today by students for research purposes. However we should be aware of copyright laws, ethical responsibilities and the integrity of the information being accessed on the Internet. It is important to understand the laws of copying text or graphics from Internet sites and whether it is ethical to be using this information (Copyright laws should also be adhered to when scanning text or graphics for publication). It is also important to have an understanding of who published the information contained in the site. There is no real obligation for the publisher to be truthful and factual in their publications.

 

Databases and spreadsheets are useful applications for collating and presenting research data in various forms. Tables, reports and graphs are some of the methods available to present your findings. These applications allow students the opportunity to manipulate data appropriately for further investigation.

 

Simulation

Computer simulations are used to study the dynamic behaviour of objects or systems in response to conditions that cannot be easily or safely applied in real life.

 

The simpler simulations performed by personal computers consist mainly of business models. This includes spreadsheet, financial, and statistical software programs that are used in business analysis and planning. More advanced simulations, such as those that emulate weather patterns are usually performed on more powerful workstations or on mainframe computers. Other examples of computer simulations include estimating the competitive responses of companies in a particular market and reproducing the movement and flight of space vehicles.

 

Simulation software can be designed and customised to the needs of the user to represent real life situations. Students can design their own simulation software or they can use existing commercial simulations to gain a further understanding of responses of a system to different variables.

 

Graphics

Computer graphics applications have found widespread use in product design and manufacturing. Computer-aided design systems have replaced drafting boards in the design of many products ranging from landscape design to automotive bodies and aircraft hulls to electrical and electronic devices. Computer graphics are very evident in the entertainment industry, which uses them to design and create the animations of video games and the special effects in motion pictures.

 

The use of digital cameras or scanning related graphics have enabled students to present design ideas or trace the development and realisation of design solutions. The ease of editing graphics, through available software is another benefit of this technology. These computer-based technologies have become valuable resources for students in the design process.

 

 

Communication

Computers and the Internet have enabled us to communicate in a variety of ways and have allowed students the opportunity to contact others worldwide. We can peruse electronic bulletin boards to gather useful information or contact professionals direct through e-mail. Students can log into a chat site and have informal discussions on topics relevant to their needs. Again it is important to consider the integrity of any information gathered.

 

Wide ranges of software applications are available that allow us to present our design ideas. The communication of ideas through mind maps, flow charts, tables, sketches, drawings or reports can all be communicated effectively through computer based technologies.

 

Presentation

Presentation of design ideas through multi-media software enables the information to be presented in a manner that allows the user to control, combine, and manipulate different types of media, such as text, sound, video, computer graphics, and animation. This form of presentation appeals to most of the human senses and can make the communication of ideas more effective.

 

The next level of presentation is that of interactive multimedia where the user shifts from observer to participant. Students can use presentation software and other related technologies in the delivery of their design ideas or it may be used in the creation of their final design solution. An example of this could be in the design and creation of a film clip to accompany a music single. Editing software for audio and visual effects are used to design and create the necessary effects for the final video clip presentation.

 

Related Issues Affecting the Choice and Use of Computer-Based Technologies

In choosing the most appropriate computer-based technology, students should consider the following issues:

-          Availability of technology,

-          Ethical use of the technology,

-          Copyright laws associated with the use of the technology,

-          Training required to use the technology,

-          Cost of using the technology,

-          Ergonomics and safe use of the technology,

-          Domestic, industrial and commercial use of the technology.

 

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